ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap

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ided to plow ahead anyway with a buggy alpha release disguised as a finished product. T
I'm afraid it's not that easy with game dev, Serg and I don't really know how that would benefit you actually. Things you intend on fixing get worked on, if you add more plans for other fixes then they might (usually do) have a knock on to the previous stuff being fixed which could put those things at risk of change, which might alter the fix to those - you can't just go "FIXED! THAT'S IN!" and lock it off - everything touches everything, it's incredible.
its known as scope creep ooh the joys of IT & QA. I got a waedrobe full of those tee shirts !!!! :ROFLMAO::LOL::LOL:

My right Alt is AltGr, so I only have one Alt, technically :D
 
I'm afraid it's not that easy with game dev, Serg and I don't really know how that would benefit you actually. Things you intend on fixing get worked on, if you add more plans for other fixes then they might (usually do) have a knock on to the previous stuff being fixed which could put those things at risk of change, which might alter the fix to those - you can't just go "FIXED! THAT'S IN!" and lock it off - everything touches everything, it's incredible.
Hi @sallymorganmoore
perhaps it would be helpfull for many people here, if there would be more transparancy about the issues and backlog items that your colleagues from the Dev teams currently work on.
My guess: You guys work on
  • Incidents and problems that you identify internally
  • Incidents and problems are are marked as "Confirmed" in the Issue Tracker
  • Incidents and problems that are listed in the Issue Tracker but did not reach the "official" number of contributors to be marked as "Confirmed"
  • Some kind of feature updates and gameplay improvements.

I worked in a Big Blue company some years ago and for us it was quite normal, to open our CMVC system to clients, if things boiled up far too hot (i.e. if clients were upset due to a lack of product quality). Did this solve the problem? No! But our clients felt far better as they had direct information about our current work to help them out of their trouble.
Our goal was not the satisfied client! We wanted to have VERY satisfied clients. Of course we were not always successfull but at least here in Germany we did a fairly good job.

The way you kept us informed last Thursday after Update #4 was really great.
Starting with this I'd put even more emphasis on transparancy:
  • Perhaps share a Kanban board where we can see which problem/incident is in which state. This would also open the opportunity for us, to refer to those items in progress, if we face a bug and file a report in the Issue Tracker.
  • Let there be a mark in each report of the Issue Tracker from which we can see, if someone from Dev had a look into and made a 1st qualification (e.g. qualified-known (worked on with ID # on the Kanban board), qualified-unknown (opened new item on Kanban board), qualified-requires-recreation and/or more (log)data (***), nonsense, invalid, by design)
***: Perhaps it makes sense to ask us for additional data/logs/recreation steps. You may give us some rewards (e.g. Arx, credits, ship paintings etc.) as a reward for this.

I think, that this could lead to a point where you have satisfied clients again. Then you should make them very satisfied clients by implementing at least some of the really good gameplay features that were written down in the forums throughout the last weeks and months.

Edit: fixed some typos. If you find more, you are allowed to keep them
 
enhanced spacecat.jpg
 
I just hope next week the devs / FD demonstrate they have a vision for Powerplay and features of its era. If all we get is a dear John letter for the last six years its going to be a hard dev livestream.

I don't know what I'd do (well I do really) if after watching the answer is "FD have a plan to have no plans".
 
I just hope next week the devs / FD demonstrate they have a vision for Powerplay and features of its era. If all we get is a dear John letter for the last six years its going to be a hard dev livestream.

I don't know what I'd do (well I do really) if after watching the answer is "FD have a plan to have no plans".
indeed - I wait for delivery of "you will be very satisfied with what you will see end of the month" - so far we won't though, because the last update has been postponed, but I'll give them a few days more to deliver on this AND the outlook on further development - not just what has to be fixed next, because this should have been done already BEFORE release, I want a real outlook and see that anything significant at all is planned for ED.

I'm personally not into VR, but I don't know if FDev is aware of how disheartening it is to see this feature being stripped from development. IMO it would need Mr. Braben himself in an hour-long video explaining what will be done to keep ED alive - you know, playing a game without any hope for it's future is too frustrating. Now FDev needs to react in a proper way or ED will loose quite an amount of it's player base.

i wonder anyway, how Mr. Braben wants to explain this disaster to FDev's shareholders in the September report - after having praised EDO and the longevity of ED so much in the last report - and now it is like being kicked in the dumpster, stripped of flesh and meat - will be an interesting read, what word-acrobatics will be used to explain that.
 
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sallymorganmoore

Senior Community Manager : Elite Dangerous
indeed - I wait for delivery of "you will be very satisfied with what you will see end of the month" - so far we won't though, because the last update has been postponed, but I'll give them a few days more to deliver on this AND the outlook on further development - not just what has to be fixed next, because this should have been done already BEFORE release, I want a real outlook and see that anything significant at all is planned for ED.

Thanks for sparing the days. We're still working hard to get something together that satisfies everyone's needs, so the extended patience really is something we're continually grateful for.
We're really wanting to make sure we cover all bases when it comes to 'getting it right', with the information we want to deliver on short term and long term plans. We do have the developer stream coming up soon, where hopefully you can join us and hear a little more of what you're hoping from progress moving forward o7
 
Thanks for sparing the days. We're still working hard to get something together that satisfies everyone's needs, so the extended patience really is something we're contuinually grateful for.
We're really wanting to make sure we cover all bases when it comes to 'getting it right' with the information we want to deliver on short term and long term plans. We do have the developer stream coming up soon, where hopefully you can join us and hear a little more of what you're hoping from progress moving forward o7
Hey @sallymorganmoore - If you can, please try and get us a view on current gen console versions for the developer stream - Ta!
 
Thanks for sparing the days. We're still working hard to get something together that satisfies everyone's needs, so the extended patience really is something we're continually grateful for.
We're really wanting to make sure we cover all bases when it comes to 'getting it right', with the information we want to deliver on short term and long term plans. We do have the developer stream coming up soon, where hopefully you can join us and hear a little more of what you're hoping from progress moving forward o7
I hope you forgive me when I say I'll believe it when I see it- its been nearly six years of 'getting it right' for some parts of the game that have been talked about repeatedly on this forum (from lead designers and devs no less) but have seen no action taken at all even after all this time.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
I hope you forgive me when I say I'll believe it when I see it- its been nearly six years of 'getting it right' for some parts of the game that have been talked about repeatedly on this forum (from lead designers and devs no less) but have seen no action taken at all even after all this time.

No no, you can absolutely say that. No worries.
 
Thanks for sparing the days. We're still working hard to get something together that satisfies everyone's needs, so the extended patience really is something we're continually grateful for.
We're really wanting to make sure we cover all bases when it comes to 'getting it right', with the information we want to deliver on short term and long term plans. We do have the developer stream coming up soon, where hopefully you can join us and hear a little more of what you're hoping from progress moving forward o7

Hi Sally, first thank you for being here on the forums we do appreciate you and your efforts to mitigate the fall out. if some one had posted on the launcher page nice and clear "PATCH DAY DEFERED / DELAYED TO ....date ...........Due to unexpected tech issues / time constraints or coding issues etcetera, whatever you want to put, then most of the grumbling including mine could have been avoided. Folks appreciate clear upfront notices. the launch page is one way to notify us. so that as the launcher shows on screen its there Nice and Clear.
 
No no, you can absolutely say that. No worries.
Its gotten to 'brass tacks' time really, for me as well as the Powerplay groups that have soldiered on dealing with exploits and issues over the years. What they want is concrete answers now because the feature has been shuffled to the back over and over for years- FD have this funny habit of only giving time to popular features- but, unless you give some dev attention to a feature its never going to be given the chance to gain popularity either. You would think at some point Powerplay would make its way to the front- its almost as if FD want Powerplay to die. If thats the case tell people, give them honesty so they can move on.

Powerplay is unique in that it relies on large groups of dedicated players to keep it 'alive'. Please for once give them some respect and attention they deserve, since they are the forgotten children of the game.
 
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