One more take-my-chance-while-I-got-it-question. Now I don't know if you will know the answer or if I should ask that to Arthur during one of the live-streams but it's been on my mind for a while. The live-stream gave me many answers to questions I had and dealt with most of my frustrations about Odyssey (Thanks for that). But the one thing I really want to know that concerns me is the following. What led to the release of an issue-filled Odyssey? Was it not play tested (enough) inside the company? Was it not possible to fully test before the release? I know it sounds a bit harsh but I canassure you I am not trolling or trying to be disrespectful, I am asking this with respect. It's just one of the questions that still bother me.