ED gameplay it's all about -> logoff/logon

I have a job and a family. With RNGineers you need to mod your ship against those cheating NPCs. I need it now and not in one or two years...
I also have a job and family. I make the choice to wake up early and play for an hour before work each day. I have a Python with many great engineered upgrades and haven't felt the need to login/out once.

Everything you described is player choice.

Actually I didn't know you could refresh for new commodities, ahhh well...when in Rome :)
 
Last edited:
I'm struggling to think of a game that doesn't recycle it's 4-5 main activities over and over for however long the player feels immersed.

The Witcher 3? Batman Arkham Knight? GTAV? Grim Dawn? Fallout? Pillars of Eternity? XTC? Hmmm, no, those all just repeat the same tricks over and over, too. Oh well, I guess I'll think of a game that doesn't have "repeated gameplay" eventually:)

Well yes it is true that gameplay repetition is common particularly in games large in scope. In your quest to find other examples make sure you take into account the volume of repetition to achieve in game goals. Last time I played GTAV you didn't have to drive a 1000km or kill 500 goons to get a new car ;)

- - - - - Additional Content Posted / Auto Merge - - - - -

I have a job and a family. With RNGineers you need to mod your ship against those cheating NPCs. I need it now and not in one or two years...

You don't tbh, a well equipped vanilla Anaconda, Corvette or Cutter will smoke any NPC
 
Well yes it is true that gameplay repetition is common particularly in games large in scope. In your quest to find other examples make sure you take into account the volume of repetition to achieve in game goals. Last time I played GTAV you didn't have to drive a 1000km or kill 500 goons to get a new car ;)

Touche', CMDR!

But to be fair, who cares about any vehicles you can acquire in GTAV? Now, getting your hands on your very first Anaconda...that's a different feeling altogether:)
 
The Cutter gives you a real sense of achievement I'll meet you half way on that :)

I've recently decided to swap out the 4x lasers on my FdL for 4x multi cannons so I could have a full multi build. Starting with stock weapons and gathering all the materials necessary for not only buffing them all to G5 Overloaded, but getting enough supplies to do it with one visit AND pay for all four to have Incendiary special effects...now that's a long haul; I'll let you know if the reward is worth the slog:)
 
Last edited:
Nope they are using engineers mods and have unlimited shield cells and so on...

Now with mods i don't have problems with them... before it was ridiculous!
They have mods in internal slots, not weapons. Mods which are available to CMDRs. That not cheating.

And they don't have unlimited shield cells.

Ergo, they are just better than you.
 
I swear I would support a life forum ban for anybody who writes this as justification for something, as if they're the only person in the entire player base who has managed to gain employment and procreate. Every single time I see it I'm siezed by an overwhelming urge to suggest they uh.. go procreate some more.

You leave peoples dogs out of this Mr Anders.
 
I've recently decided to swap out the 4x lasers on my FdL for 4x multi cannons so I could have a full multi build. Starting with stock weapons and gathering all the materials necessary for not only buffing them all to G5 Overloaded, but getting enough supplies to do it with one visit AND pay for all four to have Incendiary special effects...now that's a long haul; I'll let you know if the reward is worth the slog:)

Oh believe me it is. I have a huge beam and 4 level 5 overcharged multis on mine and the damage is insane. I'd strongly suggest making one of them corrosive though since the hull weakness/damage bonus applies to every shot that hits from every weapon. I went after an Elite FGS and accompanying Python in a res tonight, got positioned behind the FGS first because I didn't want him with seven guns on me whilst I was popping the Python, dropped his laughable shields in short order with the beam and then took out his power plant in three seconds with the multis. How we laughed.

You leave peoples dogs out of this Mr Anders.

I've been so careful not to make any canine-love suggestions to anyone on this forum so far Mr Bartlet, don't encourage me. :D
 
Last edited:
Gameplay... yes mmm . logon menu , fly, look at menu left right , land, look at menu, start feeling hungry , logoff, go to restaurant look at menu, wonder where the missions are , get wrong meal instead. Menus are running my life.
 
Last edited:
Oh believe me it is. I have a huge beam and 4 level 5 overcharged multis on mine and the damage is insane. I'd strongly suggest making one of them corrosive though since the hull weakness/damage bonus applies to every shot that hits from every weapon. I went after an Elite FGS and accompanying Python in a res tonight, got positioned behind the FGS first because I didn't want him with seven guns on me whilst I was popping the Python, dropped his laughable shields in short order with the beam and then took out his power plant in three seconds with the multis. How we laughed.

I know I'm just being silly and sentimental, but that scene you describe actually brought a tear to my eye. And speaking to the advice about Corrosive, I'm already rocking that upgrade on my C4 Multi:)
 
...
Journey, not destination and all that. :)

I wholeheartedly agree with that statement. Anything in ED takes a long time to accomplish, that's just the nature of the game. Therefore, you need to enjoy what your doing not just seeing the end goal.

The same goes with other games. If I don't enjoy the actual gameplay now, I don't play it.

Here's an example: I like racing games. I used to play games like the Need for Speed franchise but I found that I was just playing them to reach the end goal. The actual racing in those games is terrible and the physics are so unrealistic. I then went for more realistic racing games (ie. GPL, GTR2) and started enjoying the way the cars would handle rather than only playing to try to win a virtual prize.
 
Here the Op has a legit complaint and *all* of you call him an idiot. And to stop complaining if he doesn't like it.

It's a never ending race for people to find and exploit poor game design.just like it is for the devs to patch it.

But these long range missions are ridiculous. Sothis, Robigo, maia.

I could go on in detail. but we all know the deal. Why are the multi million dollar missions accessible to lower/beginner ranks. If you already are in late game then these missions make a bit more sense. But they should be blocked for people in early to mid game. It makes money worthless when you can earn 30 million in a short session.
 
Last edited by a moderator:
Ah!
Lemme get my crystal ball...hmmm...you play in Open and PvP....hmmm....you have your billion credit ship...and are now offended that the "lower/beginner" ranks might be in ships competitive to yours...instead of blasting them in their T6's and Haulers...now your are afraid.

How did I do? Don't worry about it. You can always combat log.
 
Last edited:
I see my attempt at humor has misfired.

What I am saying is that why do you care how others earn their money?

The only people that seem to care what others players do and how they earn their money seems to be the Open PvP'er grown lazy and blasting "noobs"'in their T6's, Haulers, and Adders for laughs. Look at me! Look how cool I am in my big combat ship! Fear me!

I have to assume the cause of this concern is that they (the "lower/beginner" ranks as you say) will now not be in crappy ships for you to blast with impunity. And now you are concerned that your billion credit dedicated combat ship might not be up to the challenge and you may be damaged.
 
Last edited:
Chiming in:

If you play in Open the correct "winning" assumption is that the people that are likely to kill you are likely to have all the toys, by any means nessesary. I personally prefer Open play, I dont find the NPC's challenging unless theres a ton of anaconda's/gunships/ or the infamous railgun aimbot asps.

If you play in Solo/Private group the game is very much your game, there is much less competition with players who will kill you stone cold dead if you misstep.

Now as a sense of "justification" if Open players wish to stay in Open: Every facet of the game that is useful without using an outside hack or cheat is legal, including menu game mode swapping. Simply put: the requirement is "Play to Win" and nothing less.

However as a purist gameplayer some missions themselves do not lend themselves to cohesive/logical gameplay from a reward stand point.

All mission players assess missions on two values: Time Cost and Reward, if the mission serves as a stepping stone, one part can be less than optimal for time cost/reward and if both are good the missions are taken, if one is bad (or an alternative is better), then the mission is not taken. This process can take place on a single mission board, after experience with "menu swapping" or between systems and states.

General Mission breakdown atm:
Longer multipart multipart missions are just bad, for cash/reward/fun, id like them to be fun but they arent.
Some mission types are terrible (looking at you covert aquisition, although these might improve with the hatchbreaker limpet change, heres hoping)
Some missions get to a specific reward very efficiently at the cost of monetary reward (data delivery etc), for rank.
Super Power standing is barely affected by missions.


Without the menu swapping there would be different "centres" for missions based on system state/economy configurations that give a lot of missions or of the reward required.

In short, if the mission board changed, the "mission meta" would change, and perhaps that would slow progress. Do I have the right to lobby or complain that the mission giving needs revission to a better game after we have been in the game using these "tricks" for long periods? Hell No, so we keep quiet.

I would personally rather mission types and rewards had a whole work through so that menu swapping wasnt required and that significantly more challenging missions spawned in relation to a players progress. This might be a symptom of the "glut" of missions or that they arent player centric or a number of smaller factors all added up. I don't envy the mission guy at FDev.

Honestly overall considering the size and scope of the BGS/galaxy and the mission system itself. The missions are not at all bad, but because the missions easily polarise themselves from a player perspective it seems "bad" because once you get to see a few boards and know what you want, every mission is "bad" unless it is a 2 for 1 or highly rewarding, thats just a standard way of playing to win or playing for most reward for your time.

The bits that I do play for fun generally involve a community effort, as I find getting other players to move up in Elite more rewarding than my own fortune.

I can see that there is scope for "self story telling" within Elite, but I personally find the best stories we have are with or against other players.

One of the main things that could be improved would be "wing missions" and the incentive to play with other players, escort and carry, recon and insertion, capture and hold, serve and protect, "run rabbit run", a cop chase, being the guy with the "case", close range planetary find and recover and 20 other different scenerios.

As a standard rule I will not do something for a mission unless it is a 2 for 1 or going somewhere with a large pay off under almost any circumstance.
 
Last edited:
First off I'm not a billionaire. I've been earning my money the hard way. Until Moira gave me $120 million for 4000t. Super unbalanced but since it took me over a year to earn that money previously, cool. It got me playing the game again.

So I'm hanging around eravate, trying to wing up and help some new players find there feet while helping me. I make freinds with a new Cmdr, he has been playing 2 days. I avoid just giving him cargo and show him the ropes. I don't hear from him for a while. Notice him flying out of the bubble.

Next Contact, 5 days later. Hey I just brought a python.

It took me months to earn that kind of money. He should have to "experience" that same        grind I did.

Let me guess some things about you. You like solo, you get jealous of anyone who has anything better than you. You can't fly to save your skin and you presume far to much about people you have never spoken to or met.


Judging from your opinion we should just remove all the small ships from the game because they can't compete with top teir ships. Actually while we're at it let's just give people anacondas as starting ships
 
Last edited:
First off I'm not a billionaire. I've been earning my money the hard way. Until Moira gave me $120 million for 4000t. Super unbalanced but since it took me over a year to earn that money previously, cool. It got me playing the game again.

So I'm hanging around eravate, trying to wing up and help some new players find there feet while helping me. I make freinds with a new Cmdr, he has been playing 2 days. I avoid just giving him cargo and show him the ropes. I don't hear from him for a while. Notice him flying out of the bubble.

Next Contact, 5 days later. Hey I just brought a python.

It took me months to earn that kind of money. He should have to "experience" that same grind I did.

Let me guess some things about you. You like solo, you get jealous of anyone who has anything better than you. You can't fly to save your skin and you presume far to much about people you have never spoken to or met.


Judging from your opinion we should just remove all the small ships from the game because they can't compete with top teir ships. Actually while we're at it let's just give people anacondas as starting ships

Who are you talking to? Because if that was aimed at me you were way off base:)
 
Back
Top Bottom