External View [A definitive discussion]

An External View yes or no, Multiple choice

  • Yes: an External View for Combat

    Votes: 28 8.8%
  • No: This will break immersion fo me

    Votes: 117 36.6%
  • Yes: I want to know from where I am being attacked from

    Votes: 16 5.0%
  • No: the Scanner is all you need.

    Votes: 103 32.2%
  • Yes: a Simple external ship viewer None Combat

    Votes: 161 50.3%
  • No: Keep everything within the ship

    Votes: 105 32.8%

  • Total voters
    320
Status
Thread Closed: Not open for further replies.
Perhaps the real reason a camera view of some kind hasn't appeared is because for some reason, FD are finding it incredibly difficult to implement?

Didn't screenshots (of all things) have to be nerfed because of networking problems? God knows what a drone camera would break.
 
Do not be afraid. It would be only as an option. If you do not want it, do not use.

Option is also not so good idea. Maybe small drones, so you can control them from your ship. That's ok and more realistic for me. External cam will ruin the realism of this wonderful game
 
Option is also not so good idea. Maybe small drones, so you can control them from your ship. That's ok and more realistic for me. External cam will ruin the realism of this wonderful game

Quit simple, do not use it if it breaks immersion.
That i have an rather lousy docking computer, no lift off computer and that there is no traffic light systhem for the station entrance does break my immersion much more (really, its thousand years in the future and they forgot the simple idea of red/green light? )
Noticed that the blast shields face the wrong way everywhere? While landing you coubnter trust to break (while blast shields are behind you) and when you start you face them AND they fold them down while that little controll tower thing behind you gets your full exhaust.
Now that is immersion breaking!
 
Noticed that the blast shields face the wrong way everywhere?

Ahah yeah i always wondered what was the use of those blast shield in the first place. With the low takeoff thruster they would not be needed even in the right position.

An option can only break immersion if it can be used versus someone else and you feel you need it yourself, there's already tons of ways to make sure it can't be used vs someone else so just start integrating the easiest ones and go from there.
 
Quit simple, do not use it if it breaks immersion.
That i have an rather lousy docking computer, no lift off computer and that there is no traffic light systhem for the station entrance does break my immersion much more (really, its thousand years in the future and they forgot the simple idea of red/green light? )
Noticed that the blast shields face the wrong way everywhere? While landing you coubnter trust to break (while blast shields are behind you) and when you start you face them AND they fold them down while that little controll tower thing behind you gets your full exhaust.
Now that is immersion breaking!

That's not an ea game like press a to win. And its not arcade. There are traffic lights on station entrance.
 
It is not that people ask for external view because they have difficulties to play it...

It is more that people miss the option to have a look at their shiny cool spaceship in, well, space! Nothing more to it. A nice fly by view, maybe a simple rotational camera and we are done.

If people pee their pants in fear of the dreadful external view, limit it to solo mode.

I believe that a non-combat external view, you know, just to make those you-tube videos more interesting. Even if the external view is limited to an uncontrolled flyby.
I really do want to see my shiny new cobra mkIII as it slides through the asteroid belt, sun glistening from the glass surfaces, barrel rolling, swooping and diving.
Or maybe even an external view whilst docked, that isn't limited to hard-points and utility-points.......

- - - - - Additional Content Posted / Auto Merge - - - - -

Just my twopenneth for this discussion.

In Flight Simulator we have "Tower View". I just wonder if its possible to have a "Station View" so we can see our beautiful ship approaching and docking (so an inside station view as well).

Seeing the superbly rendered ships in the stations is an awesome sight. Wouldn't it be nice if you could see your own, perhaps via a recorded view of your docking and landing, after you have landed? ......
Just my thoughts.
I would have thought that the docking computer, yes I get bored docking myself, would be allowed to provide some sort of patch into the station security systems that show a real external view of our glorious killing/mining/transport/smuggling/hunting/espionage machines.
 
That's not an ea game like press a to win. And its not arcade. There are traffic lights on station entrance.

I want an space simulation, not an game to "win"
And the traffic lights at the dock ports so far seem to use some secret code, no matter what they do, I get massive type 9 sticking in my face, way in or out (in at least the docking computer gets the secret message if it is free.)
Aside from npc ships that bump me from behind while another npc ship idles at the entrance so i can not leave *(obvious someone forgot to add an "sense player ship" routine to the script controlling the npc ships)

Immersive is if things follow a certain basic logic, and that is that people who manage to populate an big chunk of the milkyway and figured out how to fold space did not magically forget how to build very basic autopilots. (and prevent explosive mayhem in the incestines of there spacestations)

People whine about 3rd person view but gloss over the many many things that are obvious "not there" to make it "challenging", like laqcking rear view hud/mirror what ever.

Scanners do not really work well inside an station, they are good to see things in an big scale, but even with lowest setting its to packed up in an station (aside from you do not see if an ship is inside or outside of it.)

All immersion breaking things, but people go gaga over 3rd person.
 
Original Elite had a 3rd person view
No it didn't...

I like the idea of a tower recorded view though of your ship docking, that can be played back after you land. Perhaps even station camera views from inside that can be relayed to you. But out in space, no, 3rd person view has no real requirement other than beauty shots.
 
Last edited:
How you would know what constitutes a realistic or an arcade flight model in this games fictional future?
Try Kerbal Space program for a taste of realistic space flight mechanics and if you want it a bit more SciFi 'futuristic' try I-War or I-war 2: Edge of Chaos.
Or visit a school and take a 7th grade physics class - force, counterforce, acceleration basics etc.

And again: if this is supposed to represemt the 33rd century does anybody really believe the first person pilot will have to fly an 'Anaconda' without as much as a rear mirror? I guess a landing camera or some 4-5 of that would be legally required to fly it safe... as a Eurofighter Typhoon or Apache Helicopter pilot TODAY has a more sophisticated Helmet Integrated display that gives him better situational awareness and targtting capabilities, how stupid and limiting is what we are supposed to believe has happened in the coming 1300 years? Mankind degenerated and forgot what a camera or a rear mirror is? Yet it invented FTL travel?

Come on...

- - - - - Additional Content Posted / Auto Merge - - - - -

No it didn't...

I like the idea of a tower recorded view though of your ship docking, that can be played back after you land. Perhaps even station camera views from inside that can be relayed to you. But out in space, no, 3rd person view has no real requirement other than beauty shots.
Elite had front, left, right, rear views. Elite II - Frontier introduced extermal views, as the computers could handle it then.

Exactly, beauty shots (external camera, limited to 500m range from your ship, not synced with your view, no HUD or flight info)... people do not ask for 3rd person 'over your shoulder' views to play the game, that is the difference.
 
Last edited:
Did some exploring over the weekend and found a few things worth taking shots of. Alas, can't even take a cockpitless shot yet alone simple one with my ship in it (external view) :(

How there is not already at least a nose cam screenshot feature in this game bemuses me! (ie: a completely cockpitless screenshot)
 
Last edited:
It may well have been said before, but the only reason i would want an external mode, would be a camera mode to be able to take screen shots of my ship as a visual feast, (It would let us better see the work that has gone into some of the additional ship skins), this feature would not I believe affect the core game mechanics.
That is what people are asking for... Just an external camera to see their ship and the nice skins, stunning visuals on docking or a cool view with a sun or Planet in the background your ship floating in front.
 
1307

Make third person view not work when hardpoints are deployed, just like when activating FSD. Simple. Sure, you won't get to see your guns I suppose, but it's a mechanic that is easy to implement. Better yet, disable all controls when third person.
 
Make third person view not work when hardpoints are deployed, just like when activating FSD. Simple. Sure, you won't get to see your guns I suppose, but it's a mechanic that is easy to implement. Better yet, disable all controls when third person.

This suggestion has already been made multiple times by almost everybody that has argued for an external view, but the naysayers around here don't actually read the thread. Instead, they indulge themselves in patronisation, condescension and downright insults while audaciously asserting absolute authority over the further development of ED. And then they go and have the gall to ask what they got that neg. rep for...

And the suggestions section of this forum is filled to the brim with these guys. I can only hope that the Frontier devs are capable of taking suggestions for what they are and to draw their own conclusions, because with this kind of naysayers, ED will be dead in half a year.
That they argue against external views isn't even my actual gripe. It's how they do it.
 
That's not an ea game like press a to win. And its not arcade. There are traffic lights on station entrance.
It's waaaaay much more arcade than a simulation now. It is tweaked and honed to make it "accessible" and even basic laws of physics do not apply! Hollow argument!
 
No..no external view, just a few more internal views like the cargo bay one for immersion sake is all I want. If you want external views go play EVE...
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom