I will be assembling a whole new rig optimized for Linux gaming only. No windows OS, not via dual boot atleast, I'll be using a VM but trying to run all games in the Linux distro.
Having said that, my friend convinced me to do it as over the past years Linux gaming has significantly improved. You may wanna google the terms DXVK, Vulcan, etc.
Apparently ED runs on Linux very smoothely and the performence loss you get by mapping the API you get back from a smoothely running Linux OS compared to the weird Windows magic that steals your performence from time to time (atleast on my end).
If you are interested, there is a thread dedicated to run ED on Linux here in dangerous discussion. It has a basic tutorial to help you run it with ease.
I love you man, I wish you the bestest of luck with your Linux gaming rig.. I've been a gamer all my life, and have been gaming on Linux for over 20 years (don't ask, i just have).
I'm also a (relatively regular) contributor to said HowTo thread. I'm familiar with (building) WINE and DXVK and winetricks and so on.. So I am looking forward to conquering this final frontier. I also look forward to contributing more materially to the howto thread shortly!
As of january this year Star Citizen is finally
installable on Linux from scratch as well. Because they've given repeated assurances there'll be a
native Linux verison, they've gotten over US$1000 from me. Star Citizen works Just-Shy-Of-Platinum with WINE, so (far) it's money well spent in my opinion.
I wish I could say the same for Frontier Developments, but alas, my money is no good with them. Which sucks too, because they have a hell of a lot more game than Cloud Imperium does. Nevertheless, I vote with my dollars, and my votes go to those that support my tiny-yet-self-sufficient-and-well-educated community. Whatever. Braben is laughing all the way to the bank, I'm sure. Clearly
he doesn't care.
As i've predicted multiple times in this very thread over the years; Mac users (used to being corporately spoonfed everything) have nothing but complaints and unfulfilled expetcations, leaving a bad taste in FD's mouth about their
native port. Compute shader support isn't a problem on Linux, so thanks to Apple, Frontier painted themselves (and their Mac customers) into a corner on that one. Linux has had OpenGL 4.5 and compute shaders and Vulkan from the start. Frontier would
STILL be making new sales of Horizons (at full price) to Linux0rz, without complaints, but WITH a self-supporting community that expects much less than Mac folks.
Enterprise/Corporate support?
Never forget that that's what screwed Mac customers.
In the end, and once again, the Linux community obviously wants the games.. Want's CIG's game, want's FRONTIER's game
SO MUCH we go and make it happen for ourselves??? How do you
not support a community like that?
Inconceivable.
Money this, marketshare that.. blah blah blah? If 1% of your market is
so dedicated to your game, that regardless of what anything you or your other customers think, they go and do it for themselves
anyway?
Love finds a way. And a Linux0rz love for a(n especially) good space flight sim, runs deeper than your greed for the money from the rubes that settle for Windows.
So laugh if you want. Laugh while you fall asleep on your piles of money surrounded by beautiful women.. But know that you could have been a better investment.
Case in point, EgoSoft has announced that X4:Foundations will be releasing a
native Linux client somewhere between v2.0 and v2.5!! To be sure I'll be
paying full price for that game, and any DLC they want to peddle. EgoSoft to date has
ported every one of their X games since X2 to Linux. They somehow found it to be worth it, but not Frontier?
Inconceivable.
In the meantime, I remain a dedicated Elite fan (yes, going back to the 80's) despite its creator not being a fan of me or mine.
Cheers,
-m
(P.S. And yes, I do know what that word means.)