Hi Stalker
Thanks a lot for this - the detailed examples really help. I thought I'd just let you know the dev team really appreciate it and are looking into sorting it right now. They intend to be watching this thread all afternoon for this sort of thing - they've got eyes and ears everywhere that lot.
Also ask the to interject some instability to the market in random places. Right now the market is too flat. Its not very varied at all.
In a lot of cases you would have an extremely high demand amount in some systems where you'd see 200% prices until a certain threshold is met. Even generating missions in the bulletin board for people to acquire the stuff they need.
There also needs to be desperate sellers - meaning volume is so high they can't sell enough so they sell it dirt cheap at a loss to get some cash flow.
Think of it as me providing an overabundance of raw materials to a station that produces a good like synthetic fabric. Their storage space is limited on the station and they are full, meaning production needs to stop until they clear some space. This means people would be laid off work. They need to move product so they offer a "sale". They advertise this sale in the local GALNET feed. Synthetic fabrics are 50% off - limit 100 per customer.
This adds a random chance you hit a station that has a sale where you can score a major profit.
Right now its boring and difficult finding a decent profit even with the trading tools. I'm not looking for home runs all the time but we should encounter random stations with high demand and pricing that is ABOVE what we see right now.
We rarely see a profit even at long distances on regular goods beyond a 10-20% range. There needs to be those occasional 50%-100% profit runs that are hard to find. (that are not rares)