Next Christmas' YouTube: How Noobs can get a Fleet Carrier in 2 hours
and soon after: I got a fleet carrier and there's STILL nothing to do!!
Next Christmas' YouTube: How Noobs can get a Fleet Carrier in 2 hours
Interesting..it took me 10 hours to get my duke rank and cutter
Agree.I used to be like ‘back in my day, we had to haul poop 400ly for a a few weeks to afford an Anaconda!’ Or something along those lines. Don’t get me started on all the mining I did just to buy a basic ship— this was when the payouts were still pathetic.
But after a few years of play?
Having billions of effortless credits on hand means there’s less grinding I have to do to have fun. I can throw together a new ship without thinking about it
Who cares if a noob buys an Anaconda, you know? It’s not like credits buy skills.
That's how I play. My achievements may seem trivial to another player with a different playstyle but they carry significance to me because I know what it took to get them.Well that was from absolute rookie to corvette. No exploits and no meta earning methods.
Nice.That's how I play. My achievements may seem trivial to another player with a different playstyle but they carry significance to me because I know what it took to get them.
I've visited beagle point, lots of people have done this. But I did it in a 19ly jump range ship without any route plotting assistance. It took 7 months to get there, it took 3 months to travel the last few thousand Ly.
The dynamic economy model was introduced in Alpha 4, IIRC. It was effectively dummied out in Alpha 5, after some players complained about having to haul biowaste to produce tea.
Honestly it took me almost 400 hours to get the corvette, that’s a lot of time lol
Easy to make money and keep it if you avoid PvP. See how long that billion lasts after ship transfers, fines, and rebuys.
Every time I check my CMDR's balance, it's bigger than it was before, and I haven't had him go out of his way to make credits since early 3302. Of course, he's pretty stingy with credits too.
Nice.
It's not what the game can do, but what you can do with the game. Credits easy or hard, it's you who make the game fun... or not.
So? The point is that the only players who complain about having too much money are risk-averse PvEers.
Hmm. The OP does not fit this description, nor does Morbad. And while I do I am not complaining. I think you have a bit of confirmation bias going on there.