Added comment by Steve Kirby related to Megaship interactions:
Hi folks,
Thanks for testing the megaship interactions in the beta and giving us your feedback.
One thing we have forgotten to pass on is that the interactions are slightly different at damaged and operational ships.
Cargo bays on wrecked ships will not give a crime as the systems are damaged. Data terminals and comms arrays still give crimes.
I'll pop some locations into the original post for some damaged ships for you guys to look at as well.
*edit* - Just to confirm something else, you can open the cargo bays more than once to get more of the cargo out of the ship (up until the bay is empty)
At the moment the cargo that the ships are carrying is based on the type of ship - Survey ship carries machinery, metals or minerals, tankers carry chemicals or some food types ans so on. We can look at this and see if we can put some higher yield rewards in place. Obviously we won't make all the ship full of low temp diamonds, but i'm sure there is a middle ground to make it profitable to raid one of these ships.
The ship log uplink should be scannable and give a flight plan for the ship so that you know where to find it again when it moves. If this is not working please put in a bug report.
We are going to review the interactions during the beta and balance where we think is appropriate, so please do keep the feedback coming so that we can get a clear picture of the areas that need balancing.
Thanks again for your help testing these locations.
Steve K