Elite:Dangerous for Linux?

Unfortunately, they're absolutely pants at being a file server. It works, don't get me wrong, but your disks and your network all share one USB2 bus, and performance is pretty pathetic.

As a side project two years ago, I hooked up a powered USB hub and connected 5 - 32GB USB RAM sticks in a RAID-5 config hanging off a Pi. Speed was secondary to long term reliability. It worked, but you don't use a Pi for speed. :)

Back to the main topic, Linux is a viable OS and does gaming well when people take the time to port games over properly. However, the OS is not easy to use and certainly not when things go wrong. I dissuade the majority from using Linux as it is not intuitive and frankly some people find consoles to be challenging. Linux isn't the OS for everyone, yet.

As soon as VALVe gets their Linux steam box running I'll be moving my PC to Ubuntu Linux full time. The only reason I still have Win7 is to support my gaming and I fully intend 7 to be my last MS OS ever. If I run across a Windows only game I absolutely need to play, I'll fire up a VM and run it through there.
 
We are closing in to 200 backers - nice number for starters. I will try to push in more venues next week. In same time interesting bit - OS X port has been set minimum requirement as last OS X release. So it means OpenGL 4. Just interesting fact to know.
 
Yes, and yes. Well, if phone calls count. Please make your point.

You claim they should of written portable code from the start. 100% portable code is pretty much impossible for real projects. Anyone can write a mickey mouse application in Java.

Frontier have an abstraction layer called Cobra which enable them to target a number of architectures. To target a new architecture will require them to write a concrete implementation of the abstraction. This is what they are doing with the Mac OS version. To target Linux another concrete implementation would be necessary.

Claiming things about writing non portable code smacks of ignorance especially as this has come up several times already in this thread.

Any future Linux version comes down to the bottom line: will it be profitable?
 
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In nutshell idea is get 500 supporters in two weeks time. No idea how I gonna do that :) Then I will try to push it for more visibility as GDC is coming and Valve is knowing to pushing SteamOS then. Could be nice chance to do that.

Blasted out to @Linux and @LinuxFoundation. Let's see if that does any good.
 
You claim they should of written portable code from the start. 100% portable code is pretty much impossible for real projects. Anyone can write a mickey mouse application in Java.

Frontier have an abstraction layer called Cobra which enable them to target a number of architectures. To target a new architecture will require them to write a concrete implementation of the abstraction. This is what they are doing with the Mac OS version. To target Linux another concrete implementation would be necessary.

Claiming things about writing non portable code smacks of ignorance especially as this has come up several times already in this thread.

Any future Linux version comes down to the bottom line: will it be profitable?

It has two parts actually - at least what I have seen on Steam it's clear indication how devs evaluate this - if you port engine to Linux, what's potential use besides one game? For example, new coaster game - does it have potential on Linux platform? In my opinion, it clearly does.

I think they run down costs in two parts - cost of porting engine and cost of supporting game on chosen platform. I hope FD are aware about how unified Linux is - if we talk about mainstream - because by sound of it that's their major concern. THere are tons of niche distros, but you need to support few major ones.

Anyway, we have hit 200, congrats everyone!
So 500 is now main goal, and most likely point where I will finish this petition drive. In next six weeks I aim to push message to FD (around GDC and OS X client beta launch), gather and reditribute information about upcoming Steam Machines/SteamOS and other sales numbers of Linux games. Thanks everyone who backed so far, let's keep pushing this.

https://www.change.org/p/frontier-developments-plc-port-elite-dangerous-to-linux-desktop
 
It has two parts actually - at least what I have seen on Steam it's clear indication how devs evaluate this - if you port engine to Linux, what's potential use besides one game? For example, new coaster game - does it have potential on Linux platform? In my opinion, it clearly does.

I think they run down costs in two parts - cost of porting engine and cost of supporting game on chosen platform. I hope FD are aware about how unified Linux is - if we talk about mainstream - because by sound of it that's their major concern. THere are tons of niche distros, but you need to support few major ones.

Anyway, we have hit 200, congrats everyone!
So 500 is now main goal, and most likely point where I will finish this petition drive. In next six weeks I aim to push message to FD (around GDC and OS X client beta launch), gather and reditribute information about upcoming Steam Machines/SteamOS and other sales numbers of Linux games. Thanks everyone who backed so far, let's keep pushing this.

https://www.change.org/p/frontier-developments-plc-port-elite-dangerous-to-linux-desktop

first off, great job on the petition, I have no idea what to expect, if anytihng, but the OSX news is a welcome turn of events (I blame you ^_^).

Second, yea.. Hell, FD barely needs to even target a specific distro, they can just target Steam, and steam can handle the the distro abstraction. =)

Meanwhile, if they really do want to consider stand-alone installs (which seems unlikely with the whole always-connected nonsense) they could concievably do what Steam did at first and just target one distro like ubuntu, and let the community work out distro abstraction.

As for support, I can understand from a business perspective why they'd be concerned about linux support costs, but if they're truely purely business people who only care about profit, then won't they be pleasantly surprised when they discover just how active us Linux players would be supporting each other instead of pestering them, and just how succinct their bug reports from the linux community will be!

anyway, I realize I'm echoing a sentiment that's been raised before, but it's exciting that they're finally going to support Mac. I still bet more Linux0rz will buy the game than mac heads.

cheers,
-m
 
Yeah, I am kinda plan to rise case for David about how ED might work - will try to work it on for this weekend. All I want is for FD to have all information they need to make decision, and also pointing out that we are here.

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I blame the stretch goal, but I'm old fashioned that way.

:D Yeah, it was stretch goal. According to FD they received lot of requests for OS X, so it was quite natural choice. They also have in-house experience with OS X.
 
Im Playing from 1990 years to 2001 in Elite , and even make ELITE LD.$B program for editing galaxy coordinates and allow look other galactics more than standart 8

Im just waiting normal Elite for Linux, im NOT USING and not planned using UNSAFE OS like windows from authors using vendor-lockin almost always (try remove windows 8 and install linux on UEFI mb)

I not buy this game if it can be run only with platform which /me and my friends is not using.

SteamOS is good selection - created for steamOS = created for all Ubuntu and Linux Mint and other distros

p.s. Directx - is not required for games. OpenGL works almost everywhere.except Xbox one.
 
I found a petition for porting ED to linux on the internet (because i am a new user in that forum, i can not insert that petition here .. :(
 
And yet games used to be released with both a win and linux version to them. There are more 'nix users today then at that time.
The cost argument falls flat when you take into consideration things like early access fess, kickstarter, etc.
 
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