This guy can't wait either.... :smilie:
http://www.roadtovr.com/news-bits-waiting-dk2-guys-knows-feel-video/
http://www.roadtovr.com/news-bits-waiting-dk2-guys-knows-feel-video/
This guy can't wait either.... :smilie:
http://www.roadtovr.com/news-bits-waiting-dk2-guys-knows-feel-video/
Expect an update from Oculus of some sort regards DK2 July deliveries either next Tuesday or before. They made a slip up saying that they'd send out a mass email and then retracted it saying they might do a Reddit thread instead.
Why email you customers directly when you can post your updates on a 3rd part chat site that some of them don't use and there's no guarantee will read.
They already have it on the F35. It has cameras all over the body which are stitched together to give a seamless view in the pilots helmet so they can effectively see thru the fuselage.
https://www.youtube.com/watch?v=BHoVQA1_PGM
This guy can't wait either.... :smilie:
http://www.roadtovr.com/news-bits-waiting-dk2-guys-knows-feel-video/
What will you be using for sound and why?
Will it be headphones or surround speaker set-up?
What will work best?
Dedicated Sound card or motherboard sound?
What should I look to be getting as the perfect sound to compliment the oculus rift?
TLDR: Headphones are better and Oculus are including some with the consumer unit, so it'd be better to wait and see than spend money now.
If you keep in mind that a traditional speaker system does not provide a sound environment that encompasses three dimensions, then the only good answer is headphones. Traditional speaker systems are arranged on a plane (2D), and as such are physically incapable of reproducing vertically displaced sound that you'd be able to naturally track by tilting your head left/right. (This isn't an issue with traditional displays as there's an assumption made that your head is fixed and facing forward. Because of that, games are able to simulate that vertical displacement by modulating the sound with HRTF, similar to how front/back 3D sound can be simulated with stereo headphones.) Speakers can sound bigger and more open/airy/natural, but they'll never sound more positionally accurate, and accuracy in this particular case is much more important.
Headphones essentially are a VR headset for your ears, and virtually every game in existence already has the audio reception pinned to the game's camera location and orientation. Couple that with the tracking of a VR headset and you end up with audio tracking appropriately with your physical head no matter how you twist, tilt, pitch or move it.
If you're waiting for the consumer unit, then just sit tight as Oculus have stated they'll be including some form of audio solution, at which point you'll be able to decide if you want to use their provided headphones or purchase your own. Either way, you can bet on the fact that you'll be using some form of stereo headphone that's using HRTF to provide surround sound, and the sound field around you will track naturally corresponding to your head location and orientation.
I'd like to see a spacecraft with a bubble canopy.
Those of the F-22 and the F-16 are the best for reference.
I'd still like a spacecraft with a bubble canopy. The PNP is cool, but nothing beats a true bubble canopy like those in the F16 and F22.
right now the tentative release date for cv1 is early 2015
I've tried using both DK1 and DK2 (not with this game yet) and i can tell you it's much nicer with DK2
right now the tentative release date for cv1 is early 2015
I've tried using both DK1 and DK2 (not with this game yet) and i can tell you it's much nicer with DK2
Hopefully oculus are releasing concrete delivery dates for the 1st batch of DK2s today.
PS its not ED related but..
bring it on!!!
http://www.stuff.tv/e3-2014/alien-i...o-frightening-you-might-not-want-play/feature
I'll be honest here, my hooks are rather tender at the moment waiting for a email off OR.![]()
I'll be honest here, my hooks are rather tender at the moment waiting for a email off OR.![]()
Tenter not tender. *english usage correction mode off*
*super cruise away before being moderated to oblivion*