So it appears there was an Oculus Rift headset at Elite Meet and I guess a number of people got to have a go on it. Perhaps those folk would be kind enough to give some detailed feedback...
Are you now planning on getting an OR to play Elite Dangerous?
If yes, did you plan on getting an OR anyway before you tried it?
If no, why not? (cost? Not *that* impressive?)
Do you have any concerns about it? (headaches, eye strain, latency issues...)
Did anyone who wears glasses have a go? If so, how did that work out?
Thanks!
I was not at the Elite Meet but I own an Oculus rift dev kit so hope it is ok to reply to you.
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Are you now planning on getting an OR to play Elite Dangerous?
yes as long as I can over come my motion sickness (I will say more about this later in detail so dont let this put you off right now). It was one of the big reasons that I increased my pledge and I am very much looking forward to the beta to take a look.
Star Citizen will also have Rift support, it was one of their stretch goals, however since then CryEngine have announced that it will support OR nativity in its next incarnation.
This means that any game based on the new CryEngine will have OR support so it opens up alot of games apart from ED and SC.
If yes, did you plan on getting an OR anyway before you tried it?
Kind of irrelevant to me, but VR/AR is where the gaming market seems to be going. OR have got some very well knows people now working for them, including John Carmack of idSoftware fame he was lead programmer of Wolfenstein 3D, Doom, Quake and squeals. Even EA has recently been looking for / recruiting OR programmers for Frostbite.
If no, why not? (cost? Not *that* impressive?)
Some of the main concerns people have are motion sickness and screen door effect, I will write about this in next answer.
Do you have any concerns about it? (headaches, eye strain, latency issues...)
Right now I get motion sickness quickly, you can build up an immunity to it apparently but I just keep my sessions down to a few mins now with dev kit 1.
Why have I been only using it for a few mins at a time?...its simple dev kit 2 will be 1920×1080 as opposed to 1280×800 (640×800 per eye) this will help with sickness. The really huge improvement that is being made is the dev kit 2 / consumer version will have proper head tracking which is missing form the current version, this is what is responsible for most cases of motion sickness.
There is now a noticeable screen door effect, I dont find it so bad in space demos the darkness stops it showing through as much but put something like Tuscany on and its really there. The new higher resolution apparently more or less cuts this out.
A handy feature that will help many is meant to be included in the consumer version is a small camera so you can see out of the rift and whats going on around you irl.
Did anyone who wears glasses have a go? If so, how did that work out?
The rift comes with 3 sets of lenses, one pair for short sighted, one for long and one for 20:20. It is also has a small screw on the side which you can move the lenses closer or further way from your eyes, so it fits over your glasses. I have tried this to experiment with the normal vision lenses and my glasses which are slim wire framed jobs.
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So there you go my impressions of the rift, hope it helped.
One really nice thing that alot of people overlook is films, I know its not the primary reason why you would by one but I downloaded the cinema demo and tried Avatar 3D. When there is not screen door effect it will be a brilliant experience, you can even pick your seat!
You may want to check out this kick starter the guys behind it were from Valve it is for a consumer VR / AR device
castAR.
I also have seen reports of other large well known companies trying to develop their own VR kit now so the big hardware manufacturers are taking notice.