Elite:Dangerous for Linux?

To be fair, it doesn't take much effort to crash Linux, if you know where and how hard to poke it. X is its biggest vulnerability. Same as Windows; one decent bug in your graphics driver and you're facing a reboot, either by remote access or by power switch.
 
I can't remember the last time I had a crash on Windows - either XP or 7.

Most of the issues stem from poorly written drivers, which is not Microsofts fault. A poorly written driver could probably take down your favourite Linux distro too.

I mean that Linux is used in big government, aerospace, government banking, film special effects, super computers, computer servers, network security, host, server clusters ...

Precisely for its great reliability and stability.

Win XP and Seven are great too but they are probably not used for highly sensitive areas.

I repeat what I just read. I do not use Linux (which is an implementation of Unix, which is not anything).
 
I repeat what I just read. I do not use Linux (which is an implementation of Unix, which is not anything).

I use Debian in a VM and occasionally install Ubuntu in a VM but getting stuff done I find a lot easier in Win7 - but that can be directly attributed to using Win7 day-in, day-out in my day job.

I do think Linux is getting better and that can probably directly attributed to Ubuntu success (with nods in the past to Red Hat and SUSE).

A poll to show if Linux had a larger support than Mac would be interesting.
 
I've been impressed by the large steps Linux has and is currently making in the world of computing. I have a couple of virtual machines running Lubuntu and Fedora and although it can seem basic GUI-wise compared to Windows (and Mac - yuck!), it's more than adequate for the job at hand. Linux still lacks a couple of features that can polish the GUI but that doesn't mean it's bad at all.

Since I code in C# and .NET, Visual Studio is my tool of choice and until someone can develop someone coming close to its features and depth, I'm not likely to move any time soon. Mono isn't quite able to keep up with .NET and although there are some great IDEs out there (NetBeans, Code::Blocks, Xamarin Studio and Eclipse (possibly)), they aren't quite as good as Visual Studio. Love or hate Microsoft, Visual Studio is one thing they are streets ahead with.

The fact that many companies are looking at releasing Linux versions of their games is a massive step forward. I just can't quite take to console gaming. It's static and it's a lot of work to tweak about (and I'm a tweaker!) with the game itself. I do feel that while developing Elite: Dangerous, they should have one eye on expanding to other platforms. Some good coding practices should allow you to write the core of the game in a platform-independent way leaving the way clear to create platform-specific components to allow the core game to run on whatever platform you wish.

A previous commenter claimed that X3 isn't available for Linux. I disagree. It certainly is.
 

Sir.Tj

The Moderator who shall not be Blamed....
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As Amigacooke said. Frontier uses a inhouse game engine to allow any game to be ported to other platforms.

The first port will be for the mac and after that who knows?
 
If they go with plain GL rather than specializing in Direct3D. Then there shouldn't be too much of an issue porting to almost any operating system.
 
If they go with plain GL rather than specializing in Direct3D. Then there shouldn't be too much of an issue porting to almost any operating system.

Makes sense. The MonoGame project is basically implementing XNA on Mono and it is using OpenGL meaning that you can build apps for Windows, Linux, iOS, Android, iPhone, etc. in one Solution. Sweet!
 
Except it still requires XNA to build Content files, so not so sweet just yet...

Once that restriction's out of the way then I'll agree that it is, in fact, sweet. :D

More importantly, none of the attempts to port the XNA framework to linux, including MonoGame, have got anywhere close to where they need to be to do decent 3D graphics.

Which is a real shame as XNA/Mono is a great technology.
 
some offtopic, don't want create new thread for this...
Keith Chuvala, a United Space Alliance contractor, manager of the Space Operations Computing (SpOC) for NASA, and leader of the ISS's Laptops and Network Integration Teams, recently explained that NASA had decided to move to Linux for the ISS's PCs. "We migrated key functions from Windows to Linux because we needed an operating system that was stable and reliable — one that would give us in-house control. So if we needed to patch, adjust, or adapt, we could."
Read more >>>
 
some offtopic, don't want create new thread for this...

"...because we needed an operating system that was stable and reliable — one that would give us in-house control. So if we needed to patch, adjust, or adapt, we could."

This does not surprise me. Linux is already used in the aerospace, in major administrations, in complex special effects to movies ect ... Windows is great but it is a closed window.
 
8 months in Microsoft, I learned these

Two years ago today, I started Microsoft Windows Azure as an intern, in the very same team I joined right after college and I am working for last 8 months.

I decided to summarize a few points I learned so far in this job during last 8 months. This may sound like the way things work are crappy, it is not. I learned that one will see this sort of problems in all large scale companies. Most of them are not specific to Microsoft at all. Every company has its own problems. I am not saying that I am unhappy and not complaining. These are purely a few lessons I was not aware of in the college (expectations vs reality sort of article).
Read on >>>
 
For games on linux it's a vicious cycle. A cycle not helped by the different flavours. But Devs want to see it as a more gamed on platform first, so none of them help to make it a more gamed on platform. It is then the reticent Devs that are preventing it becoming more attractive to themselves. Really to build and prove a user base someone needs to go first. If a Dev would offer a costing for making a port to Linux of popular titles I'm sure there would be many successful kickstarters to meet those costs.
 
Taken the jump.

After the mess that seems to be Win 8 I have finally got off my backside and moved over to Zorin. Which is Ubunutu with a Windows 7 desktop front end.

It is designed to get people like me and my wife to help the transition over to Linux.

I installed it onto a memory key for my wife's laptop and she loves it she is on Linux 90% of the time now and win 7 for just her email and some home working.

I have got steam on mine and playing portal and the X series which are already on my list and I am looking at their Linux lineup.

I am now only using Win 7 for my windows games, video capture as there are no current drivers for my old 2005 video capture card that I can find and a very specialised piece of software for my wife's computerised sewing machine.

Everything has gone over very very well so far and although I pledged Elite as a PC Game if they could do a linux variant I would certainly be interested.
 
Loki had a good attempt porting games to Linux but wasn't helped by the games being fairly old and a lot of commentary at the time was complaining that they shouldn't have to pay for the games.

I have tried looking at Linux several times for my htpc over the past 10 years but Linux isn't keeping up with technology. In rough order of reasons is mp3/avi,dvd,mkv and bluray. While I could probably compile it in I don't want to need or do it. I want to listen to music - not trying to find all the dependencies to compile in. I am interested in the result not the journey.
 
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