I never did take it seriously; only the +50% credits. In fact, I think the whole "first discovered by" thing is detrimental to the game. I think FD could use this opportunity to remove it from the game altogether.
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I never did take it seriously; only the +50% credits. In fact, I think the whole "first discovered by" thing is detrimental to the game. I think FD could use this opportunity to remove it from the game altogether.
I never did take it seriously; only the +50% credits. In fact, I think the whole "first discovered by" thing is detrimental to the game. I think FD could use this opportunity to remove it from the game altogether.
OMG - apologies I played this game when it 1st ever came out - we are LUCKY we can play such a FANTASTIC game. I feel lucky, maybe I am just old![]()
If these bugs are there then we might be better off not playing until the next patch is live as I do not want peoples efforts to be wasted.
I sort of agree. It is too easy to get around in the game, so exploration doesn't mean much. I personally like exploring, but mostly to see things. If there was a bit more to do on maintenance and keeping the ship running after many hyperspace jumps and close encounters with detrimental celestial bodies, the tags would mean something.
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I just hope Rendezvous Point remains untouched by all of this. That would be the real tragedy if that were affected.
It also doesn't make sense in the context of turning in data. One has to imagine that the factions don't share data at all. But what happens if you and I both "discover" the same system and turn in our data to the same faction? Why do we both get paid? And if I turn my data in to a different faction? Then what does the "first discovered by" even mean? For it to have meaning then different factions must be sharing data. Not to mention it is a disincentive to new explorers.
Get rid of it I say. FD, now is your chance.
Get rid of it I say. FD, now is your chance.
To give another viewpoint, I actually think it's the lack of challenge that gives the tags some meaning. If it is easy to get to somewhere then just getting there means little. But being the first does at least carry some cachet. If it was a real adventure and took real skill to get to Sag A* for instance then just getting there is all the reward that is required and the 1000th CMDR to do so is as deserving as the first. But that's not the case and ZR's achievement is that he was the first and it should be respected (it should also be added, of course, that for ZR it wasn't a walk in the park as he had to deal with NPCs all the way!).I sort of agree. It is too easy to get around in the game, so exploration doesn't mean much. I personally like exploring, but mostly to see things. If there was a bit more to do on maintenance and keeping the ship running after many hyperspace jumps and close encounters with detrimental celestial bodies, the tags would mean something.
Its sheer distance may keep it safe from tag poachers (I invented a new term!).. but seriously, I'm sure some of the places that are archived in the GalNet news should be fine, since the proof of the first discoverers has been recorded. I'm sure FD would rectify any issues if asked.
To give another viewpoint, I actually think it's the lack of challenge that gives the tags some meaning. If it is easy to get to somewhere then just getting there means little. But being the first does at least carry some cachet. If it was a real adventure and took real skill to get to Sag A* for instance then just getting there is all the reward that is required and the 1000th CMDR to do so is as deserving as the first. But that's not the case and ZR's achievement is that he was the first and it should be respected (it should also be added, of course, that for ZR it wasn't a walk in the park as he had to deal with NPCs all the way!).
I'm mostly interested in distance records because it's about the only thing in exploring that does mean something in a galaxy where it only takes persistence to get anywhere - it doesn't mean more than being the most persistent but, hey, that's something at least. And in this regard, the first discovered tag is just a way of keeping score by knowing whether you're the first to get to that hard to reach system. If we can no longer trust that then it takes away even that attraction for me.
But, as a general point, I'm on record as saying that I would happily see the first discovered tags go. And if the devs cannot restore the database to the state that it is demonstrably correct in all cases then I think they should take the opportunity to scrap the whole idea.
Has anyone from FD responded to this bug.
They should pull the plug on the servers untill this is fixed.
Players will exploit this like a due to the +50 % CR for "first" scan.
To give another viewpoint, I actually think it's the lack of challenge that gives the tags some meaning. If it is easy to get to somewhere then just getting there means little. But being the first does at least carry some cachet. If it was a real adventure and took real skill to get to Sag A* for instance then just getting there is all the reward that is required and the 1000th CMDR to do so is as deserving as the first. But that's not the case and ZR's achievement is that he was the first and it should be respected (it should also be added, of course, that for ZR it wasn't a walk in the park as he had to deal with NPCs all the way!).
I'm mostly interested in distance records because it's about the only thing in exploring that does mean something in a galaxy where it only takes persistence to get anywhere - it doesn't mean more than being the most persistent but, hey, that's something at least. And in this regard, the first discovered tag is just a way of keeping score by knowing whether you're the first to get to that hard to reach system. If we can no longer trust that then it takes away even that attraction for me.
But, as a general point, I'm on record as saying that I would happily see the first discovered tags go. And if the devs cannot restore the database to the state that it is demonstrably correct in all cases then I think they should take the opportunity to scrap the whole idea.
I understand you.
However, working in IT, I understand every bit of what's wrong with it. And that's kind of disappointing, given the original Elite was a milestone both in technical terms and terms of gameplay.
30 years later people are still talking about it, and it has made it's way into museums of computer and cultural history.
Putting so little ambition and skill into a project that should have aimed to become Elite's spiritual successor is a major downer for me.
It's like watching JJ Trek after the standard had been set by TOS, TAS and later TNG.
But mine was never featured in Galnet... It happened only just before player submitted articles became a thing.
FD will restore your name to Sag-A*, even if its the only one they ever do. Its historic, part of the game lore, whether GalNet mentioned it or not. Not one single explorer worth his/her salt will get off FDs case if they fail to fix that one system.
.But mine was never featured in Galnet... It happened only just before player submitted articles became a thing.
Has anyone from FD responded to this bug.
They should pull the plug on the servers untill this is fixed.
Players will exploit this like a due to the +50 % CR for "first" scan.