...and that is a bad thing?
Absolutely not - they could quite happily coexist, enabling a choice of methodology for system exploration.
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...and that is a bad thing?
I don't understand any of these points. Can you go into detail?
There are more holes I could pick at regarding FDs approach to the FSS but it would amount to nit-picking.
- Visualisation of the audio component - a focused illustration of the frequency spread/pattern relating specifically to where you are pointing and what is currently only represented in audio form. The SRV scanner could be considered close to what I am referring to but I am really referring to something more like a classic oscilloscope readout.
- Pan/Zoom of the tuning bar - this should be self explanatory and is a common feature of current oscilloscope type readouts. Essentially allows for more accurate tuning and less pot-luck faffing.
- Tuning memory - Every time you enter and leave the FSS screen it resets, arguably this should be a manual feature requiring interaction (or a per user setting) and not universally automatic.
3) The FSS does give more information than the ADS because it includes the old DSS body scan info plus surface POI numbers. The ADS gave body location but only allowed you to guess what the body type was.
Ergo, they can be complimentary.
For anyone who suffers with audio impairment (e.g. tinnitus) or is unable to turn up the volume on speakers (or use headphones) for some reason it could have been a deal breaker.1) Hmm.. ok. That might improve things a bit.
To a degree, yes but it is not as if the FSS requires that many controls currently and you can't do anything else while you are using it. We would be talking 2 additional controls at most if done right and arguably should have been part of the original implementation.2) Oh, you mean fine tuning. Yeah, it can jump around a bit. But wouldn't that require even more keys? Or a modifier key?
When you are bouncing around known systems just scanning for POIs/signals it would be more than nice.3) Ah, right... yeah, i suppose it would be a nice option.
I disagree. As far as I am concerned, the ADS revealed the interesting stuff about a system at the press of a button, and in the process did the most important part of exploration for me.The ADS did not EXPLORE the system for you any more than using a (simple optical) telescope to visually scan Mount Everest is the same as assailing it. You still had to near body scan bodies in the system to properly explore it. The only real difference between the ADS and FSS is in essence the time element - the FSS is quicker and does not require as much travel, the ADS/DSS was more relaxed and slower for the same level of information.
The "one honk and it's done" argument regarding the ADS is totally fallacious and misleading.
I think you misunderstand me. The point was just that i would like the ping to show the planet types and then FSS/DSS to reveal more details. So basically take some of the stuff out of the FSS (showing body types) and putting them back into the ping.
The problem with this of course is, you get that, then you don't need to FSS, you would just fly to the planet and DSS it anyway.... hmm.... unless the DSS only gave POIs and nothing more so the FSS was still required for all the planet stats. That could work... maybe?
My own suggestion was to change how it works a bit, still give the system layout and type of planet from the ping, just have the FSS give more info and then the DSS the final info.
Ah. I'm using a physical controller and a bit of TARGET programming to control much of my FSS tuning, so I hadn't realized that this was an actual problem.Tuning memory - Every time you enter and leave the FSS screen it resets, arguably this should be a manual feature requiring interaction (or a per user setting) and not universally automatic.
Please don't do that to me again. One of the best part of exploring IMO is filling in the maps of the game, the gradual reveal of the secrets of the world hidden by the proverbial "fog of war." Let it be an optional extra. It's bad enough that systems others have visited get spoiled by unwanted information. I do not want a return of the bad old days where such spoilers were mandatory.![]()
I know, and that's why I'm fine with the inclusion of something like the ADS an optional extra, and why I usually refer to the FSS as an entry level system discovery multi-sensor suite. I want more exploration tools to choose from, even if I may never equip them.This is why we just ask for the very straightforward restoration of the ADS module instead of upgrading the honk.
We know you and others don't like the reveal. The ADS is a module that you don't need to fit.
Your 'fog of war' is retained if you don't fit it.
To me:-There are five activites that I consider important to exploration games. They are, in order of importance:
- Creating maps of places I've visited
- Meeting survival needs such as food, water, medicine, and oxygen (in the case of space games)
- Some form of "Living off the land" mechanism which would allow me to supplement survival needs, and repair my vehicle should it become damaged in an accident or due to wear and tear
- Outfitting for an expedition, balancing the need for supplies to keep the body alive, spare parts to repair my vehicle, the tools necessary to live off the land, and the tools necessary to actually explore
- Sufficiently varied terrain that would require me to scout paths to go to places I haven't visited
However, don't forget that your priorities (creating maps) place you in a tiny niche, even less than those of us who explore(d) the deep galaxy.I disagree. As far as I am concerned, the ADS revealed the interesting stuff about a system at the press of a button, and in the process did the most important part of exploration for me.
You can put this in the game yourself, so to speak. I know, because I've done so. Require yourself to carry some measure of cargo for every X time you spend out there, to consume, multiply it by the number of seats you have, jettison the stuff you've "consumed". Self-destruct if you run out. If you include stuff like water, you could refill that out there, but other stuff (like food cartridges) would have to be bought, or delivered to you.[*]Meeting survival needs such as food, water, medicine, and oxygen (in the case of space games)
[*]Some form of "Living off the land" mechanism which would allow me to supplement survival needs, and repair my vehicle should it become damaged in an accident or due to wear and tear
They have always rung true for me and seem about right. If anything, it is probably low given the number of systems I have visited.About L3 scans, or any of the scan numbers
(Deleted - Apologies, misread your post)However, don't forget that your priorities (creating maps) place you in a tiny niche, even less than those of us who explore(d) the deep galaxy.
Please don't do that to me again. One of the best part of exploring IMO is filling in the maps of the game, the gradual reveal of the secrets of the world hidden by the proverbial "fog of war." Let it be an optional extra. It's bad enough that systems others have visited get spoiled by unwanted information. I do not want a return of the bad old days where such spoilers were mandatory.![]()
However, don't forget that your priorities (creating maps) place you in a tiny niche, even less than those of us who explore(d) the deep galaxy.
I've done this myself, and I agree with you. When the game doesn't impose this kind of thing on you, trying to do it yourself does become tedious book-keeping.You can put this in the game yourself, so to speak. I know, because I've done so. Require yourself to carry some measure of cargo for every X time you spend out there, to consume, multiply it by the number of seats you have, jettison the stuff you've "consumed". Self-destruct if you run out. If you include stuff like water, you could refill that out there, but other stuff (like food cartridges) would have to be bought, or delivered to you.
Interestingly, all of the above require you to build your ship(s) differently, considering other factors as well.
However.
I actually tried this, and found that after a couple of days, all it added was some tedious book-keeping, and not much enjoyment. Maybe it might fit your interests more, but it's not really appealing.
Also, have you tried NMS? Sounds like that would be more up your alley - if you can stomach the cartoony universe, that is.
That's your opinion. Only Frontier knows how successful the FSS was at getting more people to explore the Galaxy.
I've done this myself, and I agree with you. When the game doesn't impose this kind of thing on you, trying to do it yourself does become tedious book-keeping.
Especially since the online, real-time nature of the game creates some interesting quandaries to consider. Thanks to two doses of real-life drama, I haven't been able to play this game since Tuesday, and quite frankly it doesn't look like I'll have enough time outside of work to play the game until next Thursday at the earliest, given that I'm barely spending any time at home today. Even some of my "forum time" is relatively limited.
The question is, do I consider the game "paused" when I'm not playing it, is my Commander sitting around doing nothing except consuming expendables when I'm not playing it, or do I try to create some kind of "time compression" rule where hours become days?
In the end I simply installed a first class passenger cabin, A rated my life support, and loaded enough food for the two years I planned on being out there, once I learned that the "new era" wasn't due until 2020, and called it "good enough."
Yes, I have. I found the game to be extremely grindy, and the cartoony universe got old really quick. Which is quite the accomplishment, since I very much enjoyed Subnautica, Fallout 4 in survival mode, Minecraft on Hardcore with health regeneration turned off, the MITE mod (Minecraft is too easy), and a host of other survival-based exploration games.
I found out later that the NMS early game is supposed to be unpleasant as a "tutorial" of sorts, but I prefer to play these kind of games in iron-man mode, because the beginning of such games are much more interesting than the late game in my opinion. I'll give it a another try once NMS adds in VR support. I already own the game, so the only thing I have to lose is my recreational time.![]()