Rafe Zetter
Banned
Amazing analysis OP.... just totally missing one teensy tiny point.
Our ships were performing just fine before engineers, and still perform just fine without engineers, at least for PvE.
Engineers, like many things in games, provide a reward for effort put in. The effort is rewarded with a permanent boost to one of your ships. I see no problem here, and the new system, while i liked the old gambling system, has done a lot to address some of the issues with the old system.
FD obviously expect a certain amount of overall effort from engineers to achieve various goals. If they wanted to make it quicker and easier, they would. Since they don't, they have set out their stall and said "this is how much effort we want you to put in". You might not like it, fair enough. You might prefer a different way of getting the rewards, but presumably if it were to change, it would still require effort.
In short, FD aren't likely to make it too easy to get what you want.
Sorry but I have to both agree and disagree... confused?
Yes our ships performed fine without engineers for PvE, and yes they still do... BUT the moment you introduce upgrades to a ships combat ability, the status quo is broken, because human nature is such that "faster is better" - especially where combat is concerned, even against NPC's.
The way FDev and those who say "engineers isn't necessary" talk, you'd be forgiven for thinking they had never played a game where there was more than one weapon type or boosts to performance, either temporary via potions or permanent via upgrades.
Games have been using "stat boost" mechanics for a very long time - and no-one with half a brain would willingly ignore those if they are reasonably simple to obtain, and some players will go to extraordinary efforts for even a 1% boost - even in SOLO games.
The "stat boost" mechanic, however it's implemented has been the backbone of almost every game I can think of (and that's thousands) for over 30 years and yet you still claim "engineers isn't necessary".
Question - if it wasn't necessary, why did FDev spend quite a lot of time and no small amount of money developing it, and even more money to fix it?
In multiplayer games "stat boosts" of any kind become a necessity NOT A CHOICE, because even if YOU aren't that bothered about that 1% boost, you can bet your donkey that anyone you group up with DOES.
If it wasn't for the fact that the wing system in ED was so utterly broken - we would already have seen situations where a player wanted to join a random wing group, got "inspected" by the other members and booted out because he wasn't using engineered modules - or just as bad - the wrong modules, according to their "rules".
and this human behaviour has been seen on almost every multiplayer type game where you'll meet and be teamed with random players for more than 15 years.
and yet you still say "engineers isn't necessary"......
What you and them and FDev don't understand, even now, is THE PLAYERS MAKE THEM NECESSARY, because 90% of players are epeen stroking idiots who consider "stock gear" inferior.
The only way to make a "stat boost" mechanic unecessary is by not having one AT ALL; introduce even a 0.5% boost mechanic and the players will make having it a necessity, because that's what you humans do. The "sharp stick vs sharpER stick" mentality has been around since "upright apes" started using tools, but it seems FDev and others are only just learning about it now.... so sad.
Always have, always will; ad infinitum - ignore that rule and be forever chained to trying to balance it, just as FDev are now finding to thier cost.
Now that ED is going to get more "wings" related content, I'm saying right here right now (again**), that wing groups WILL KICK random players who don't have G5 engineered modules, and will even kick some who do, but the WRONG ONES; thus locking content for those players behind the G5 grind wall.
You mark my words - it's as guarenteed as the sun rising in the east.
** because I said this would happen when engineers idea was first mentioned.