Patch Notes Update CQC update (1.4.2) Stress test - Open build

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Glad you are here to tell the rest of us what makes Elite and doesnt, as it seems "It's just not for me." means "not for everone" as far as you are concerned

Don't presume to tell me what my words meant. What I think makes Elite is my opinion and I base that from what Elite has always been since 1984.
CQC is nothing more than an arcade spin-off. I think the essence of Elite would be totally ruined if these two worlds ever met. I will guarantee you I'm not alone in that thinking.
Also "It's just not for me" means exactly that. If you can't read it as that, and want to make out I'm saying something that I didn't, then that's your problem.
 
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Don't be presume to tell me what my words meant. What I think makes Elite is my opinion and I base that from what Elite has always been since 1984.
CQC is nothing more than an arcade spin-off. I think the essence of Elite would be totally ruined if these two worlds ever met. I will guarantee you I'm not alone in that thinking.
Also "It's just not for me" means exactly that. If you can't read it as that, and want to make out I'm saying something that I didn't, then that's your problem.

[video=youtube;e7qQ6_RV4VQ]https://www.youtube.com/watch?v=e7qQ6_RV4VQ[/video]
 
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I don't agree with that.

In my opinion the whole idea of CQC as separate game is fault like non-separate Open/Solo mode.

Firstly splits players to two different games. And we don't find crowd in space...

Secondly - when pilots get tired of fast arcade shooter, they back to standard game and never run CQC again. What for? Small credits reward is not sufficient recompense.

I hope, in the future - CQC will be challenge starts from the game, from some stations, like Community Goals, with big awards for participations. As long as this will not be, every connect with standard game gives small motivation to run CQC.

I think that's a terrible idea.
Open/Private/Solo modes are as they should be. CQC is an afterthought. Nothing to do with what the main Elite game should be about.
Of course it splits players into two different games. That's as it should be.
In the proper game, combat stuff in CG's could be done in Conflict Zones or such like. You don't need CQC for that.
In CQC you are blown up, respawned, blown up, respawned ad infinitum. It's pure aimless arcade play. Elite:Tournament if you like. If Frontier even consider letting the the worlds meet, I would seriously question their judgment.
 
@BoggiBlanko Would you care to tell us...erm.. sing to us, in what way they are a-changing ? Purist Elite players don't want CQC in their main game and those that do, aren't purists. That is true if you're a 1984 player like me or if you just picked up E:D as a new player.
The one thing Elite doesn't need is to inundated with arcade players who like flying through bonus hoops. Thankfully people probably aren't silly enough to buy E:D just to play CQC.
 
Setting aside the whole argument of whether CQC is part of Elite or not, the fact remains (in my opinion) that the CQC rank progress does not belong on this panel. The other three will slowly progress no matter what your style of play (unless you sell your basic discovery scanner but that's beside the point I'm trying to make) but CQC rank will not, unless you specifically choose to play a separate sub-game from the main menu. I have no objections at all about one's progress being available in-game, but what's wrong with sticking it on the stats screen where those who want to see it know where to find it?

Alternatively, give us some dashboard settings so we can choose what we want to see.
 
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... Purist Elite players don't want CQC in their main game and those that do, aren't purists. That is true if you're a 1984 player like me ... .
As a purist and '84'er myself, I think CQC works and fits in with my view of the universe. IMO, however, the only problem with CQC is that it's a bolt-on rather than in the main galaxy, and being 3000LY from the nearest occupied system and being able to switch from that into a PvP arena is immersion breaking. But, even though I'm an RPG'er, I'm prepared to use CQC to take a break from the main game and RP in a different way. As with PP, CQC is FD's idea of giving a little something to everyone. :)
 
As a purist and '84'er myself, I think CQC works and fits in with my view of the universe.

Your view of the Universe surely can't be flying through glowing hoops for power-ups and being killed over and over again.
I cannot see how CQC can fit in with any view of the Universe other than a galactic olympics event where it's ok to kill people (unless the ships are r/c drones).

But yes as for something to take a break from the main game from, if your out in the void somewhere for example, I guess it's fine.
But if I want a break from Elite, I don't go into an Elite arcade sub-game. As I'm out exploring now, I can see it as a viable option for some Elite based 'combat'.
As long as it's a separate entity (including ridding the rank off the right HUD panel) then I think it's all good.
I would rather FD concentrated on the main game though but that's another debate :)
 
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Your view of the Universe surely can't be flying through glowing hoops for power-ups and being killed over and over again.
...
As long as it's a separate entity (including ridding the rank off the right HUD panel) then I think it's all good.
I would rather FD concentrated on the main game though but that's another debate :)

So do I. Although CQC is fun, it doesn't justify having an arcade mode when you can go into conflict zones in the main game. Sure it is a choice if you play CQC or not, but it should not interfere with developing the main game. Do they have plans to integrate the two into the main game somehow? I believe this divides the audience to cater for mainly XBox players.

- OldSchoolPlayer
 
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I'm not a 84 to be honest, born 82, so I absolutely missed this game in my childhood...

But I played the original Elite on my Smartphone (NES Version)... they implemented it on NES, remember that simple controller? It works, great Mobile Game! ;)

Edit: just found this gameplay... quite funny, how he doesn't know what to do... :

[video=youtube;gSPmQYI4ju8]https://www.youtube.com/watch?v=gSPmQYI4ju8[/video]

Whatever, I think CQC is ok! When I want to play Elite I always make sure I have enough time for it. Now I have the possibility to jump in the Action for only 7 minutes whenever I want... It will never replace the normal Game for me, CQC is a nice Feature, nothing more, nothing less...

But I also understand some peoples worries about the implementation... never forget, it's beta... they can implement it more immersive, so that hopefully even F1Racer will like it!
 
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I see CQC as an in-game on-line multiplayer video game. A VR simulation, where my helmet provides the visuals and my ship's controls provide the input. Powered by Galnet and its instantaneous (!) cross-galaxy communications. Sponsored by the Pilots Federation as entertainment/stress-relief to its pilots, wherever they are. (As you know, studies show that pilots who don't game are more likely to go space-crazy.) A ranking system shown in the real universe to spur pilots to try it.

This idea allows perfect integration between CQC and the main game. "Tired of exploring, trading, whatever? Find a spot to shut down your engines and turn on a little CQC. No worries about dying and loosing exploration data or bounties, and no talks with your insurance man! You can even earn a few credits from your gaming, not to mention galaxy-wide prestige!" Or, you can remain "helpless". ;)

To me this is no more "immersion breaking" than sitting in my home office playing Elite Dangerous on-line. Sure it needs some better integration to the client. The '84 game didn't have a multiplayer universe, Power Play, Wings, beautiful vistas,... a lot of things. If you want to play the '84 game, by all means play it. Personally, I like what Frontier has (have) done and what they've envisioned for the future.
 
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Don't presume to tell me what my words meant. What I think makes Elite is my opinion and I base that from what Elite has always been since 1984.
CQC is nothing more than an arcade spin-off. I think the essence of Elite would be totally ruined if these two worlds ever met. I will guarantee you I'm not alone in that thinking.

He's not alone in that thinking. :) CQC is to Elite what Fallout: Tactics was to Fallout 1 and 2. Sort of a 'bit-on-the-side', but a good game nonetheless.
 
CQC could easily be integrated into every space station. Create an option and market it as a as a Holographic Combat Simulator (CQC-HCS) . Then simply add some fancy animated transitioning screen showing you entering a Simulator room/cubical, et voila! . Until then Just PRETEND :D

That explains the dying, respawning, earning some credits and prestige.
 
CQC is perfect for testing of future combat zones and missions like “Protect the station”, “Attack the construction site”etc. and I hope that this is the reason to have it. It’s hard to believe that FD had lost their time only to create mini VR game………
 
CQC could easily be integrated into every space station. Create an option and market it as a as a Holographic Combat Simulator (CQC-HCS).

cool idea but that would leave anyone outside the inhabited bubble out from cqc (you could consider that a feature ;)). may be a similar option in the cockpit would do.

technically it's a different client with different physics and assets, there may be compelling reasons to not have it loaded simultaneously with the normal engine. also, you should not have to load the normal client just to be able to load cqc for a "quick" adrenaline rush, so the main menu option should definitely stay. but an option in the cockpit that just transparently save_and_exits to main and fires up cqc with a cutscene would be cool. low priority, though! :)
 
CQC could easily be integrated into every space station. Create an option and market it as a as a Holographic Combat Simulator (CQC-HCS) . Then simply add some fancy animated transitioning screen showing you entering a Simulator room/cubical, et voila! . Until then Just PRETEND :D

That explains the dying, respawning, earning some credits and prestige.

Reminds me a bit of the simulator sitting in the bar in Wing Commander that way. I like the idea and perhaps it can be properly integrated using current lore, for example: CQC appears to be a Federation establishment as a result it should be prevalent there, however there may be some unofficial contests outside of Fed space and who knows maybe CQC could be used as a contest in the framework of powerplay where the main factions could have a "champion" and a matchup to decide a evenly contested systems or stations. A similar implementation could be used for non PP community group events which feature lower in system factions.
 
I'm using some imagination here: If I was exploring in my spaceship far away from the combat arena, how do I physically go to the nearest starport or civilisation to compete in CQC? I mean, I don't have a body double that stays behind and warps to competition...
 
CQC was fun for about 10 min, that was it, this is not Elite,

Just my opinion but this looks more like "Quake in Space" and that is it.

So far I am not impressed, i.e. first Power Play, then CQC, that is two strikes, if you ask me.
 
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I know it's been said many times before but I do wish the CQC ranking progress was not shown in the right hand panel in the main *proper* game.
CQC is a seperate choice on the menu so keep it separate. If I never to CQC I'm going to see 'helpless' in the panel for all time.
It really should not be there and it's the only CQC related item that is. Make a right panel when in CQC or find a place for it elsewhere but it really does NOT belong in the main game and I am bewildered that Frontier Developments cannot see that.
Can you show me my money count in GTA V too maybe ? Cos that's not part of Elite:Dangerous either.
When 1.4 goes live this is the thing I am least looking forward to seeing. And no, I won't 'get used to it' over time either and no it won't entice me to play.
^This. And yes as you say, it may have been said many times before, but I think it needs to be said again and again until the simple act of creating an option to turn it off in the main menu becomes a reality.
 
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