Have you actually read anything in this thread or about how FDev work in practice?
Yes, and yes. Well, if phone calls count. Please make your point.
Have you actually read anything in this thread or about how FDev work in practice?
Unfortunately, they're absolutely pants at being a file server. It works, don't get me wrong, but your disks and your network all share one USB2 bus, and performance is pretty pathetic.
Yes, and yes. Well, if phone calls count. Please make your point.
In nutshell idea is get 500 supporters in two weeks time. No idea how I gonna do thatThen I will try to push it for more visibility as GDC is coming and Valve is knowing to pushing SteamOS then. Could be nice chance to do that.
You claim they should of written portable code from the start. 100% portable code is pretty much impossible for real projects. Anyone can write a mickey mouse application in Java.
Frontier have an abstraction layer called Cobra which enable them to target a number of architectures. To target a new architecture will require them to write a concrete implementation of the abstraction. This is what they are doing with the Mac OS version. To target Linux another concrete implementation would be necessary.
Claiming things about writing non portable code smacks of ignorance especially as this has come up several times already in this thread.
Any future Linux version comes down to the bottom line: will it be profitable?
It has two parts actually - at least what I have seen on Steam it's clear indication how devs evaluate this - if you port engine to Linux, what's potential use besides one game? For example, new coaster game - does it have potential on Linux platform? In my opinion, it clearly does.
I think they run down costs in two parts - cost of porting engine and cost of supporting game on chosen platform. I hope FD are aware about how unified Linux is - if we talk about mainstream - because by sound of it that's their major concern. THere are tons of niche distros, but you need to support few major ones.
Anyway, we have hit 200, congrats everyone! So 500 is now main goal, and most likely point where I will finish this petition drive. In next six weeks I aim to push message to FD (around GDC and OS X client beta launch), gather and reditribute information about upcoming Steam Machines/SteamOS and other sales numbers of Linux games. Thanks everyone who backed so far, let's keep pushing this.
https://www.change.org/p/frontier-developments-plc-port-elite-dangerous-to-linux-desktop
first off, great job on the petition, I have no idea what to expect, if anytihng, but the OSX news is a welcome turn of events (I blame you ^_^).
I blame the stretch goal, but I'm old fashioned that way.
I found a petition for porting ED to linux on the internet (because i am a new user in that forum, i can not insert that petition here ..![]()
I found a petition for porting ED to linux on the internet (because i am a new user in that forum, i can not insert that petition here ..![]()
You could say which site you saw it on so we know if it is a different petition...
I know at least 5 people who would be playing already if there were a linux version.