Elite Dangerous | System Colonisation Beta Details & Feedback

Sorry to ask, but where is the announcement about doubling the points cost? I've been searching and keep hitting lots of references to it but can't seem to find the info
 
There already is an acceptable barrier to entry, namely the logistical strain that a lot of fresh CMDRs are going to have to wrestle with, even at the outpost level. Not everyone has a fully kitted out type 9 to support colonization, and 25M credits is plenty steep for a new player, let alone the initial cost of materials. (CMM Composites and insulating membranes alone... shudder)

Sure, outposts might be attainable for mid-game players that have large ships, but by the time you get access to those kinds of freighters, you're already nearly at Elite rank for trading to begin with, assuming you've gone the route of trade to begin with.
A fully fitted T9 is available to new players from the frontier store for 25000 Arx i.e £12.99
 
Tens of thousands? ED PEAKED at 11,000-ish after the new update. I think you and I are reading a different forum thread.
You do know that steam is only a tiny fraction of all copies of ED out there in the wild?
True but steam is the biggest application on PC that people use for games.
More than 8 million copies of ED were given away by Epic, and they don't publish player numbers.
Along with folk using the Frontier launcher, (as I do, and most of my friends (not that I have hundreds of them)) steam is useful for trends, but not actual numbers of players active. (we can disregard console players in this instance as they remain on legacy)
 
And? Frontier ships are a separate matter entirely as far as how they affect the balance of the game, personally. I'm talking about the players who don't spend a dime on the game after purchase beyond maybe odyssey.
They (new players) can go from Sidewinder to iCutter, as we did, and then start colonizing. There are enough stars for everyone, there is no rush in this game.
 
A few quick points to hopefully keep everybody informed without having to read or follow all 163 pages (like I have):

  1. The initial build location isn't random. It shows on the system map as a flag instead of a + indication. There's debate if this is a good spot, which I'll stay out of as I don't have an opinion, but it is shown and something that can be seen with the distance before attempting to claim a system.
  2. The double construction points isn't triggered at the 10th build. Many people have more than that without the effect. So far it seems like it happens after the 2nd Tier 2 or Tier 3 star port. If other types, like installations, have an effect and even if surface vs space builds affect it isn't very clear so far. No official comments or descriptions have been made AFAIK, just forum observations.

Hmm. Well if that is the case, and I can build T1-3 surface installations without counting to my limit is better, but I still don’t see why penalizing players for their dedicated time grinding and building up a system instead of rewarding them. So they build a system with enough infrastructure to support two Coriolis and three Orbis…so what? Why is this game breaking and needs to be slowed down?
 
You have to find some way to stop this disastrous first come first claimed madness that threatens to wreck the galaxy.
8000+ claims, how many are fraudulent? You cannot tell, needs to be completely and utterly wiped and some changes made to gatekeep such a game changing feature.
Eh, let's see how many of those systems are still even occupied three weeks from now. I'm pretty doubtful that anywhere near 8000 players are going to follow through with building their primary port in the allotted time.
 
AFAIK its only tier 2 and 3 ports (coriolis, asteroid, orbis, ocellus, and T3 planetary port) constructed after the intial port which count towards this. So building T1 and T2 installations does not affect the cost of ports, and their cost is not increased in any case. Once you've built 2 of those after the initial port, that's when the cost increases.
It'd be nice to get a confirmation of that. I for one won't be building a second starport until I've got my settlements and installations built, as it's pretty daft to have the total cost of a system depend upon the order in which you built it.
 

The ammount of commodities needed to build an installation randomly changes​


I am building 3 TIER 1 Agricultural settlements. They are all the same type so, in theory, they should all require the same ammount of commoditties
However:

ALUMINIMUN:
1st settlement: 1089
2nd settlement: 1156
3rd settlement: 1086

BIOWASTE:
1st settlement: 571
2nd settlement: 563
3rd settlement: 579

BUILDING FABRICATORS:
1st settlement: 88
2nd settlement: 82
3rd settlement: 84

and so on with EVERY commodity
I do not know if this is a bug or a feature, but I do not think it makes sense that the exact same installaion needs differents quantities of comoditties
This feature renders all spreadsheets USELESS
 
You do know that steam is only a tiny fraction of all copies of ED out there in the wild?

More than 8 million copies of ED were given away by Epic, and they don't publish player numbers.
Along with folk using the Frontier launcher, (as I do, and most of my friends (not that I have hundreds of them)) steam is useful for trends, but not actual numbers of players active. (we can disregard console players in this instance as they remain on legacy)
What is out in the wild is irrelevant. There can be 40 million copies and this is not a thread to debate or argue about it. What doesnt change the fact that the MAJORITY of the playerbase is saying to remove the point cost entirely.

I do expect FDev to listen to the playerbase like they have before in this case.

This is a system balance issue. Compared to the commodity balance issues before. There is no reason the point increase would help with the balance of a system in BGS as far as we can see. So that means its an arbitrary rule in the game that only is there on player architect systems. Its possibly not even on NPC ones.
 
As others have commented, I don't think this is really necessary.

I can't fill up the entirety of the insulating membranes requirement in one trip, but that's not the only commodity I'm transporting. I go to a station that has those membranes and steel, pick up whatever membranes have spawned since my last visit, and fill up the rest of my cargo hold with steel. The membranes requirements is being filled in a few trips. It's not a real problem.

If it wasn't a problem before, I think it is now. From all the market connector data I'm seeing, there's barely anywhere with more than 20 tonnes of the things, and they're being eaten up by cmdrs as soon as they spawn. I've just visited 5 seperate systems and limped away with a mere 8 out of 132 I need of the things (and that was with waiting 20 minutes for a restock at one of them). All the initial supplies of them have been exhausted and the respawn rate seems much lower than CMMs.
 
If you have a player faction your squad identifies with, when you colonise a system are they supposed to be present along with the faction you got the colonisation status from? As my second colonisation system doesn't have my player faction in the system?

All my colonised systems have a lot of other player factions in them. I am not sure who I'm grinding all these stations for?

If I had known colonisation was going to be turned off I would have picked better systems to colonisation as I grabbed the ones closest to my home system to see what it was all about.

At present, I have searched since the colonisation was turned off for a decent system to colonise but I have only found 1 but it is a bit far from the bubble centre and I don't know if I can acquire it when colonisation starts again before other people with the same problem.

It would be nice if there were better search filters to find a decent system as I am just jumping around aimlessly or copy and pasting into Inara with not much luck.

Don't want a fancy system just one with a splash of everything and not too far from the bubble. Please DM me if anyone has some spare.

And how do I change from a Colony Economy?
 
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If it wasn't a problem before, I think it is now. From all the market connector data I'm seeing, there's barely anywhere with more than 20 tonnes of the things, and they're being eaten up by cmdrs as soon as they spawn. I've just visited 5 seperate systems and limped away with a mere 8 out of 132 I need of the things (and that was with waiting 20 minutes for a restock at one of them). All the initial supplies of them have been exhausted and the respawn rate seems much lower than CMMs.
You probably just need to go a bit further. (If you're using Inara's commodity search, set a filter of "minimum 100 stock", or maybe even "minimum 500", or you'll just get a page of the nearby empty ones)

The sources on the edge of the bubble have two problems:
1) Everyone is going for them
2) They tend to be smaller economies in the first place, so have tiny restock rates

Closer to the centre of the bubble there are plenty of large (orbital refinery) economies with higher stocks and restock rates, that are also further from most of the action.

They're rarer than any of the other goods except Emergency Power Cells (now that CMM have been multiplied by about 5000) but on the other hand they're not needed in anything like the bulk CMM is either.

If you have a player faction your squad identifies with, when you colonise a system are they supposed to be present along with the faction you got the colonisation status from? As my second colonisation system doesn't have my player faction in the system?
Have you finished building the initial starport yet? Your squadron's faction gets added in 3rd place when you do that, not before.

And how do I change from a Colany Economy?
Construct things with the "System Economy Influence" property.
 
Eh, let's see how many of those systems are still even occupied three weeks from now. I'm pretty doubtful that anywhere near 8000 players are going to follow through with building their primary port in the allotted time.
Well the wording from FDev 5 days ago was
So far you have colonised over 8000 systems and completed over 13,000 facilities! In just a few days that is an astounding achievement!
Which I read as 8,000 systems with primary ports and 5,000 other structures completed.

While there won’t be that many new systems colonised since then the other structure figure will have increased a lot.

So I wouldn’t be too optimistic about large numbers of those systems becoming available again.
 
So my icy asteroid base gonna be alone ? We really need to chose where to deploy our asteroid base and also a "CANCEL" button.




 
This is my first system
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This is my second
1741648108238.png

My Player faction is "BLACK ALLIANCE INDUSTRIES"

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