Elite: Harmless - Karma System aka "be the Tamagotchi" - FRESH SALT, MINED RIGHT HERE

Finally decided to start on this thread and got about 15 words in when...wait for it...came across the phrase "solo coward mode." Perhaps if I kept reading I would've gained context but I guess I should have listened to my instinct and not clicked at all.

It started out as per usual. It got better later. Its pretty civil now.
 
One of the Frontier Devs is on record as stating that Frontier are well aware that the majority of players don't get involved in PvP.

.... so which minority are the forums biased towards?

Dude you are one of the problems here, in what way do you think any of us should give you a serious response?
You are trolling these threads and its not just me accusing you.

You are hiding behind the mod status and taking a dump on any thread that contradicts with your agenda.
 
Dude you are one of the problems here, in what way do you think any of us should give you a serious response?
You are trolling these threads and its not just me accusing you.

You are hiding behind the mod status and taking a dump on any thread that contradicts with your agenda.

Why would it be any different for Mr. Maynard to disagree with you, than if I did? The Mods here don;t moderate the threads they participate in. You are only reacting to the impression that as a Moderator, Mr. Maynard's opinion would have some extra weight to it. I can assure you. His opinion's face there share of challenges here. Feel free to disagree with him, but don;t bash him for volunteering to help herd us kittens with words.
 
Nothing else is in the Galaxy. Humans as a species is a few hundred if not thousands of years away from just "stumbling" across something naturally in Elite Dangerous. Statistically speaking we would actually be living in space before we find anything in ED. We will have to be given clues or we wont find anything. There are no mechanisms for discovery. Hence the reason why everything is centered around inhabited systems.

- - - Updated - - -



When everyone heard multiplayer there was a big groan. Then after a bit when ideas of wings were being introduced and being able to hunt NPCs with your friends, it became a popular idea. More to the point PVP was not this games primary focus. Nobody thought it would be in the game nor was it needed. However it launched that way and they are just now possibly, maybe, hopefully, going to turn this game into a Science Fiction Space flight game. The Grand Theft Spaceship no consequences murder sim game they created is wearing thin. Especially if you enjoy Multiplayer or Open or Science fiction for that mater.


These people drove over 40k players into a Private player group and the game is desolate in open in comparison to what it once was.

Wait, are you saying a group of 6-12 people sent FORTY THOUSAND players running to hide in a closet?

Lol greatest gaming achievement in history of gaming
 

Jenner

I wish I was English like my hero Tj.
Dude you are one of the problems here, in what way do you think any of us should give you a serious response?
You are trolling these threads and its not just me accusing you.

You are hiding behind the mod status and taking a dump on any thread that contradicts with your agenda.

Mods can and do participate on the forums. This has been the case for a very long time.

If you have a problem with a mod or moderation on the forum please see the forum rules for info on how to get your concerns addressed. Otherwise please do not harass *any* poster on the forum. As we always say: Address the topic, not the people involved.
 
Last edited:
Mods can and do participate on the forums. This has been the case for a very long time.

If you have a problem with a mod or moderation on the forum please see the forum rules for info on how to get your concerns addressed. Otherwise please do not harass *any* poster on the forum. As we always say: Address the topic, not the people involved.

Thank you :D

The Mod has spoken.
 
Last edited:
Hello Commander Brian of Ardagh!

Yes, as I've said in other posts, the basic concept of a karma system is to follow trends and identify behaviours and intent. If you had this then there's lots of ways of using it to deliver information as well as more direct consequences.

So it might be possible to have colour or image of a signature to quickly show information about a player's status, assuming we could ensure legibility (the sensor space is already reasonably loaded as far as information delivery).

I've long suggested color-changing the radar icon of "Offensive" commanders as part of a more fleshed out system of cosmic justice. or even changing their icon entirely - show them as ( )'s instead of [ ]'s - anything that distinguishes a commander with a socially abhorrent record - those committing murder, or those reported but not yet flogged for their misdeeds, so that others might recognize their malignant natures at a glance and decide then to stick around or find other places to go.
 
in all the talk of crime and punishment it would be great to get a proper piracy career going with all the advantages and disadvantages you would expect. But it also occurs to me that a smuggling career would be awesome. Using the karma system you could measure the successful (and unsuccessful) smuggling runs someone does and you get a special rating on a "dodgy" scale. You would have to stay clean not wanted and you would be allowed to dock everywhere but as you become more dodgy you would start to gain respect from pirates (might leave you alone? maybe not ?) but you could dock in anarchy systems and get some great and lucrative smuggling missions. This would be a way to play han solo and skirt the edges of the law without having to break it. So much potential in the pirate/smuggling area....
 
Dude you are one of the problems here, in what way do you think any of us should give you a serious response?
You are trolling these threads and its not just me accusing you.

You are hiding behind the mod status and taking a dump on any thread that contradicts with your agenda.

I am not a mod and you have nothing that you have said that I agree with. I also stroll through the reddit forums and there are about 30 to 40 of the same people complaining about the same thing. You are the minority as stated by FDEV many times over the last 2 years.

Just because its accepted behavior to overly aggressive on PVP based subreddits that are not directly associated with FDEV, doesnt do anything to prove your point. It only drives the point home that you are grasping at straws and the vast majority of the player base do not agree with your views.
 
Why would it be any different for Mr. Maynard to disagree with you, than if I did? The Mods here don;t moderate the threads they participate in. You are only reacting to the impression that as a Moderator, Mr. Maynard's opinion would have some extra weight to it. I can assure you. His opinion's face there share of challenges here. Feel free to disagree with him, but don;t bash him for volunteering to help herd us kittens with words.

+1

Wait, are you saying a group of 6-12 people sent FORTY THOUSAND players running to hide in a closet?

Lol greatest gaming achievement in history of gaming

[haha] Pretty much.

I've long suggested color-changing the radar icon of "Offensive" commanders as part of a more fleshed out system of cosmic justice. or even changing their icon entirely - show them as ( )'s instead of [ ]'s - anything that distinguishes a commander with a socially abhorrent record - those committing murder, or those reported but not yet flogged for their misdeeds, so that others might recognize their malignant natures at a glance and decide then to stick around or find other places to go.

Or you could just assume that any player you don't know is already "marked for their malignant natures" and act accordingly. All changing their icon does is convince people to act as they should around other players to begin with, with suspicion and caution! Why not just do that to begin with instead of needing to be hand held into it?

in all the talk of crime and punishment it would be great to get a proper piracy career going with all the advantages and disadvantages you would expect. But it also occurs to me that a smuggling career would be awesome. Using the karma system you could measure the successful (and unsuccessful) smuggling runs someone does and you get a special rating on a "dodgy" scale. You would have to stay clean not wanted and you would be allowed to dock everywhere but as you become more dodgy you would start to gain respect from pirates (might leave you alone? maybe not ?) but you could dock in anarchy systems and get some great and lucrative smuggling missions. This would be a way to play han solo and skirt the edges of the law without having to break it. So much potential in the pirate/smuggling area....

I'd really like to see this happen too. It might be the only realistic change that could come of this. I do have a problem with the cops knowing every crime you ever did even though no one saw you do it. How does successfully smuggling (no one caught me) decrease my system rating? Did the guys I delivered to tell on themselves again?
Pirate: "I'd like to report a crime"
Cop: "Oh, what happened?"
Pirate: "We broke the law and just wanted to say sorrrwwwwyyy. He made us hire him to do it."
 
+1
I'd really like to see this happen too. It might be the only realistic change that could come of this. I do have a problem with the cops knowing every crime you ever did even though no one saw you do it. How does successfully smuggling (no one caught me) decrease my system rating? Did the guys I delivered to tell on themselves again?
Pirate: "I'd like to report a crime"
Cop: "Oh, what happened?"
Pirate: "We broke the law and just wanted to say sorrrwwwwyyy. He made us hire him to do it."

In order to be a successful smuggler you must be clean i.e. not wanted. So when you successfully smuggle your rep will advance and when you fail, or get wanted in some other way your rep diminishes. My idea is that if I want to hire a smuggler i don't want to hire anyone who's wanted anywhere as I want my illegal goods to make it to their destination. i will pay good money to a dodgy repped smuggler who has avoided the authority and seems clean. So, of couerse if you become wanted you can clear the fine or bounty etc but you won't get the juicy well paying missions until you do (like a temporary cold shoulder). but overall your smuggler's rep will build up over time as long as you have more successes than failures. So even a highly successful smuggler won't get good missions while he is "wanted", he needs to clear his name first. So when a smuggler comes into a high security system, even if he's allied, if he has a sufficiently dodgy rep the system authority might give him a cold welcome" we don't want any trouble here" (but because you are allied you still keep your perks because all the legal work you do for us is needed - we turn a blind eye unofficially). This way you can get the atmosphere of a guy you is in the legal grey area.
 
Nope, I'm brand new. But I gotta tell ya, people with your attitude are the people I'd love to hunt down and blow out of space.

Enjoy it while you can my friend. If Zambrick has his way that will become nigh impossible. We'll look back at this period as the good 'ol days before Open became a glorified PG.
 
In order to be a successful smuggler you must be clean i.e. not wanted. So when you successfully smuggle your rep will advance and when you fail, or get wanted in some other way your rep diminishes. My idea is that if I want to hire a smuggler i don't want to hire anyone who's wanted anywhere as I want my illegal goods to make it to their destination. i will pay good money to a dodgy repped smuggler who has avoided the authority and seems clean. So, of couerse if you become wanted you can clear the fine or bounty etc but you won't get the juicy well paying missions until you do (like a temporary cold shoulder). but overall your smuggler's rep will build up over time as long as you have more successes than failures. So even a highly successful smuggler won't get good missions while he is "wanted", he needs to clear his name first. So when a smuggler comes into a high security system, even if he's allied, if he has a sufficiently dodgy rep the system authority might give him a cold welcome" we don't want any trouble here" (but because you are allied you still keep your perks because all the legal work you do for us is needed - we turn a blind eye unofficially). This way you can get the atmosphere of a guy you is in the legal grey area.

Oh, I like your idea. I was just commenting on the current system where your system influence with the controlling minor faction goes down when you successfully smuggle. I don't understand it! I love to earn some pirate rep though. That would be fun. I does raise the question of being able to have a second character though.
 
Enjoy it while you can my friend. If Zambrick has his way that will become nigh impossible. We'll look back at this period as the good 'ol days before Open became a glorified PG.

Ahhh just because you lack imagination Jason doesnt mean you need to throw me under the bus. PVP without structure is not PVP. Its chaos its crap its worthless. Eve and almost any other game of the MMO genre outdoes PVP in every aspect.

You want the free for all kill anyone for any reason any time. That way you can hide behind RP. Hiding behind any RP for that matter. I have gotten interdicted and messaged by a moron my while in my type 6 exclaiming that that docking computers were AI and evil. He then blew me up. I had no docking computer. I then proceeded to get in my FDL. I hunted him down followed him to the dock he was running out of. I then proceeded to interdict him mercilessly for the next hour until he finally couldnt take getting killed any longer and combat logged. Hopefully wiser, but I doubt it. Its hard to teach anyone of limited intelligence.

If I had my way Pirates would have missions, special weapon types, special modifications, and a steady revenue stream. O and most importantly, being held to the same standard everyone else has followed since launch day. Just because consequences were not metered out by the game engine directly did not mean that there werent any. Their werent any for the griefer kiddies to be sure. However the consequence everyone else is paying are massive amounts of in game credits from wanton destruction. They also have to play in an Open mode that by comparison to the first year is practically empty. Those people still play, but they are in Mobius.

If I had my way Private groups wouldnt need to exist and Open would be alive again.

You dont want war, realism strategy or game improvement. You want to bully people and then bully them more if they call you out on it.

So until you can provide a valid reason why you being the special snowflake that you are should not have to live with the consequences of your game style, then shut it. Until you can provide a reason why one side has paid the price for your game style but you need not contribute anything of use to the game, then you can shut it.

You are blowing everything out of proportion to attempt to support your own narrative which is based upon untruths and childish actions. I cant believe I have to explain things to an adult as I would a child. You all need to grow up, wake up and smell what you are shoveling.
 
Last edited:
Ahhh just because you lack imagination Jason doesnt mean you need to throw me under the bus. PVP without structure is not PVP. Its chaos its crap its worthless. Eve and almost any other game of the MMO genre outdoes PVP in every aspect.

You want the free for all kill anyone for any reason any time. That way you can hide behind RP. Hiding behind any RP for that matter. I have gotten interdicted and messaged by a moron my while in my type 6 exclaiming that that docking computers were AI and evil. He then blew me up. I had no docking computer. I then proceeded to get in my FDL. I hunted him down followed him to the dock he was running out of. I then proceeded to interdict him mercilessly for the next hour until he finally couldnt take getting killed any longer and combat logged. Hopefully wiser, but I doubt it. Its hard to teach anyone of limited intelligence.

If I had my way Pirates would have missions, special weapon types, special modifications, and a steady revenue stream. O and most importantly, being held to the same standard everyone else has followed since launch day. Just because consequences were not metered out by the game engine directly did not mean that there werent any. Their werent any for the griefer kiddies to be sure. However the consequence everyone else is paying are massive amounts of in game credits from wanton destruction. They also have to play in an Open mode that by comparison to the first year is practically empty. Those people still play, but they are in Mobius.

If I had my way Private groups wouldnt need to exist and Open would be alive again.

You dont want war, realism strategy or game improvement. You want to bully people and then bully them more if they call you out on it.

So until you can provide a valid reason why you being the special snowflake that you are should not have to live with the consequences of your game style, then shut it. Until you can provide a reason why one side has paid the price for your game style but you need not contribute anything of use to the game, then you can shut it.

You are blowing everything out of proportion to attempt to support your own narrative which is based upon untruths and childish actions. I cant believe I have to explain things to an adult as I would a child. You all need to grow up, wake up and smell what you are shoveling.

Someone blew you up once then you stalked them for hours? Who's the "griefer" now, boyo? Sounds like you've got problems.
 
Someone blew you up once then you stalked them for hours? Who's the "griefer" now, boyo? Sounds like you've got problems.

Until you have 300 million credits in rebuy costs and complete start overs, then you have nothing to add. Spend 200 hours in the game to have it destroyed for nothing and then start over. Your lack of knowledge makes your statements look all the more moronic.

If you thought what I did was griefing, then you havent played this game. I did exactly what Jasons bunch wanted me to do. Defend a CG. The child could not take it so he quit. Thats the game designers fault and not mine. When I decided to ruin that kiddies day I had only had to restart from 50 hours to back to 0 four times by that point. Those chumps had cost me around 120 million credits by that point. When I started the game there was no such things as missions like they are now. At launch by the time you had 40 to 50 hours in the game you might have been finishing up the eagle and maybe onto the Cobra. Another 100 hours and you were in you Vulture. You cant help but trip and fall over the same amount of money that it used to take 3 months.

So until you have enough knowledge and background on this debate please refrain from sticking you 0 cents worth in the conversation. Kiddies and forum trolls such as yourself are the problem. You have nothing to add and zero investment in the games well being.
 
Ahhh just because you lack imagination Jason doesnt mean you need to throw me under the bus. PVP without structure is not PVP. Its chaos its crap its worthless. Eve and almost any other game of the MMO genre outdoes PVP in every aspect.

You want the free for all kill anyone for any reason any time. That way you can hide behind RP. Hiding behind any RP for that matter. I have gotten interdicted and messaged by a moron my while in my type 6 exclaiming that that docking computers were AI and evil. He then blew me up. I had no docking computer. I then proceeded to get in my FDL. I hunted him down followed him to the dock he was running out of. I then proceeded to interdict him mercilessly for the next hour until he finally couldnt take getting killed any longer and combat logged. Hopefully wiser, but I doubt it. Its hard to teach anyone of limited intelligence.

If I had my way Pirates would have missions, special weapon types, special modifications, and a steady revenue stream. O and most importantly, being held to the same standard everyone else has followed since launch day. Just because consequences were not metered out by the game engine directly did not mean that there werent any. Their werent any for the griefer kiddies to be sure. However the consequence everyone else is paying are massive amounts of in game credits from wanton destruction. They also have to play in an Open mode that by comparison to the first year is practically empty. Those people still play, but they are in Mobius.

If I had my way Private groups wouldnt need to exist and Open would be alive again.

You dont want war, realism strategy or game improvement. You want to bully people and then bully them more if they call you out on it.

So until you can provide a valid reason why you being the special snowflake that you are should not have to live with the consequences of your game style, then shut it. Until you can provide a reason why one side has paid the price for your game style but you need not contribute anything of use to the game, then you can shut it.

You are blowing everything out of proportion to attempt to support your own narrative which is based upon untruths and childish actions. I cant believe I have to explain things to an adult as I would a child. You all need to grow up, wake up and smell what you are shoveling.

You throw yourself under the bus every time you write your negative, ill informed opinions about the current state of PvP. You don't need my help. I find some common ground with you when you speak of expanding the role(s) of PvP play in the game, but you also spend too much time denigrating both it as a concept as well as the people who are currently engaged in it for me to believe you. All I see when I read your many posts is a guy who is sickened by it and wants to run off the people whgo engage in it. I also don't believe your story about teaching that guy a lesson, but on the off chance it IS true it actually would be griefing, so, against the rules you know, right?
 
Last edited:
You throw yourself under the bus every time you write your negative, ill informed opinions about the current state of PvP. You don't need my help. I find some common ground with you when you speak of expanding the role(s) of PvP play in the game, but you also spend too much time denigrating both it as a concept as well as the people who are currently engaged in it for me to believe you. All I see when I read your many posts is a guy who is sickened by it and wants to run off the people whgo engage in it. I also don't believe your story about teaching that guy a lesson, but on the off chance it IS true it actually would be griefing, so, against the rules you know, right?

Against what rules? You dont want them, why should I. I had every right. I wasnt hiding behind RP. I was defending traders in a CG. Just because I killed one toad over and over again doesnt make me bad. According to your bunch it makes me righteous and correct. But does that only apply to you and yours. The rest of the snowflakes probably feel the same way you do.

You dont want rules so why bother trying to call me a griefer?

What PVP? You mean arranged duels and player events. Events and duels that have no in game reason to exist? The little fights that have no impact on any aspect of the game universe?

Nothing in Open is PVP. There is player conflict in Open, but it doesnt mean that its player versus player. Versus means you have an opponent. When you dont have an opponent its not a contest. So its worthless. In Open the point is not to get better, its to mine as much salt as you can. You say otherwise then I say you are a liar. Sure you can get better at dueling, but what does that matter when you are blowing up ship well under your weight class.

Your little self created leagues and attempts at min maxing a very limited rule set doesnt make you any better than the average trader or explorer going about their business. Dont know if you are griefer, I dont care if you are. But you are not special and I dont have to treat you like you are. You whine and complain when anyone says you have to play by rules. It doesnt matter that everyone else has to.

So feel free to create another strawman argument and blow everything out of proportion. Doesnt mean a thing.
 
Enjoy it while you can my friend. If Zambrick has his way that will become nigh impossible. We'll look back at this period as the good 'ol days before Open became a glorified PG.

For the second time, I ask you (and Sandro) to have more vision.

A Karma plus C&P(&R) system, if well designed (a big "if" I know) will bring more PvP to the game, but less griefing. Importantly, it will be in a plausible and believable context. FDev have the opportunity here to provide a believable environment (sadly lacking now) where players want to roleplay as an Outlaw, with real consequences that any reasonable gamer/roleplayer requires in a game of this kind. More outlaw players means more PvP (wanted commanders). While griefers and outlaws have to think twice about killing clean commanders due to the consequences. A win-win. I won't repeat all of the other reasoning behind this statement because you only have to look back at many posts on this and similar threads.

You say "We'll look back at this period as the good 'ol days before Open became a glorified PG."

I say, we'll look back at this period as the farcical ol' days when Open was a griefer's paradise, avoided by any discerning player who knows what a believable Universe should look like.
 
Back
Top Bottom