So i'm just doing my first long range Trip in my Python (16.000 LY) and i'm noticing a lot of little things, that make Elite for me one of the most amazing Games i've ever come across. I'm a huge Fan of Simulations, my Steam Library contains things like Beam.NG Drive, Assetto Corsa, FSX, Automation and other Games, that are as realistic as possible for the Dev-Studio.
Is there a complete List for what Details Elite has? If not - let's start one:
Most obvious one: Sounds in the Cockpit become very mute when you blow your canopy (I've read the explanation of one Commander in here - Brilliant stuff and i love it how FD has put that in the Game)
Gravity effects - if you have turned off "Reduce Camera Shake" in the Settings, the ships come alive and all feel extremely different. The Python shudders slowly in the gravity of a small Star, while the Shudder becomes more when aproaching a planet with High Gravity. An ASP also shudders, but not nearly as much. Boosting an Eagle let's you feel how fast that thing really is
Neutron Stars - you can see the magnetic field of the star, where there is a wildly disturbed plasma cloud around it. Depending on the Pulsewidth, you can even see that some of those plasma streams get ripped in to the whirl.
Flying through a Solar Flare, really kicks your heat levels into gear.
Are there more of those little things? I know that the Anaconda has a "one of a kind" Damage Model - at least my Python @ 5% Hull doesn't even remotely show the kind of Damage an Anaconda has at 50% Hull. And i remember, the ASP also doesn't have one, also the T6 and the DBS/DBX...
Is there a complete List for what Details Elite has? If not - let's start one:
Most obvious one: Sounds in the Cockpit become very mute when you blow your canopy (I've read the explanation of one Commander in here - Brilliant stuff and i love it how FD has put that in the Game)
Gravity effects - if you have turned off "Reduce Camera Shake" in the Settings, the ships come alive and all feel extremely different. The Python shudders slowly in the gravity of a small Star, while the Shudder becomes more when aproaching a planet with High Gravity. An ASP also shudders, but not nearly as much. Boosting an Eagle let's you feel how fast that thing really is
Neutron Stars - you can see the magnetic field of the star, where there is a wildly disturbed plasma cloud around it. Depending on the Pulsewidth, you can even see that some of those plasma streams get ripped in to the whirl.
Flying through a Solar Flare, really kicks your heat levels into gear.
Are there more of those little things? I know that the Anaconda has a "one of a kind" Damage Model - at least my Python @ 5% Hull doesn't even remotely show the kind of Damage an Anaconda has at 50% Hull. And i remember, the ASP also doesn't have one, also the T6 and the DBS/DBX...