I suspected that many players were needlessly put in different instances while at the same location despite not hitting the limit of 32 players. This should improve it.
> After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well. <
Someone might want to explain that one before all the players go off the wall assuming whatever they think it is. Sounds like less rare commodities for everybody. If that is true then one less way to make some credits.
Can someone please explain what is the actual fix for rare goods, it's not clear to me.
Yup. In fact, you could go for am hour only getting existing but empty instances, the matchmaking appeared to have favored island health over everything else (and empty islands had 100% health)
Can't wait to get home and test this out. I felt really lonely yesterday when I was all alone in the universe![]()
Hi everyone,
Here's the full change log for 1.02. Just a few quick changes to make your play experience even smoother! Enjoy! - the servers should be down for around 10-15 minutes from ~12.30GMT 18/12/14
- Allow text chat to function for any voice comms member, not just for friends
- Fix for a rare crash when scanning unexplored systems
- Fix for a rare crash during networked combat
- Fix for a very rare crash in or near starports and outposts
- Fix for a very rare crash after migrating servers on network island changes
- Corrections to some mission descriptions
- Corrections to some galaxy data in rarely visited systems
- Extend a time-out that occasionally triggers a disconnect during hyperspace
- Extend some previously added diagnostics to further refine the data gathered
And there are some server-side changes, too:
- After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.
- Universal Cartographics has issued a new purchasing policy, so Commanders exploring supermassive stellar bodies should no longer receive supermassive payouts.
- Tune matchmaking to significantly improve the chances of meeting other Commanders in space
- Improvements to Exploration server performance
All your feedback is greatly appreciated. Cheers!
Ed
> After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well. <
Someone might want to explain that one before all the players go off the wall assuming whatever they think it is. Sounds like less rare commodities for everybody. If that is true then one less way to make some credits.
Hi Stalker
Thanks a lot for this - the detailed examples really help. I thought I'd just let you know the dev team really appreciate it and are looking into sorting it right now. They intend to be watching this thread all afternoon for this sort of thing - they've got eyes and ears everywhere that lot.
@ Frontier devs, when bringing down the servers for an update, could you please indicate how long we should wait before (safely) starting the game again?
...the servers should be down for around 10-15 minutes from ~12.30GMT 18/12/14
It's simple. Whatever you get when you visit the station is what you get.
You can't wait ten minutes and get more stock.
You have a single allocation of whatever rare good until you've sold it, be that 8t or 15t. Or even 1t, I'm presuming.
Exactly, what was broke in 1.01????? Stop breaking the rare goods. Focus on something more productive and let us enjoy are space trucking and exploring!Ed, seems like the devs were a little overambicious in "fixing" rare trading.
(I don't know what needed to be fixed, as it seemed to work like intended in 1.01.)
Now stations have NO SUPPLY at all.
Maybe someone could have a look at this?
![]()
Ed, seems like the devs were a little overambicious in "fixing" rare trading.
(I don't know what needed to be fixed, as it seemed to work like intended in 1.01.)
Now stations have NO SUPPLY at all.
Maybe someone could have a look at this?
![]()
Hi everyone,
Here's the full change log for 1.02. Just a few quick changes to make your play experience even smoother! Enjoy! - the servers should be down for around 10-15 minutes from ~12.30GMT 18/12/14
- Allow text chat to function for any voice comms member, not just for friends
- Fix for a rare crash when scanning unexplored systems
- Fix for a rare crash during networked combat
- Fix for a very rare crash in or near starports and outposts
- Fix for a very rare crash after migrating servers on network island changes
- Corrections to some mission descriptions
- Corrections to some galaxy data in rarely visited systems
- Extend a time-out that occasionally triggers a disconnect during hyperspace
- Extend some previously added diagnostics to further refine the data gathered
And there are some server-side changes, too:
- After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.
- Universal Cartographics has issued a new purchasing policy, so Commanders exploring supermassive stellar bodies should no longer receive supermassive payouts.
- Tune matchmaking to significantly improve the chances of meeting other Commanders in space
- Improvements to Exploration server performance
All your feedback is greatly appreciated. Cheers!
Ed
Thanks for the update.
Any news on the bug related to Authority vessels turning on you when taking down a wanted craft. Even if you don't hit them they turn on you and you don't have a bounty or fine of any sort..?