Elite Dangerous | Update 18.05 | Thursday 16 May 2024

Why even transition them to open play at all? What possible good does that do to a new player?

I honestly cannot think of any activity in the game that requires playing in open other than fighting with other players. Which a beginner rather obviously is completely unable to do with a starter Sidewinder. Or even after a month of gameplay for that matter. Even teaming up with friends (for activities other than attacking other players) is better done in a private group rather than open play.

Can you name any activity that can be done in open play that cannot be done in solo or pg, which does not involve getting hosed by a min-maxed high-end billion-credit combat ship? If there are any such activities, I can't think of them.
Totally agree. Getting continually ganked as soon as you start playing Elite is likely to put you off trying again. I know! We need new players and they should be kept in Solo Mode until and if THEY decide to move to Open.
 
Totally agree. Getting continually ganked as soon as you start playing Elite is likely to put you off trying again. I know! We need new players and they should be kept in Solo Mode until and if THEY decide to move to Open.
I find it curious and strange that it may well be that gankers are actually affecting the bottom line for the profitability of the game, yet fdev still does nothing about it. Gankers don't care if the game closes down and ceases to exist.
 
i thought thats why they introduced starter areas are they not a thing anymore?
new players always have the option to play solo or even join a massive non pvp group like https://elitepve.com/
open from day1 has always been a potentially hostile place for noobs and if you dont heed those warnings so be it imo
i have never ever ganked anyone by the way but i have brought down the shields on noobs who have fancied having a pop for no reason
i play mobius when not in a combat build myself to avoid the gankers
cos i like trukin
i like trukin
i like trukin an i like to truck:ROFLMAO:
 
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I find it curious and strange that it may well be that gankers are actually affecting the bottom line for the profitability of the game, yet fdev still does nothing about it. Gankers don't care if the game closes down and ceases to exist.
I'd be in favour of an option to play in Open but have an opt-out of PVP button. Once selected no player ships could fire at you or you at them. If Powerplay 2.0 is Open only, then participating in that would of course nullify the opt-out. If FDEV want more people in Open then something has to be done. In the meantime, I'll stay in Solo ;)
 
I'd be in favour of an option to play in Open but have an opt-out of PVP button. Once selected no player ships could fire at you or you at them. If Powerplay 2.0 is Open only, then participating in that would of course nullify the opt-out. If FDEV want more people in Open then something has to be done. In the meantime, I'll stay in Solo ;)
I'm cautiously interested in what PP2 is about, but if it indeed involves playing in open, it's probably out of question. Even my best combat ship can't compete with gankers (I'm not that much into min-maxing an anti-player ship.)
 
gankers are actually affecting the bottom line for the profitability of the game, yet fdev still does nothing about it

Paint jobs paid with Arx also bring in money yet we continue to leave some of the most sought-after ones out of the store. Puzzling, because it doesn't cost anything to have them there. The work to design and test them has been fully depreciated by now and it costs nothing to host. Why not have every single paint job ever made available for the odd chance someone might want to pay money for them? According to a customer, Support confirmed many of these paint jobs are forever gone from the store.

And yes, we hear from players they're walking away from the game because they were repeatedly ganked. Player's fun ruined, FDev losing a paying customer, all for the noble goal of saving a ganker's feelings and their fun time. Must be well worth it. Bottom line: bring back the starter zone.
 
I'm cautiously interested in what PP2 is about, but if it indeed involves playing in open, it's probably out of question. Even my best combat ship can't compete with gankers (I'm not that much into min-maxing an anti-player ship.)
Same here. I like to have multi-purpose ships (except for my mining Type 9 and um, my dedicated explorer Anaconda). And I know I wouldn't last 2 minutes against an experienced ganker in Open. And I just can't stand that behaviour anyway.
 
Forcing brand new players to solo to avoid being ganked first thing is good but no substitute to restoring the starter zone (Dromi, Matet, et-al). Please, this is needed. There are dozens of guides and documentation - including the game's own training and Pilots Federation license onboarding - that reference the starter zone. There are plenty of surface stations where to send on-foot new players, if that's needed.

I meant to reply to this before but forgot, sorry. There are no Odyssey surface settlements in the Pilot's Federation Administration district. There are only two surface ports (Horizons) - one in Dromi the other in Otegine. The nearest Odyssey surface settlements are in Hollatja which of course is outside the permit-locked area (and why it has 19 FCs still sitting there) so will be of no use if landing there counts as "docking" as far as losing the permit works.

Why they didn't add some Odyssey surface settlements in the noob-zone and start Odyssey players there beggars belief. To me it is just one more sign that perhaps the FPS people sorry, "on-foot content developers" made no real consideration of how to meld their product into Elite Dangerous (just like a basic gun which costs more than a spaceship as another example).
 
I find it curious and strange that it may well be that gankers are actually affecting the bottom line for the profitability of the game, yet fdev still does nothing about it. Gankers don't care if the game closes down and ceases to exist.
It may well be that...its not.
 
I find it curious and strange that it may well be that gankers are actually affecting the bottom line for the profitability of the game, yet fdev still does nothing about it. Gankers don't care if the game closes down and ceases to exist.
Gankers have been some of the loudest voices yelling at FDev to fix the chamberlain's situation from what I've seen.
As well as some of the loudest voices yelling that C&P hurts new players way way way more than it hurts them.
I've tried to help out new players a few times and biggest most jarring disheartening incident for them in the newbie system isn't getting ganked, something that literally costs them a big fat zero credits and can be avoided again by switching to solo until they move out of the system, but accidentally aggroing a base guard and getting sent to the Armoured Saint with no idea how to find their way back.

Personally I think the best thing that fdev could do is finish the job they started on Odyssey's launch when they got rid of the idea of losing combat bonds on death, and apply that to all the other stuff people moan about like exobio and exploration data so the only thing you lose is your rebuy and whatever cargo you're carrying (even that I'd be tempted to allow insurance to cover purchased commodities) - PvPers square all that stuff away before they go out to fight already, so it'd only be fair.

Another worthwhile addition would be a mode-switch button onto the rebuy screen in the event of death at the hands of another player. Got ganked? Respawn directly into solo if you want without having to do the loading screen into open then quit to menu and so on and so forth.
 
I've tried to help out new players a few times and biggest most jarring disheartening incident for them in the newbie system isn't getting ganked, , but accidentally aggroing a base guard and getting sent to the Armoured Saint with no idea how to find their way back.
As a recent newbie myself, that ^ just happened to me--> https://forums.frontier.co.uk/threa...-to-the-pilot-party-here.625293/post-10377549 ...and while i wasn't exactly "stuck" , i def. was a bit confused at first....and gamer worried lol :oops:
 
As a recent newbie myself, that ^ just happened to me--> https://forums.frontier.co.uk/threa...-to-the-pilot-party-here.625293/post-10377549 ...and while i wasn't exactly "stuck" , i def. was a bit confused at first....and gamer worried lol :oops:
I've been scouting out the systems around the prison ship to see if I can find one that's good for new players so I can just tell them to go there instead (with the bonus that if it happens again they won't have to fly far to get back) but most of the nearby systems are run by a player-supported faction. The nearest large station is only 14ly away but thanks to the way the stars are lined up that's 8 jumps in a stock sidewinder.

And that's assuming you don't get deported at one of the federal settlements which will launch you off way past Lave.
 
PLEASE Fdev fix the issue affecting the thrustmaster hotas x variants you introduced over a month ago! I want to play your game but you broke it again. This is really beyond the pale!
 
I've tried to help out new players a few times and biggest most jarring disheartening incident for them in the newbie system isn't getting ganked, something that literally costs them a big fat zero credits and can be avoided again by switching to solo until they move out of the system, but accidentally aggroing a base guard and getting sent to the Armoured Saint with no idea how to find their way back.
This is absolutely one of the biggest problems with Odyssey.

C&P in Horizons is also a horrible anti-player mess but that's mitigated by it being moderately difficult to accidentally commit a bounty-level act, and moderately easy to escape with your life from the instance.
Odyssey expects and encourages players to break the (local) laws, so the 3.0 Beyond "forum community" attitude of "well, obviously anyone who commits an in-game crime is real-life scum and deserves to be punished until they quit the game" is about the worst possible fit.

(I don't think it's coincidence that C&P is the system designed with the greatest amount of player suggestions and input and also the worst system in the game)

The nearest large station is only 14ly away but thanks to the way the stars are lined up that's 8 jumps in a stock sidewinder.
Apex then transfer? Or is Apex also not available at the prison ship, it's been so long since I've done stuff around inhabited space...
 
(I don't think it's coincidence that C&P is the system designed with the greatest amount of player suggestions and input and also the worst system in the game)
Honestly the crime and punishment update could have been great if they implemented about half of it. The worst parts of it are things that were put in to handle situations that were rendered moot by other, much better parts.
 
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