Patch Notes Update Elite: Dangerous Update 1.05 Change Log

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Actually (I'm assuming you're basing your statement about pricing in "bricks and mortar" stores on UK consumer legislation) you'll find that an incorrect price displayed in a shop does not have to be honoured when you take the item to checkout. The price displayed in a shop is what's known as an "invitation to treat" and does not form a contractual obligation for the shop to sell to you at that price, or indeed any obligation for the shop to sell to you at any price. This is also the same for goods in an online store, although it will vary between online stores as to when the contract is actually made.
The fact that a large chain might have a policy to sell at a lower price when they've made a mistake does not mean that they are legally obliged to honour the price on the shelf.

Using a real-world example to justify an in-game mechanic (or argue that an in-game mechanic is broken) doesn't necessarily carry through, especially when the example you use is incorrect.

I'd expect a ticket for a refund on a ship to be treated as a pretty low priority, personally I'd rather attention was focused on fixing bugs than going back and checking whether individual players might have lost some in game currency. But you at least have my sympathy for loosing 5.5m credits because you had the sense to not fly a ship you couldn't afford to equip/insure (albeit sympathy tempered by the fact that I don't have 5.5m credits, let alone the the 55m credits you had to spend to loose the 5.5m ;-) ).

This post is full of truth.

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Any chance you could force the 'Starport Services' option to be always selected on entering a station. Believe me the minutes of my life lost to accidentally relaunching is killing me. Please just change it!

Corrected that for you.
 
Why? The customer has been told everything they need to know. Updating 1000 identical tickets each time there is an update to a known bug is a lot of admin time that could be spent dealing with 1000 other tickets. For efficiency's sake multiple identical tickets need to be closed. That's the best use of FD's time and therefore best service to us.

That's why most ticketing systems, when you mark a bug as a duplicate, the reporter(s) of the duplicated bug are added to the list for the "original" report so updates only occur in one location. Problem solved, everyone is happy. It's like magic!
 
Seriously? Closing a ticket without resolving the issue is a BAD customer experience. Each ticket has a person behind it who spent the time typing up details to report it. Perhaps they're trying to clear up backlog, but to be honest the convenience of the support staff does not outweigh their customers. Unless they provided you with a resource to track its resolution or progress, its tantamount to fobbing you off.

Yeah, I agree. I just received a mail this afternoon that my ticket reporting the station blowing me up (from 3 weeks ago with no response yet) and me losing 230,000 credits, was closed and if the issue still existed I should reply to the mail. Guess what? When I replied to the mail I got an undeliverable back.

I went into the support site and opened my ticket again, as this is now a paid game and my issue happened after release. I would like my credits back!!!!!
 
I just downloaded the update, logged on and got a message "We are rebooting the server in two minutes"

The dev's must be gods. They actually said,"We will restart the galaxy in 2 min." That's the work of gods. lol

Yeah got in the updated game to see the message. Got out and waiting for the reboot.
 
A: The game was released in a stable state. I assume that 99% of all customers didn't crash to desktop, didn't get a BSOD and where able to play the game. There weren't any big issues with server availbility. If you take a look at other major AAA download releases you will find out that there are many games were most people couldn't even download the game.
B: see above.
C: I have not seen any other game with so much dev involvement in the forums.
D: No one claims that the game is finished, in fact most people state that the game will be in development for the next 3 years.

Issues raised by the community ARE addressed with priority. For example there were hundreds of threads about missions not working properly and it seems like they are trying to fix it.

C: Eve Online beats this hands-down for developer involvement. :)

I agree on the other points, though perhaps Frontier could have done better on the perception of what was going to be in the "release" of Elite Dangerous.
 
There is no such thing as version 1.05. The standard goes Major.Minor.Build.Revision

So depending if 05 refers to minor or build number its either 1.5 og 1.0.5. Its never 1.05.

Just sayin'
 
Thank you for continuing with the updates (code and news)! Can we please get information on patch sizes for those of us with limited bandwidth? And easy (supposedly) fix for you would be to have the launcher inform us of the size of the download before we download it, that way you don't have to remember to look it up and put it in the patch notes every time.
 
rfontierloadingerror1.jpgstill doesnt work properly / is unstable a month after launch :(
 
I'd like to thank FD for their continued hard work since the xmas break... You will never please all the people all the time...

I wish my game skills had the opportunity to grow as fast as the updates !
 
To make it short:
no wings
no better missions
no different challenges
no VR fixes
no balance changes to make fighters time worthwhile

awesome update :|
 
So, how much discount do we get? Would it be something like 10% cheaper? 25%? I'm thinking this is a nice bonus for us Beta and earlier backers.

If its anything like SOL, then its 10% on ships and modules this was available to all backers at launch in case you missed it...
 
Hi everyone,

update 1.05 is incoming. The servers will be closed at 11am GMT to apply the update and will be down for up to 30 minutes. Here is the change log for this update:

- Fixed crash when launching limpets
- Fixed some system meta data mismatches between client and server
- Memory use improvements and fixes on server
- Fix assert when someone manages to select 'declare bankruptcy' button before UI receives proper data from the game
- Optimise mission template list selection
- When switching servers do not disconnect during the transfer
- Added telemetry for when a player dies to help identify cause of death when players explode near stations
- Added further telemetry to trace failed resource loading
- Fix large quantity missions using "light cargo" text
- Fix salavage coms lines
- Correct reputation on abandon branch of pirate missions
- Fix incorrect destination for massacre branch money collection
- Fix salvage mission branching
- Change order of mission contracts in massacre missions
- Change data that is displayed to players in massacre missions

Server Updates:

- Fixed some issues that stopped some Commanders logging into the Companion App
- Stopped wars and civil wars in star systems with only 1 minor faction in that state
- Added ship discount to Founders World
- Various reliability and performance improvements

Edit - A hot fix has been applied for a server memory leak.

Thanks!

Michael



Great thanks for the update but can we get a translation of
- Fix salavage coms lines
no idea what this is supped to say. (Sorry Dyslexic IRL, so some typos go beyond me).
 
=Commander Debic;1542478]But there is no point as you will lose 10% on the trade in and gain 10% discount on rebuying, not counting the trade in on expensive modules you will lose also. Personally I think if FD are not refunding the discount to those of us who have already paid full price on an advertised discounted price and so have been cheated out of millions of credits by the faulty discount, as MB said there are no plans to refund it, shows along with a number of other switches they have operated that their reputation is pretty crap.
I love the game and will keep playing but I will certainly lavish no praise on those like M.B. who seem to think it is okay to cheat players out of credits.

Like has been said in the past it is their game and they are making it their way, and I suppose if that means players get cheated by their faulty system that's okay as far as they are concerned. But it does show a total disregard for those who laid their cash out on a wing and a prayer in the original KS, so they really shouldn't expect any loyalty from the player base.
Perhaps I've missed something here, but if you buy a ship at a discounted price in Founder's World , won't you get the price you originally paid for your old ship and equipment if you trade in and NOT the lower going rate at Founder's World? Then when you trade in or sell your new discounted ship somewhere else, again you only get back what you paid for it, not the higher/standard price in your current system. So how will you lose credits if you are buying and selling at the prices you paid? I need to go there and find out! If it is the case that players are losing big money and not getting back what they paid then this must be a priority fix.
 
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No mention of any fix to awarding of bounties or text chat between people on a friends list.

Bounties, especially large ones, are many times not being awarded in the transaction panel in anarchy space after scanning, killing and receiving the blue right top corner text stating money awarded.

It would also very useful to actually talk to people in my friends list via text chat! I can talk to random commanders no problem, but people I'm friends with, nada.

Are these not basics fixes?
 
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