The hell I do. I needed a nuke and now I have one![]()
if one wanted to the timeframe is maybe 2 weeks to a few months to turn the galaxy upside with nukes, we just dont need to focus on player factions but theres prison factions and therocracies that could be expanded to give more flavour. The outer rim is prime for turning things upside down, im tempted to go expand the federation / empire and alliance towards each otehr a bit more we need a bit more friction. Or overthrow the 3 superpowers and raise indepdant factions
Interesting that the lost influence was not evenly dispersed, but weighted according to influence level. (Total loss: 4.6 Others gained: 2.6, 1.7, 0.1, 0.1 = 4.5%, assuming rounding error)
has somebody set up a new bug report for this? maybe in the beta forums? maybe henry or @CMDR Endincite?
maybe the op can just copy and paste the first post? it explains it well...
no, because it isn't specific on 1t trading.
if nobody of those having run tests want to do it, i'll put up a bug report tonight with the data of your tests.
Ehm sorry but the issue is not the 1t trading but the fact that ALL influence changes are transaction based wich the OP clearly mentions and the fact that these machanics are easy to abuse.
And also, it is not a bug but a flaw in game design wich FD are very well aware of since this has been reported to them several times, and what good does sending them data do? They know the BGS better than any of us and know exactly how much any given action does.
transaction based influences changes are well designed, at least better than going for total volumes (of CR or tonnage) - as long as they can't be exploited by nuking or bumping without leaving a station.
Would it be fair to put players with smaller ships (combat, cargo,...) at a disadvantage?So you think it is fair that 1 pilot flying back and forth between conflict zones and station can win a war against 50 pilots who are not aware of this mechanic?
Would it be fair to put players with smaller ships (combat, cargo,...) at a disadvantage?
So you think it is fair that 1 pilot flying back and forth between conflict zones and station can win a war against 50 pilots who are not aware of this mechanic?
And remember that 1 pilot does 51 runs 1 kill per run and the fifty pilots do hunderds of kills and hand in 50 bonds and still lose.
someone mentioned earlier dimishing returns. that would be perfect.
Of course should a more powerful ship have more effect than a small ship, i really dont get your point goemon.
knows the mechanic the other doesent its still unfair