Decent credit buff in all areas

Basicly its really easy to make money even if you play casual 1 hour per day or even less. You dont need to smuggle, there is mining, rares and bounty hunting if you have a small ship plus the community goals.
The biggest ship not always mean its the best ship.
The game lives from the different ships and flight modes. You will miss out a lot fun when skipping small and medium ships because you get to the big ones to fast.
Its also possible to kill Anacondas in a Cobra.


I dont think we need more credits for the time played, maybe some missions could payout a bit more to make em worthwhile thought.

Just because your to lazy or dont want to put to much time in it does not mean credit payout needs to be changed.

The bolded part is very important and many do forget this, I agree.

Not that many people seem to make multi millions with ease, which is nice in it's own way, since the average gamer would likely skip everything from sidewinder -> python -> Anaconda if it was to easy, and miss out on a whole game entirely of ships inbetween.


If anything making credits is to easy, I'm not sure how people make as much as 1 mill pr minute, most I've ever made was 2 mill for 1 hour of bounty hunting and that made me feel yay but also felt like I made way to much money way to fast :p
 
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The idea that players have to grind to get to big ships is what caused the long range smuggling rewards imbalance in the first place. Maybe a lot of us would like a game where it takes time to get to an Anaconda, but the truth is that there are a lot more players out there who just want to fly it and have fun. And guess what, FDEV needs their money, and will cater to their needs more. So it might have taken 3 months for me to get my Type-9 at launch, but that will probably never happen again.

This is why I would like to see a system where there is a difference between GETTING an expensive ship and FLYING an expensive ship. Having to work hard to keep your Conda up and flying would not make much of a difference for those of us who like to spend a lot of time in the game, but it might involve the players who take the path of least resistance, get bored, then claim that the game is inches deep and leave.

Think of it as: "maan, I need to pay my crew tonight, gotta find 10million fast, how do I do it?"

as opposed to

"just 10million until I buy the Conda upgrade... yawn... then what? might kill some newbs or check out that other game".

Besides, what will happen 1 or 2 seasons from now when everyone has all the ships they want? Those players will return for the new content, play if for a while, realize that there is nothing else to spend their credits on, then complain that the new content is lacking, that the game is too expensive etc. etc. and leave until the next season.

Do you mean time dependent maintenance and running costs which will apply should you fly the ship or not or do you mean costs that apply only while you are flying?

Maintenance costs should relate to the time spent flying, since players need to be able to take time off from the game. Repair costs are ok, but there isn't really any complex mechanic behind them (from what I remember integrity affects only your hull value). How about crew costs which increase with the size and number of positions on your ship, docking pad landing fee based on tonnage, more expensive fuel (maybe giving a reason to equip a scoop outside of exploring), different loading and unloading costs (if you haul gold, you might not want to hire the cheapest workers to handle it.. hint) etc.

Finally, I would like to add that I remember that high repair costs have been met with a lot of criticism in the past, but I believe that part of that was the amount of grind you have to do to get to a ship (one of the arguments was: how am I ever going to save up for that Python if I keep spending all my money on this ship's repairs?).
 
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Is this a serious thread?

As someone who bought a second account when horizons went on sale I was wondering how difficult it was to start again now. The answer is its simple, It took about 3 hours to get enough to buy a Cobra and then the next 2 hours to get 20milion in the bank. Once you are in an asp you can make 20million an hour on shadow runs with quite literally zero effort involved at all.

With about 10 hours down I have an A rated asp and 50million in the bank and I've gone off exploring (original purpose of the account).

Quadruple, are you serious?

I don't think the op is asking to increase rewards for LRS missions ;)

I know the title says "all areas" but it's obvious enough that they're either not aware of LRS profit, or are wanting everything else to scale closer to it.

Piracy, non mission based smuggling, all missions except long range variants, conflict zones and mining could all use a revamp.
 
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Why should a new player's experience and challenge be any different to mine? I had to really work hard to get my ships and everyone else should too. Stop dumbing down Elite!

That's a selfish thing to say and even think. Shame on you. New coming players are to a game what the next generation of kids is to our societies. And we should always strive to make the world we live in a better place for following generations. I would be very happy for new players to face less difficulties and frustration than I had to go through in the first year of development after release.
 
I think he is. He is talking about the credit grinding activities, LRS are one of those.

When he says it takes "many months" to get the bigger ships?

Even with only the three hours a week I can play, it wouldn't take many months to LRS my way into an anaconda. That's about an average of 240m a month.

But let us assume he is asking for this. Does it totally invalidate the topic for everything except LRS?

That seems to be the common argument here. No, we shouldn't increase profits for anything because I can LRS to billions in a few days...

It's a bit short sighted to say the least. That was my point.

But seriously, I don't think the op is asking for LRS missions to be quadrupled in profits. That would mean he is asking for some missions to pay up to 48m (long range trade missions can pay about 12m each). His op might be vague and unsubstantiated, but I think we're all capable of reasonable thinking, aren't we?

There are a few things in this game that could be quadrupled yet still wouldn't come close to LRS profits.
 
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Imho the problem is that too many other games only last 30-40 hours.

Fortunately, E: D is not like other games. It's not supposed to have a finish, and is not supposed to be too easy.

Unfortunately, at present, it IS too easy. It's too easy to make silly credits. It makes Exploring and Combat look like very poor relations to trading, and especially smuggling. The solution is simple:- limit the number of missions that can be run together.

Unfortunately, that would be like shutting the door when the horse has bolted, but at least it'd help!

I'm of the impression that smuggling and shadow missions were created to spoil certain people with short attention spans, who want to get huge ships almost instantly... then, mostly, they leave fairly quickly after that, never having done any real combat or exploring, or got to enjoy the game properly. What a shame, as this game has so much to offer. However, today's things come quick and cheap, and are mainly about fulfilling the players ego.

They will never know what it feels like to have been out exploring for an extended time, and come out of sc through a star, one of a pair or more. Or to take out a huge ship in a tiddler. Those sort of things, and many others, are what this game is about.

I'm expecting to be here for a few years.
 
I think repairs are in fact, so cheap, its almost pointless them even costing anything, same with fuel.
(Fuel makes sense though, cos you can't charge much for something you can get for free!)
I almost totalled my Python not long after getting it.
(It was a combat C/B grade).

I limped back to the dock with 6% hull and loads of damage to every module.
I didn't want to look at the repair bill...
But then it was a mere 96k. Paid, and I went out again. I'd earned about 20x that in bounty hunting in 30 minutes...

IMHO, repair bills need to reflect the price of the module and hull.
Repairs should be pretty expensive.
BUT, if you need too, you can "claim" free/cheap repairs from your insurance.
But your insurance (for that ship only) should go up by X amount each time or something, based on the value of repairs.

Also, there's no real 'need' to rush to the biggest ship in the game.
I've had 5 or 6 opportunity's to buy an Anaconda since I started playing.
And I still don't have one. I always like to try other ships.
The fist time I had over 100m I brought my Python, then my FDL, (then I sold my Python for the military armour for my FDL!), then, I brought an ASP to have a good at robigo, (I actually enjoy it!, but it felt too much like cheating so I stopped), then, I had 100m again, I brought the FAS everyone was on about. Mostly A rated it. Didn't like it, sold it.
Got my Python back for trading and mining this time. Love it!
It's only recently I've started thinking about finally getting one.
I had 100m ... Then I got a Type 9 from LHS 37 for 30% off. Lol.

Still no conda. But chances are, I'll only use it for trading.
My FDL completely satisfies my combat needs. So I already have my "end game" ship. So I'm branching out to new careers. CGs, Trading, mining, and eventually, if I ever decide to commit to it, exploration!
 
Nghhh..... nghhhh.....

Starts to hyperventilate

Buff credits? BUFF credits?

I've seen people flying A spec DBS after 10 hours of play. I've seen video showing how to get to an Anaconda in 24 hours.

And people seriously think credits need buffing!

That's it... i'm out. I'll be at the pub, telling everyone how things were better in the old days.
 
Money is far to easy to come by and there is very little risk beyond a time sink if a player gets caught.
So, I'm against any kind of buff to rewards.
I personally feel that smuggling missions should have far greater penalties when caught, as in a player would find it very difficult to smuggle in that system again and there be fines, really big ones...
I can but dream.
 
I personally feel that smuggling missions should have far greater penalties when caught, as in a player would find it very difficult to smuggle in that system again and there be fines, really big ones...
I can but dream.

ALL crimes should be punished more and affect reputation, docking rights, system access right and involve manhunts by police forces and the like.

Except landing pad loitering. Death penalty for loitering is stupid, as is blowing up a ship inside the docking bay, showering everyone inside it with burning metal.
 
From the perspective of a player who feels happy he made a few million trading yesterday I think the sums of money you get from the shadow runs is pretty game breaking. I don't deny that the draw to do them is HUGE since they give out millions upon millions and actually offer some interesting gameplay dodging interdictions and scans. The issue with them has been highlighted above, players who have hundreds of millions or billions of credits have no real sink to put them into. Any new, bigger class of ship will just get snapped up immediately as pocket money instead of something to aim for. It takes away personal goals in terms of ship progression because it's so damned easy.

For instance, I just got my Asp Explorer two days ago after returning from a 3000ly round trip to the California Nebula, Barnards Loop and Betelgeuse. It was my first what I would call "long distance" trip (nothing to most seasoned explorers I know!) and I only managed to get about 3 million for my efforts. That was for two days of jumping and scanning, a couple Earth like worlds, water worlds and even a couple ammonia worlds. While the trip was worth it for the views and interesting places the return from it was just pathetic if you look at credits per hour. I made 300k every ten minutes on a little trade run I found running slaves 100t a time, compared to about 10 hours of exploring.

Maybe I'm just not very good at making money, I know Bounty Hunting is very lucrative especially with some of the power play powers... the way careers are designed the imbalance in rewards is quite apparent. I'm not saying nerf smuggling into oblivion, but perhaps set a cap on what you can earn and to whether it's a good idea to allow them to be stackable. Either that or increase mission rewards and career rewards to bring them up to a more competitive level. If that isn't feasible then introduce new credit sinks for end game players in A specced Anacondas, Corvettes and Cutters so they actually have something to play for. Since earning money is so central to the game design, having nothing to do with said money poses an issue for longevity when players have gotten everything they want.
 
Not trying to nitpick on specific players or anything, but the fact that a lot of people automatically assume "smuggling" when they hear talk of credits proves that this is primarily what players are being involved in at the moment and just goes to show how imbalanced it is.

Horizons might as well have been called Elite: Han Solo Edition.
 
I see no point in buffing the credits. They are fine as they are. This is yet another thread bereft of any semblance of a point, other than satisfying some individuals race to nowhere in particular quicker. It may suit them but at the expense of everyone else. No thank you, I'm sure the OP has good reason for their post from their perspective, however I am yet to read anything succinctly put to alter my perspective on the matter. That perspective being that, its fine. Now if an FDev deems it sensible, thats all well and good. Until then, no thanks.
 
For players who choose to measure their progress by how big their ship is, making credits will never be fast enough, and for people who don't, its irrelevant! I've made 50million this week just by running missions - that is completely ridiculous already

Says the guy(girl?) whose sig extols the virtues of equal distribution of resources among the People (Communism interstellar). :D

And to the OP, Ed is an mmo, where the top level gear should be rare and that rarety is determined by a hard slog of grinding for credits. I don't want to see almost every player piloted ship outside of noob areas to be an anaconda, corvette, or cutter. Not to mention cheapen the effort of those that already have big credit balances. So a big No.
I've gotten all three professions to the third highest pilots federation rank or higher, and I think the pay is fine (smuggling is a bit imbalanced, but if it makes people happy and credits somewhat faster, so be it).
 
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Nghhh..... nghhhh.....

Starts to hyperventilate

Buff credits? BUFF credits?

I've seen people flying A spec DBS after 10 hours of play. I've seen video showing how to get to an Anaconda in 24 hours.

And people seriously think credits need buffing!

That's it... i'm out. I'll be at the pub, telling everyone how things were better in the old days.

Really? Ive just recently seen a mission offer 201 CR....yup...two hundred and one CR LOL
 
Instant gratification is the mortal enemy of a game's longevity.

So no. I love my FDL all the more because I fought and scraped to put it together piece by piece.
 
Don't get this at all.

Why do you want to rush to get the most credits in the shortest time? So you can afford the biggest ship in a week....and do what exactly?

There is no endgame....there is no epic loot chest (maybe soon) magic armour, uber quest boss. It's all about the journey not the destination.
 
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