Short version: I'm experiencing vastly different frame rates when returning to the same location.
I started the game and flew to a station, disembarked and was getting 60fps everywhere I looked.
This is an agri station where I normally get 45+
Smooth and stutter-free. And I noticed my GPU was running at 85-95%, which is unusual in Odyssey. Normally it's 70% or so.
Very nice - but there's more below.
Took an apex to the nearby planet to collect a parcel for a mission. Settlement was running at 40+ fps with some slowdowns and stutters.
This is the relevant part though: when I returned to the first station, disembarked, and without changing a thing in-game or on my PC, it's now 40fps everywhere.
Not only that, my GPU is maxed at 70%
Something kicked off between leaving the station and returning - maybe a whole bunch of zombie threads related to the system map (maybe it never finished loading?) or the AI pathing at the settlement, or just in-game loops which are churning away when they should have been terminated after I moved to a different instance.
Whatever it is, it's not hardware related (as many have pointed out) and it's not related to graphics settings either (ditto.)
I started the game and flew to a station, disembarked and was getting 60fps everywhere I looked.
This is an agri station where I normally get 45+
Smooth and stutter-free. And I noticed my GPU was running at 85-95%, which is unusual in Odyssey. Normally it's 70% or so.
Very nice - but there's more below.
Took an apex to the nearby planet to collect a parcel for a mission. Settlement was running at 40+ fps with some slowdowns and stutters.
This is the relevant part though: when I returned to the first station, disembarked, and without changing a thing in-game or on my PC, it's now 40fps everywhere.
Not only that, my GPU is maxed at 70%
Something kicked off between leaving the station and returning - maybe a whole bunch of zombie threads related to the system map (maybe it never finished loading?) or the AI pathing at the settlement, or just in-game loops which are churning away when they should have been terminated after I moved to a different instance.
Whatever it is, it's not hardware related (as many have pointed out) and it's not related to graphics settings either (ditto.)