[SUGGESTION] Oculus Rift auto-focus and mouse control
While the current OR implementation in E-D is awesome, the actual device has resolution problems, and there's no guarantee that the final device goes to their published resolution, or that it arrives on time for the game's launch.
As such, right now it's impossible to see the side panels clearly, and also difficult/non-intuitive to use them. So here's my suggestion:
When using the OR (or, say, mouse look mode without OR), then looking at the panel (say, more or less stationery in the direction of the panel for about 0.25 seconds or longer), then zoom in a bit to make it readable (i tried to lean in using the OR, which would be more intuitive if possible, with the lean in making it focus the panel). Then:
a) enable the panel for input (as currently implemented), so I can free up three joystick buttons from focussing on panels and instead use them for cargo scoops/sub system targetting etc.. etc... Any head movement away then un-focuses the panel automagically
or
b) enable the panel for mouse input (not actually implemented at the moment), so that it's point and click. It does not need a mouse pointer on the screen, more like Doom3, have a mouse pointer floating on the panel itself so that the pointer is floating on the panel's surface, but not so immersion-breaking. U could do this with mouse look as well, when looking with the mouse and the screen center hits over the panel, focus it and show a pointer.
this can be managed with two options from the Controls menu ("Free Floating Panel Control" and "VR Panel Auto-Focus"), so that anybody that likes/is used to the current setup can keep it, but should timelines with the OR slip, the final game and/or the beta aren't impacted/are playable.