CRITICAL explorer bug

I never did take it seriously; only the +50% credits. In fact, I think the whole "first discovered by" thing is detrimental to the game. I think FD could use this opportunity to remove it from the game altogether.

I sort of agree. It is too easy to get around in the game, so exploration doesn't mean much. I personally like exploring, but mostly to see things. If there was a bit more to do on maintenance and keeping the ship running after many hyperspace jumps and close encounters with detrimental celestial bodies, the tags would mean something.

:D S
 
OMG - apologies I played this game when it 1st ever came out - we are LUCKY we can play such a FANTASTIC game. I feel lucky, maybe I am just old :(

I understand you.
However, working in IT, I understand every bit of what's wrong with it. And that's kind of disappointing, given the original Elite was a milestone both in technical terms and terms of gameplay.
30 years later people are still talking about it, and it has made it's way into museums of computer and cultural history.

Putting so little ambition and skill into a project that should have aimed to become Elite's spiritual successor is a major downer for me.
It's like watching JJ Trek after the standard had been set by TOS, TAS and later TNG.
 
I sort of agree. It is too easy to get around in the game, so exploration doesn't mean much. I personally like exploring, but mostly to see things. If there was a bit more to do on maintenance and keeping the ship running after many hyperspace jumps and close encounters with detrimental celestial bodies, the tags would mean something.

:D S

It also doesn't make sense in the context of turning in data. One has to imagine that the factions don't share data at all. But what happens if you and I both "discover" the same system and turn in our data to the same faction? Why do we both get paid? And if I turn my data in to a different faction? Then what does the "first discovered by" even mean? For it to have meaning then different factions must be sharing data.

Not to mention it is a disincentive to new and future explorers.

It basically rewards people who had the opportunity to play this game earlier than others. So backers. I've already written about that special snowflake mentality in another thread so will restrain myself now.

Get rid of it I say. FD, now is your chance.
 
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I just hope Rendezvous Point remains untouched by all of this. That would be the real tragedy if that were affected.

Its sheer distance may keep it safe from tag poachers (I invented a new term! :D).. but seriously, I'm sure some of the places that are archived in the GalNet news should be fine, since the proof of the first discoverers has been recorded. I'm sure FD would rectify any issues if asked.
 
It also doesn't make sense in the context of turning in data. One has to imagine that the factions don't share data at all. But what happens if you and I both "discover" the same system and turn in our data to the same faction? Why do we both get paid? And if I turn my data in to a different faction? Then what does the "first discovered by" even mean? For it to have meaning then different factions must be sharing data. Not to mention it is a disincentive to new explorers.

Get rid of it I say. FD, now is your chance.

You've posted this a few times and I was going to let it slide but here's my argument against the proposed removal:

Many explorers decided to explore just for the first discovery tags. I mean profit for exploring is lackluster at best and excitement is low compared with other activities.
It is the profession for the quiet, the odd and those who enjoy finding interesting things. :D

I personally love to think that in 15 years time a player may come across a system and it pops up "Player X" first discovered this in Year 3031 or whatever. Its a small kind of immortality until something like this comes along. I mean the first CMDR to Sag A, name in lights forever.
Just because you don't see the sense in it doesn't mean others don't enjoy it.
 
Get rid of it I say. FD, now is your chance.

Don't get your hopes up. FD know these first discovered tags are highly valued by many explorers, and a real motivation to play the game. Rather obvious as well, since these tags would otherwise never have been implemented.

Nope, you will have to learn to live with it :D.
 
I sort of agree. It is too easy to get around in the game, so exploration doesn't mean much. I personally like exploring, but mostly to see things. If there was a bit more to do on maintenance and keeping the ship running after many hyperspace jumps and close encounters with detrimental celestial bodies, the tags would mean something.
To give another viewpoint, I actually think it's the lack of challenge that gives the tags some meaning. If it is easy to get to somewhere then just getting there means little. But being the first does at least carry some cachet. If it was a real adventure and took real skill to get to Sag A* for instance then just getting there is all the reward that is required and the 1000th CMDR to do so is as deserving as the first. But that's not the case and ZR's achievement is that he was the first and it should be respected (it should also be added, of course, that for ZR it wasn't a walk in the park as he had to deal with NPCs all the way!).

I'm mostly interested in distance records because it's about the only thing in exploring that does mean something in a galaxy where it only takes persistence to get anywhere - it doesn't mean more than being the most persistent but, hey, that's something at least :D. And in this regard, the first discovered tag is just a way of keeping score by knowing whether you're the first to get to that hard to reach system. If we can no longer trust that then it takes away even that attraction for me.

But, as a general point, I'm on record as saying that I would happily see the first discovered tags go. And if the devs cannot restore the database to the state that it is demonstrably correct in all cases then I think they should take the opportunity to scrap the whole idea.
 
Its sheer distance may keep it safe from tag poachers (I invented a new term! :D).. but seriously, I'm sure some of the places that are archived in the GalNet news should be fine, since the proof of the first discoverers has been recorded. I'm sure FD would rectify any issues if asked.

But mine was never featured in Galnet... It happened only just before player submitted articles became a thing.
 
Has anyone from FD responded to this bug.

They should pull the plug on the servers untill this is fixed.

Players will exploit this like a due to the +50 % CR for "first" scan.
 
To give another viewpoint, I actually think it's the lack of challenge that gives the tags some meaning. If it is easy to get to somewhere then just getting there means little. But being the first does at least carry some cachet. If it was a real adventure and took real skill to get to Sag A* for instance then just getting there is all the reward that is required and the 1000th CMDR to do so is as deserving as the first. But that's not the case and ZR's achievement is that he was the first and it should be respected (it should also be added, of course, that for ZR it wasn't a walk in the park as he had to deal with NPCs all the way!).

I'm mostly interested in distance records because it's about the only thing in exploring that does mean something in a galaxy where it only takes persistence to get anywhere - it doesn't mean more than being the most persistent but, hey, that's something at least :D. And in this regard, the first discovered tag is just a way of keeping score by knowing whether you're the first to get to that hard to reach system. If we can no longer trust that then it takes away even that attraction for me.

But, as a general point, I'm on record as saying that I would happily see the first discovered tags go. And if the devs cannot restore the database to the state that it is demonstrably correct in all cases then I think they should take the opportunity to scrap the whole idea.


I concur. All valid points.

And I also don't really care too much for tags these days either, although Beagle Point on the far side of the galaxy and Rendezvous Point will always be special places to me, I can honestly say there isn't another place in the galaxy that I care to tag these days. I only do it now as part of the community mapping project.

Maybe the novelty has wore off, but I suspect its because of what you say, there's no real challenge involved in either reaching these places, nor in the process of actually tagging them. If it was difficult, I'd probably feel completely different about it.
 
Has anyone from FD responded to this bug.
They should pull the plug on the servers untill this is fixed.
Players will exploit this like a due to the +50 % CR for "first" scan.

Good one. Like they'd pull the servers during steam sale and X-box launch. This has to be their most profitable week to date.

Also no one gets bonus credits, just the "tag" of first discovered is broken.
 
To give another viewpoint, I actually think it's the lack of challenge that gives the tags some meaning. If it is easy to get to somewhere then just getting there means little. But being the first does at least carry some cachet. If it was a real adventure and took real skill to get to Sag A* for instance then just getting there is all the reward that is required and the 1000th CMDR to do so is as deserving as the first. But that's not the case and ZR's achievement is that he was the first and it should be respected (it should also be added, of course, that for ZR it wasn't a walk in the park as he had to deal with NPCs all the way!).

I'm mostly interested in distance records because it's about the only thing in exploring that does mean something in a galaxy where it only takes persistence to get anywhere - it doesn't mean more than being the most persistent but, hey, that's something at least :D. And in this regard, the first discovered tag is just a way of keeping score by knowing whether you're the first to get to that hard to reach system. If we can no longer trust that then it takes away even that attraction for me.

But, as a general point, I'm on record as saying that I would happily see the first discovered tags go. And if the devs cannot restore the database to the state that it is demonstrably correct in all cases then I think they should take the opportunity to scrap the whole idea.

I am not saying that FD should not keep a record of who visited what and when. They probably should and it should be available for players to read (i.e., the "history books"). I'm just saying the tags (seen via the system scan) should go. If the game devs want to encourage the sense of immersion and sense of discovery that exploration has to offer, then they should be removed because it's discouraging to new people, or so I imagine, to start exploring only to quickly learn that your visiting of a system is nothing new (and given the number of reps I have received for my comments on this topic, others seem to agree). Yes, there are 400 billion systems blah blah blah. But it is those relatively few systems a few hundred LYs around Known Space that actually matter as they are the systems that new players will be exploring first and the "400 billion systems" argument applies much less to them and only becomes more relevant the farther out you go. And the problem only gets worse with time. Just because something is currently in-game does not mean it has to stay in-game.
 
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I understand you.
However, working in IT, I understand every bit of what's wrong with it. And that's kind of disappointing, given the original Elite was a milestone both in technical terms and terms of gameplay.
30 years later people are still talking about it, and it has made it's way into museums of computer and cultural history.

Putting so little ambition and skill into a project that should have aimed to become Elite's spiritual successor is a major downer for me.
It's like watching JJ Trek after the standard had been set by TOS, TAS and later TNG.


I have been an IT professional for 30 plus years - and it is exactly that AMBITION that they/he have kept this project alive. that is sooo special.

Us followers in IT are just that - followers :(

OMG the vision, the scope and the ambition they show is AMAZING
 
But mine was never featured in Galnet... It happened only just before player submitted articles became a thing.

FD will restore your name to Sag-A*, even if its the only one they ever do. Its historic, part of the game lore, whether GalNet mentioned it or not. Not one single explorer worth his/her salt will get off FDs case if they fail to fix that one system.
 
FD will restore your name to Sag-A*, even if its the only one they ever do. Its historic, part of the game lore, whether GalNet mentioned it or not. Not one single explorer worth his/her salt will get off FDs case if they fail to fix that one system.

Err - it will be important to FD too.

They didn't set out to players off.

They are doing their best to create a great game.

It will get fixed for all the systems.
 
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Has anyone from FD responded to this bug.

They should pull the plug on the servers untill this is fixed.

Players will exploit this like a due to the +50 % CR for "first" scan.

The QA team have been responding in the bug report thread linked in the OP.
 
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