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Yeah, that would be a logical and would draw in a lot of people too.the logical next step is ground combat and the rubbish they kept talking about in the trailers Ground vs Air vs Vehicles which is no where to be seen. But since the latest expac is all gummed up with bugs and loose sprockets expect this about a year and a half to two years in.
I know it’s against the whole idea, but it really needs NPCs unfortunately. I’ve logged in maybe a dozen times but only played once due to no humans.CQC should be added to the Frontline Solutions Desk.
It should also be hyped up in game as a big galaxy wide tournament (with all the relevant Galnet articles, and even Power Play characters throwing their champions into the ring)
Same here. @Bruce G took the feedback to the dev teams 3.5 weeks ago (AFAIK), thanks so much Bruce. Just waiting to hear back please.I know it’s against the whole idea, but it really needs NPCs unfortunately. I’ve logged in maybe a dozen times but only played once due to no humans.
Lol. It didn't die and is still breathing. It just needs some Oxygen and it'll be up and running properlyCQC was dead 5.4 years ago, resurrection not required!
I know what you mean. I didn't think it would appeal to me either and it's a common thing I've heard many times. I'd never played FPS death match type games or even PVP in Elite before I tried CQC.I've never even so much as tried CGC, it holds no appeal to me. But I do wonder if it could be expanded and incorporated into the main game to provide a risk-free environment for PvP tournaments and leagues. Or even just as a playground for testing out different ship builds.
Yeah, I think and hope the same. I'm a bit worried that @Bruce G from the CM team hasn't said anything yet as it's been a long time.But I guess toss this inquiry into the bucket with the other features that haven't been touched since year 1. At least it does seem like they are trying now to go back and review over previously "forgotten about" topics, modules, and gameplay mechanics.