Elite really needs Exploratory Player Outposts

Hello everybody, its been a while since I've posted anything.
I've been watching the update process from afar, and one thing that somehow i feel its missing from elite is the ability for players to have some form of outposts.

I bet this idea has been thrown around a lot, and yet here is another take of that.

Event if limited player outpost with small prefab building, ( exploratory settlement with basic systems) would give players an amazing sense of belonging.

Imagine Packing Cargo slot with a new module " Packed Base Module". You place that module and, a predefined , exploratory base spawns with all the basic items to survive and call it a home.

Maybe even you can add a set of modules to make it more self sufficient.
  • Power Core
    • Could use Solar or some other technology to keep it going
  • Regolith Refiner/miner
    • This could slowly be filled with dust and proceed a % of the materials present in the planet composition.
      • To later be used either to (sell, upgrade, repair)
  • Lab Analysis
    • Analyze Dirt recovered by the refiner to discover some (science and gather points towards something)
  • Storage Module
    • Store refined regolith to be either sold or use locally for repairs
On Planet Types
  • Icy planetscould:
    • Provide microorganism
    • Water
    • Minerals
    • scientific data
  • Rocky Planets(Depending on planet composition)
    • a % of the materials found in the composition o
    • scientific data
  • etc etc with all the other planets types

Well this are my 2 cents, I've been a faithful Elite supporter since Beta Days, and i always express ideas of what might be cool to have, some have impressively come to fruition, others are in waiting :)

Also Placement could go the way of using legs to avoid the nightmare of terrain clipping.
Using Leg pilons to adapt to terrain height and place the modular building at a safe distance from clipping, leaving only a procedural staircase to the ground.

1647379425649.png


o7

Here are some of the ideas I've dropped along the years
https://imgur.com/gallery/6hJbY
 
Last edited:
Hello everybody, its been a while since I've posted anything.
I've been watching the update process from afar, and one thing that somehow i feel its missing from elite is the ability for players to have some form of outposts.

I bet this idea has been thrown around a lot, and yet here is another take of that.

Event if limited player outpost with small prefab building, ( exploratory settlement with basic systems) would give players an amazing sense of belonging.

Imagine Packing Cargo slot with a new module " Packed Base Module". You place that module and, a predefined , exploratory base spawns with all the basic items to survive and call it a home.

Maybe even you can add a set of modules to make it more self sufficient.
  • Power Core
    • Could use Solar or some other technology to keep it going
  • Regolith Refiner/miner
    • This could slowly be filled with dust and proceed a % of the materials present in the planet composition.
      • To later be used either to (sell, upgrade, repair)
  • Lab Analysis
    • Analyze Dirt recovered by the refiner to discover some (science and gather points towards something)
  • Storage Module
    • Store refined regolith to be either sold or use locally for repairs
On Planet Types
  • Icy planetscould:
    • Provide microorganism
    • Water
    • Minerals
    • scientific data
  • Rocky Planets(Depending on planet composition)
    • a % of the materials found in the composition o
    • scientific data
  • etc etc with all the other planets types

Well this are my 2 cents, I've been a faithful Elite supporter since Beta Days, and i always express ideas of what might be cool to have, some have impressively come to fruition, others are in waiting :)

Also Placement could go the way of using legs to avoid the nightmare of terrain clipping.
Using Leg pilons to adapt to terrain height and place the modular building at a safe distance from clipping, leaving only a procedural staircase to the ground.

View attachment 296492

o7

Here are some of the ideas I've dropped along the years
https://imgur.com/gallery/6hJbY
I often fantasize such a thing while exploring: having parts of a settlement as a cargo and the possibility to assemble them anywhere we wanted. Of course it should be difficult, many trips needed to get it done. The building blocks already exit, they just need to "pack" a settlement room. Having a "home" on some distant planet that we could choose would be so amazing... And starting from that we can imagine pretty much anything: building a larger settlement, adding settlement to get a city...
 
I often fantasize such a thing while exploring: having parts of a settlement as a cargo and the possibility to assemble them anywhere we wanted. Of course it should be difficult, many trips needed to get it done. The building blocks already exit, they just need to "pack" a settlement room. Having a "home" on some distant planet that we could choose would be so amazing... And starting from that we can imagine pretty much anything: building a larger settlement, adding settlement to get a city...
Yeah, considering its and advance outpost, the size could be packed in on large Storage, that's tons and tons of cargo. And you could refine the materials to reinforce the basic structure with the local materials
 
i guess there is not many of us interested in this T_T so sad T_T
I am and I genuinely think you have some neat ideas for the game, but it's just a tad depressing when you know the chances of this stuff making it into game aren't that high.
 
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