Elite Dangerous is the Largest Empty Sandbox Ever Made

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Have some +rep for a decent post.

Player driven economy was something which was never put forward in the design of this game. I've been here since 2014 and have never heard anyone from Frontier say a player driven economy was on the cards, nor have I seen that in any of their promotional material.

The scale matters, on a billion inhabitant system, our impact would be fairly small.
On a system with only a few k inhabitants or even less the impact would be quite big. Thats why I take famines as a good example. famine on 1k inhabitants shouldn't require 10.000t of food to end. And probably 10.000t of food won't help much in a system with 20billion inhabitants. So a cutter laoded wiht cargo has quite some impact depending on a systems population. This is given simply by the scale the game at which the ingame numbers provide us and some basic logic. it breaks immersion when these people still call for food after they have like 10t of food each.

The other thing is CG's when building a station is entirely depending on the supply of the players in a CG. That kinda reverses the idea of one pilot, low impact. Suddenly the quality of the CQ is only affected by people.
Beter would be saying, there is a new station build in System XYZ this will take just 6 month from now on. And people can reduce the time it takes by the amount of googs delivered. This way the universe does it's own thing and the player affects it. They can also make entirely player depenend CG's, like researchin on Thagoind language requiring X beacons collected (or whatever) and then the story advances depening on how fats the playebase gatehrs these. But those strange "CG, runs now for exactly X time and we reward depending on how you participated." feels very static and unconnected towards what the community does and how they influence it.
 
A lot of valid points and things that have been brought up in the past before, but that doesn't make it any less relevant or valid as feedback goes.

These comments were limited but let's not go down the route of "another of these threads," "oh, another white knight defending FD," or "it's just a bunch of whinging" folks. It's not especially constructive and just derails things unnecessarily.

The volume of sand, or lack thereof as far as the feedback on this and the reddit thread goes, is something I see comments about a lot. There's not much I can comment on it just yet but I thought it prudent to drop in and at least acknowledge it. We see it a bunch, and while I'm not always in agreement, it's hard to really deny people's perceptions of it... both sides of the argument make a good case for their side. I can't say that this will be resolved completely because that's a bit of a stretch when a lot of it is also down to what people want at the individual level. That said I am hopeful that future updates in the Beyond updates and (for lack of a better word) beyond will go a long way to address many people's umbrage with ED.

I appreciate that 2.4 wasn't well received (which the reddit thread was talking about.) We said from the very beginning that it was a different way of doing things. Criticism is an opportunity to learn, so this is what we will continue to do. Feedback is gathered regularly so as we move forward we will keep a note of what aspects worked and which parts received the harshest reception to help inform future content releases. We're immensely proud of what we've done but humble enough to learn and do better every time.
 
A lot of valid points and things that have been brought up in the past before, but that doesn't make it any less relevant or valid as feedback goes.

These comments were limited [Snip]

+1 , Well worded and appreciated feedback Dale

People may not agree with you often (myself included), and you speak your mind (which is better than politician speak), but the community engagement and feedback goes a long way :)
 
Sandbox???
How does someone can belive it is a Sandbox instead of a Simulation?
If ya wanna Sandbox like a little Child, play Minecraft or NoMan's Sky.

*sigh* Sandbox.... how... i repeat my self...

as someone who loves space games, and has put hundreds of hours into both this and no man's sky, this is imho quite unfair. that game was a disaster at launch (i was there, the horror) but the updates hammered it into very good shape, especially atlas rises which throws in a number of main story plot quests which you can do or ignore at leisure. the space / combat portion will never come close to elite, but in terms of exploration and discovery it is currently light years ahead. tons of gameplay loops, reasonably decent missions for various factions which encourage exploration and unlock the ability to upgrade scanning equipment, which leads to significant discovery payouts / bonuses which feeds back into base building which loops around to more exploration etc.

i'd personally *love* to see the exploration / planet content in elite fleshed out in similar fashion - you're encouraged to spend hours finding all creatures for a bonus, for example, or scan x amount of minerals to progress missions / yet more exploration. and when you have as many planets as you do in both this and that, anything making you want to stick around and look at things has got to be a good thing.

it's honestly worth giving it a go if you've not tried it with the most recent additions. anyway, back on topic.
 
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New player, have to agree with the OP's sentiment here.

I've played quite a bit of video games over the past 30 years or so. One of my favorite types to play is a sandbox because, in a traditional sandbox, I have creative control to a degree. I can make things. I can break the things I make. In multiplayer games, I can interact with the creations of others, and they with mine.

That doesn't exist here. I mean, just throwing up a pile of really pretty pixels with lots of procedural generation doesn't make a sandbox a sandbox. What I've got here, it seems, is a screenshot engine.

I would like to do more before I spend more on this game.
 
Not exactly Ziggy.

In the aforementioned example.

Player A is in the system trying to undermine it (by shooting Powerplay NPCs and Players while in that system)
Player B is trying to fortify the system (by delivering tokens)

Player A will carry on about their business undermining until they see Player B, at which point they interdict and kill them.
Player B's hasn't delivered their cargo, (resulting in 500t of fortification tokens not being delivered) and Player A has also accrued another batch of undermining tokens by killing B.

Is that clearer dude?

I've been in that situation quite a few times, back when Powerplay was new, and I was actually pledged. I was player B.

All but three times, I managed to outfly player A in Supercruise, allowing me to make my delivery while wasting their time. I enjoyed myself, especially when one of them sent me a salute after I scraped them of my tail with a nearby moon. The amount of time I wasted was minimal, because most of my evasions were part of a proper planetary braking maneuver anyways.

The other three times, I submitted, dodged fire while waiting for my FSD to spool up, and low waked. Not a single one bothered to try again... unlike a certain GSPer (Ganks Single Players) who kept trying to interdict me, despite the fact that I escaped every single time.

I liked the PvP I got from Powerplay. It and its participants were generally of high quality, and thus fun.

The only way that scenario can be remotely viable is if player B doesn't like PvP, and so has never bothered to,learn how to blockade run. With the way thus game is designed, anyone who doesn't like PvP can be in solo, ensuring that player A faces targets who aren't easy to kill, and thus (I hope) giving them the challenge they are looking for.
 
as someone who loves space games, and has put hundreds of hours into both this and no man's sky, this is imho quite unfair. that game was a disaster at launch (i was there, the horror) but the updates hammered it into very good shape, especially atlas rises which throws in a number of main story plot quests which you can do or ignore at leisure. the space / combat portion will never come close to elite, but in terms of exploration and discovery it is currently light years ahead. tons of gameplay loops, reasonably decent missions for various factions which encourage exploration and unlock the ability to upgrade scanning equipment, which leads to significant discovery payouts / bonuses which feeds back into base building which loops around to more exploration etc.

i'd personally *love* to see the exploration / planet content in elite fleshed out in similar fashion - you're encouraged to spend hours finding all creatures for a bonus, for example, or scan x amount of minerals to progress missions / yet more exploration. and when you have as many planets as you do in both this and that, anything making you want to stick around and look at things has got to be a good thing.

it's honestly worth giving it a go if you've not tried it with the most recent additions. anyway, back on topic.

Now you've really hyped me into downloading NMS again
 
Your right, PowerPlay is doing so well in its current implementation. Hordes of people hauling away and farming npc's nonchalantly having 10/10 gaming experiences.

Almost as much participation as the most recent CG ! Laff

Actually, last cycle just one system (Wulwula) had one 3 MILLION merrits (30 billion credits) due to powerplay struggles between two faction. You probably never heard of the system, or the people involved.
 
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A lot of valid points and things that have been brought up in the past before, but that doesn't make it any less relevant or valid as feedback goes.

These comments were limited but let's not go down the route of "another of these threads," "oh, another white knight defending FD," or "it's just a bunch of whinging" folks. It's not especially constructive and just derails things unnecessarily.

The volume of sand, or lack thereof as far as the feedback on this and the reddit thread goes, is something I see comments about a lot. There's not much I can comment on it just yet but I thought it prudent to drop in and at least acknowledge it. We see it a bunch, and while I'm not always in agreement, it's hard to really deny people's perceptions of it... both sides of the argument make a good case for their side. I can't say that this will be resolved completely because that's a bit of a stretch when a lot of it is also down to what people want at the individual level. That said I am hopeful that future updates in the Beyond updates and (for lack of a better word) beyond will go a long way to address many people's umbrage with ED.

I appreciate that 2.4 wasn't well received (which the reddit thread was talking about.) We said from the very beginning that it was a different way of doing things. Criticism is an opportunity to learn, so this is what we will continue to do. Feedback is gathered regularly so as we move forward we will keep a note of what aspects worked and which parts received the harshest reception to help inform future content releases. We're immensely proud of what we've done but humble enough to learn and do better every time.

That alone was one of the MOST AWESOME FEEDBACKS I've seen from any company employee / community manager ever.

Thank you so much for existing, Dale.

Blessed you be.
 
Actually, last cycle just one system had one 3 MILLION merrits (30 billion credits) due to powerplay struggles between two faction. You are factually wrong. But hey, dont let that stop you from calling people 'fanboi' and whining some more, if that floats your boat.

FANBOI!!!!!!!!! :p

(kidding, ofc) :)

(hey, you asked for it!!)
 
A lot of valid points and things that have been brought up in the past before, but that doesn't make it any less relevant or valid as feedback goes.

These comments were limited but let's not go down the route of "another of these threads," "oh, another white knight defending FD," or "it's just a bunch of whinging" folks. It's not especially constructive and just derails things unnecessarily.

The volume of sand, or lack thereof as far as the feedback on this and the reddit thread goes, is something I see comments about a lot. There's not much I can comment on it just yet but I thought it prudent to drop in and at least acknowledge it. We see it a bunch, and while I'm not always in agreement, it's hard to really deny people's perceptions of it... both sides of the argument make a good case for their side. I can't say that this will be resolved completely because that's a bit of a stretch when a lot of it is also down to what people want at the individual level. That said I am hopeful that future updates in the Beyond updates and (for lack of a better word) beyond will go a long way to address many people's umbrage with ED.

I appreciate that 2.4 wasn't well received (which the reddit thread was talking about.) We said from the very beginning that it was a different way of doing things. Criticism is an opportunity to learn, so this is what we will continue to do. Feedback is gathered regularly so as we move forward we will keep a note of what aspects worked and which parts received the harshest reception to help inform future content releases. We're immensely proud of what we've done but humble enough to learn and do better every time.

Well, is that good enough for you Cosmo? Response from the devs acknowledging your concerns and admitting they can do better. Don't think you will get better than that.
 
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