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quite the opposite for me, actually.
I always found it weird that the Bubble was more or less static (besides of changes FD generated) and completely ignored the natural drive of civilisations to push bounderies/expand...
Though arguably that drive doesn't apply so much in the ED context anyway.
- there are already more than enough terraformed ELWs to hold a population several times that of the bubble
- population in general seems to be stable rather than growing
- there is similarly no shortage at all of raw materials, food, energy, etc. within the existing bubble

With no motivation to expand for resources or living space any more, no major wars or natural disasters or advancing glaciers for people to flee, the main reason to settle becomes a political disagreement with the existing powers. There probably have been quite a number of those - but they've no reason to advertise their existence and a lot of reason to keep quiet.

(And in a meta-game sense: the existing 20,000 system bubble already has far more space than the player base actually needs for anything, so the main obvious consequence of letting players add another 20,000 is that everything gets more spread out, BGS state effects get less common as fewer systems get a critical mass of players, etc. Colonia has just over 70 systems and even some of them are rarely-visited enough to be somewhat superfluous, which is why its expansion stopped after a couple of years)
 
By looking at level of excitement and enthusiasm I wonder if there will be something like failed attempt of colonization where a cmdr seeing the amount of work and time decides to abandon the project. Will we be seeing "scafoding" in a a system or simply all player brought assets will be wiped after time of inactivity.

My understanding from what FDev have been saying is that if a Commander doesn't progress a colonisation attempt to the point of establishing the first proper station (I'm guessing an Outpost?), then any infrastructure present will disappear within a month.
 
Are you suggesting the zombies are not, as tradition dictates, looking for brains? ;)
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Have they defined what "first station" is; like large orbital port, surface port, orbital outpost?

They touch on that in the streamed segment with Piers Jackson (here, at around 10:13) where they say "you will be able to select your primary starport ... they will all be space ports of some type for the primary one".

So pick from a list of unspecified "space ports of some type" is all we know for sure, I think.
 
My understanding from what FDev have been saying is that if a Commander doesn't progress a colonisation attempt to the point of establishing the first proper station (I'm guessing an Outpost?), then any infrastructure present will disappear within a month.

You may be right. I watched the video and from what Pierce Jackson said, he may be talking about outpost, because then he says that we can expand the system with a port e.g. ocellus, which are very expensive.

Source: https://www.youtube.com/watch?v=YicQ2CkwIOQ
 
They touch on that in the streamed segment with Piers Jackson (here, at around 10:13) where they say "you will be able to select your primary starport ... they will all be space ports of some type for the primary one".

So pick from a list of unspecified "space ports of some type" is all we know for sure, I think.

There are systems whose only starport is planet bound. Probably cheaper, resource wise.
 
They touch on that in the streamed segment with Piers Jackson (here, at around 10:13) where they say "you will be able to select your primary starport ... they will all be space ports of some type for the primary one".

So pick from a list of unspecified "space ports of some type" is all we know for sure, I think.
I interpreted that as choose your initial primary economy rather than actual station type/model choice.
 
There are systems whose only starport is planet bound. Probably cheaper, resource wise.

"They will all be space ports" is pretty clearly saying that colonised systems won't do that, unless it's changed since that was recorded.
 
My understanding from what FDev have been saying is that if a Commander doesn't progress a colonisation attempt to the point of establishing the first proper station (I'm guessing an Outpost?), then any infrastructure present will disappear within a month.

I understood that the first station had to be a starport, but maybe I misremember but I am sure it was a starport. Also any planetside development would require a fullsized planetary port before any smaller settlements could be built, but we'll see soon enough I suppose!
 
I interpreted that as choose your initial primary economy rather than actual station type/model choice.

Why? He's clearly talking about physically building the primary starport, selected from a list of space ports, and "the construction effort for each of these stations will have a a different construction list".

They do mention determining economy type by choice of stations later, after the primary starport is established, for sure.
 
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