CQC 5.5 years old. Update 1 due yet?

the logical next step is ground combat and the rubbish they kept talking about in the trailers Ground vs Air vs Vehicles which is no where to be seen. But since the latest expac is all gummed up with bugs and loose sprockets expect this about a year and a half to two years in.
 
the logical next step is ground combat and the rubbish they kept talking about in the trailers Ground vs Air vs Vehicles which is no where to be seen. But since the latest expac is all gummed up with bugs and loose sprockets expect this about a year and a half to two years in.
Yeah, that would be a logical and would draw in a lot of people too.

I'll try to keep my hopes but mind you, many people requested SRV CQC and planetary based maps at least, back when Horizons first came out and we still haven't got those yet.

Answering that though, if we all keep the talking and the great ideas flowing, then it'll really help Frontier when they finally get back to us 👍.
 
What?!? Improve a feature previously released?!?!
 

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Good morning Frontier.

Have any CMs seen this yet please?

We'd be very grateful to hear something, anything, please and thank you 🙏.
 
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CQC should be added to the Frontline Solutions Desk.

It should also be hyped up in game as a big galaxy wide tournament (with all the relevant Galnet articles, and even Power Play characters throwing their champions into the ring)
I know it’s against the whole idea, but it really needs NPCs unfortunately. I’ve logged in maybe a dozen times but only played once due to no humans.
 
I've never even so much as tried CGC, it holds no appeal to me. But I do wonder if it could be expanded and incorporated into the main game to provide a risk-free environment for PvP tournaments and leagues. Or even just as a playground for testing out different ship builds.
 
I've never even so much as tried CGC, it holds no appeal to me. But I do wonder if it could be expanded and incorporated into the main game to provide a risk-free environment for PvP tournaments and leagues. Or even just as a playground for testing out different ship builds.
I know what you mean. I didn't think it would appeal to me either and it's a common thing I've heard many times. I'd never played FPS death match type games or even PVP in Elite before I tried CQC.

CQC is a lot of fun though. Like you said about a risk free PVP environment - yeah, unlike grankers killing traders doing community goal runs, it's always fair in CQC and is just based on skill (and a bit of luck sometimes).

For anyone who hasn't tried yet, my main 3 tips are: pip management, thrusters and boosts.

After a bit of practice, you'll be having a lot of fun. Those 4 levels sure do get repetitive though, to be fair.

There's a lot of great suggestions here to inject some life, which was needed from day 1 and It's been 6 years now (to the week)
 
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Yes please on both NPCs and Frontline Solutions integration. Maybe that looks more like "conflict zone around installations with just fighters" than "gateway into CQC"... either way, it would be awesome.
 
As an avid enjoyer of CQC for what it is, I too would very much enjoy Update "0.Anything-Would-Be-Nice" to come to CQC lol.

Whilst fairly barebones, CQC is quite a lot of fun with little groups. It's quite a shame then that not even a small, pre-existing map has been added to its rotations at all. I know Frontier have stated in the past that they really only update content that people use, but I don't understand how one expects any kind of 'interest in longevity' if they do not at least add an addition to their, at one time, headline feature of an update.

But I guess toss this inquiry into the bucket with the other features that haven't been touched since year 1. At least it does seem like they are trying now to go back and review over previously "forgotten about" topics, modules, and gameplay mechanics.
 
But I guess toss this inquiry into the bucket with the other features that haven't been touched since year 1. At least it does seem like they are trying now to go back and review over previously "forgotten about" topics, modules, and gameplay mechanics.
Yeah, I think and hope the same. I'm a bit worried that @Bruce G from the CM team hasn't said anything yet as it's been a long time.

Bruce, can you drop us a quick update when you can please? Many thanks
 
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