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    Votes: 22 64.7%
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As we had 10 threads here in general discussing ED servers, I've merged them together and renamed the thread to reflect this.

I just had a little shock ("Oh my god! Did I reply to a 26 page long thread without noticing and without reading the first 25 pages?"), but it's okay. ;)

@EidLeWeise: Thanks! Makes sense I guess. :) Looking forward to seeing how FD will deal with those problems generated by force quitting people that you mentioned. :)
 
When will there be USA servers?

With the release of Alpha 4, I'm very excited about Elite! I'm even thinking of becoming an early backer.

However, I live in California. Ping times to the UK are quite long from here, and I'm concerned that this will lead to a poor play experience. I'd be sad if I plunked down $150 for early access, only to discover that it's painfully laggy.

Does Frontier have plans to deploy servers in the United States? Will that be something that occurs during the beta period?
 
there will be no persistent servers, either in the UK or elsewhere from what I understand.

the idea is for the game to operate on a peer to peer basis.

the subject / technology has been discussed on the forums previously if you were to do a search.
 
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So I guess the question is, will the matchmaker (the FD logic that decides who is peered with who) respect internet topology when it puts players together in instances? And if there is a FD peer in every instance to keep people straight, will it affect the overall latency of the instance?
 
So I guess the question is, will the matchmaker (the FD logic that decides who is peered with who) respect internet topology when it puts players together in instances? And if there is a FD peer in every instance to keep people straight, will it affect the overall latency of the instance?

I believe that the idea is for it to match you with people nearby, and to be able to group with friends etc, it such was your wish.

it's still early days though in the implementation/ back end to get it all working as intended.
 
So I guess the question is, will the matchmaker (the FD logic that decides who is peered with who) respect internet topology when it puts players together in instances? And if there is a FD peer in every instance to keep people straight, will it affect the overall latency of the instance?

Don't know if this will change but what we have now are 'islands' of players geographically formed too keep the latency low.
The server role right now is to help new players find the 'closest' island.
As far as I know there is no FD peer in these islands. I think one of the computers is designated as island server based on available bandwidth.
 
there will be no persistent servers, either in the UK or elsewhere from what I understand.

the idea is for the game to operate on a peer to peer basis.

the subject / technology has been discussed on the forums previously if you were to do a search.

Actually there will be persistent servers. Having a persistent universe that's the same for everyone with a dynamic economy would be impossible otherwise.

The difference is that these central servers will only handle non time sensitive data. Economy, news, missions, contacts, the political landscape and other forms of information that can be handled at a slower pace will be handled here. They will also take care of the handshaking between players. Basically, if they see that two players are in the same location they will match them to each other (based on a lot of different variables).

When two players have been connected to each other they will themselves keep track of each others position, movements, weapons fire, comms and other things that requires low latency. Possibly with the central server doing checks every now and then to make sure everyone "agrees" on whats happening.
 
I live in Tasmania and will just have to suck it up.

Don't worry, I know of one other person who lives there and will be playing the game.

Unless that's you jj

Otherwise..... Harden Up Princess (that's a cryptic reference for those not in the know) :p

/Ausmonauts
 
Frontier Developments will not be owning any of the server hardware, as it is currently, they're renting virtual servers from companies such as Amazon or Google.

From what was said in a thread from the early days of 3.0x, the current virtual servers are located in the US.
 
Frontier Developments will not be owning any of the server hardware, as it is currently, they're renting virtual servers from companies such as Amazon or Google.

From what was said in a thread from the early days of 3.0x, the current virtual servers are located in the US.

It would be not less expensive if Frontier has its own servers ? The rents at Amazon and Google must not be given ? It raises the medium-term question of the cost ? The players will have to participate in the future in the costs of the rents ? I am ignorant about it
 
It would be not less expensive if Frontier has its own servers ? The rents at Amazon and Google must not be given ? It raises the medium-term question of the cost ? The players will have to participate in the future in the costs of the rents ? I am ignorant about it
There's no subscription fee, if that's what you're worried about.
 
It's not free running your own server farm, either. That's really Frontier's problem, not ours. I wouldn't worry about it. Amazon hosting is pretty common, and is the best solution for a lot of companies. They probably didn't choose whether to host themselves or not at random.
 
I think FD plans to release a new content ocassionaly, which will be paid and this is how they can run the project in long terms. I hope they do not plan any microtransactions or this kind of stuff.
 
It's not free running your own server farm, either. That's really Frontier's problem, not ours. I wouldn't worry about it. Amazon hosting is pretty common, and is the best solution for a lot of companies. They probably didn't choose whether to host themselves or not at random.

Yes your reasoning is correct
 
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