Could Frontier please demonstrate how to use the FSS enjoyably?

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Given that FD very much has not been silent on the topic of the FSS, I am not sure how that is relevant either.
I'm not aware of any comment since the initial announcement and livestream. I think you're stretching the meaning of 'very much' there Ian.

Happy to be corrected if you can point me at any relevant FDev comment after the end of the beta.
 
Nobody every claimed honking was gameplay. However, it opened up the gameplay of flying your ship around a system to explore it.
And to me FSS is neither enjoyable nor appropriate gameplay for ED - FD missed the mark by a wide margin. That being said, it is here and arguably should be only improved and not removed. FD should also undo their error in judgement with regards to removing the gameplay facilitated by the old ADS mechanic, arguably they broke their own rule book regarding game changes by removing the gameplay options.
 
And to me FSS is neither enjoyable nor appropriate gameplay for ED - FD missed the mark by a wide margin. That being said, it is here and arguably should be only improved and not removed. FD should also undo their error in judgement with regards to removing the gameplay facilitated by the old ADS mechanic, arguably they broke their own rule book regarding game changes by removing the gameplay options.
The FSS supporters want suggestions for improvements to the FSS, not requests that the ADS is brought back, so, in a spirit of cooperation I propose the following improvement to the FSS.

An optional 'FSS Booster' module that extends the capabilities of the FSS - the same principle as the FSD Booster - by adding automatic mapping functionality to the initial honk. This would populate the System Map with images of system bodies and show selectable 'Unexplored' items in the Nav Panel.

So the evil ADS doesn't come back and the FSS gets even better!
 
The FSS supporters want suggestions for improvements to the FSS, not requests that the ADS is brought back, so, in a spirit of cooperation I propose the following improvement to the FSS.

An optional 'FSS Booster' module that extends the capabilities of the FSS - the same principle as the FSD Booster - by adding automatic mapping functionality to the initial honk. This would populate the System Map with images of system bodies and show selectable 'Unexplored' items in the Nav Panel.

So the evil ADS doesn't come back and the FSS gets even better!

 
The FSS supporters want suggestions for improvements to the FSS, not requests that the ADS is brought back, so, in a spirit of cooperation I propose the following improvement to the FSS.

An optional 'FSS Booster' module that extends the capabilities of the FSS - the same principle as the FSD Booster - by adding automatic mapping functionality to the initial honk. This would populate the System Map with images of system bodies and show selectable 'Unexplored' items in the Nav Panel.

So the evil ADS doesn't come back and the FSS gets even better!
Aha, and now FD can claim the FSS is more realistic as well!
 
The FSS supporters want suggestions for improvements to the FSS, not requests that the ADS is brought back, so, in a spirit of cooperation I propose the following improvement to the FSS.

An optional 'FSS Booster' module that extends the capabilities of the FSS - the same principle as the FSD Booster - by adding automatic mapping functionality to the initial honk. This would populate the System Map with images of system bodies and show selectable 'Unexplored' items in the Nav Panel.

So the evil ADS doesn't come back and the FSS gets even better!
I have suggested something very similar, in another thread. I don't believe I have been the first either. ;)
Yes...

But with Drew's excellent and original suggestion, everybody's going to love it!! :LOL:
Not that original in principle, but the packaging is a little different though. :)

As for everyone loving it? Not quite, but IMO it would be a start wrt fixing the total pigs ear FD made of exploration with 3.3.
 
So, basically, everyone agrees that the fss is not good.
Cool.
That's a bit of an oversimplification. We don't agree it is bad, it is much, much better than ADS.

We probably all do agree anything can be made better. FSS included. Drew's "suggestion" is a.bad one though as it brings ADS back.

I would support any suggestion that would somewhat speed up the exploration process by applying skill.
 
That's a bit of an oversimplification. We don't agree it is bad, it is much, much better than ADS.
What Enderby is saying is not related to "subjective assessments" of the relative mechanics but rather that the FSS has been badly implemented and very few people disagree with that point - even if they think it is better than what we had pre-3.3 (which is entirely subjective).

We probably all do agree anything can be made better. FSS included. Drew's "suggestion" is a.bad one though as it brings ADS back.

I would support any suggestion that would somewhat speed up the exploration process by applying skill.
I think the concept of imposing needless interactivity for exploration is the root of this whole argument. The "skill" argument is pro-mini-game which is something I diametrically oppose. The nub of the problem is that there is a fallacious perception that the argument against the FSS and in support of the ADS is about speed of discovery - this is a misnomer since the ADS based approach was always on balance slower and the lack of forced interaction is what some of us liked about it.
 
We probably all do agree anything can be made better. FSS included. Drew's "suggestion" is a.bad one though as it brings ADS back.
It does nothing of the sort! It merely adds to the functionality of the FSS, to allow more gameplay options. I don't see how this can be considered a bad thing!

I would support any suggestion that would somewhat speed up the exploration process by applying skill.
This is applying your definition of what constitutes 'the exploration process'.

To some people, the exploration process starts AFTER they have sufficient information to determine whether or not they want to explore the system - said information may contain visual representations of the bodies or details of orbital distances.

To others (possibly just me), flying one's spaceship around the system is an intrnsic and fundamental part of the exploration process.

An optional FSS enhancement that automates the process of body visualization and 'targeting' would make both of these exploration processes available, without removing the process you enjoy.

In addition, since 2019 is all about improving the new player experience, it can be argued that a simplified process should be available since the FSS is non-intuitive and has a steep learning curve - as evidenced by the need for a tutorial. A new player's first visit to an unexplored system should not leave them wondering where all the planets have gone and how they use the minigame screen to discover them.
 
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