They're just dev tools at the moment. We are looking at ways to allow external views like camera drones.
Michael
This is great news.
Thank you Michael.
They're just dev tools at the moment. We are looking at ways to allow external views like camera drones.
Michael
They're just dev tools at the moment. We are looking at ways to allow external views like camera drones.
Michael
They're just dev tools at the moment. We are looking at ways to allow external views like camera drones.
Michael
But even if you want to go for an apocryphal level of technology, from a gameplay perspective, the ability to admire your ship from an external camera freely can be easily balanced with combat functionality - while your weapons are up you can't engage third person view. When they're down, you can launch a drone (the idea been that you can't toggle weapons on and off mid combat to provide you with an advantage - the drone is a plausible time delay mechanism) that allows you to view your ship in all its glory.
Third-person view outside of combat is a good goal, but harder than it seems. For example, by allowing drones when your weapons are retracted, you encourage players to group up and have one person act as an unarmed scout. I actually had a chance to chat with Sandro about this at LaveCon, and as I recall he was leaning towards a mechanism for recording video and playing it back some time later. Perhaps more importantly, he acknowledged how tricky all these problems were but said he'd be surprised if they didn't have something for the release.
They're just dev tools at the moment. We are looking at ways to allow external views like camera drones.
Michael
They're just dev tools at the moment. We are looking at ways to allow external views like camera drones.
Michael
I've never understood how people consider this (external view) as some sort of advantage (for scouting)? If we assume they have no HUD in external view, all this individual (scout) has in external view is a bunch of unnamed dots moving around in the distance?one person act as an unarmed scout
Third-person view outside of combat is a good goal, but harder than it seems. For example, by allowing drones when your weapons are retracted, you encourage players to group up and have one person act as an unarmed scout. I actually had a chance to chat with Sandro about this at LaveCon, and as I recall he was leaning towards a mechanism for recording video and playing it back some time later. Perhaps more importantly, he acknowledged how tricky all these problems were but said he'd be surprised if they didn't have something for the release.
I've never understood how people consider this (external view) as some sort of advantage (for scouting)? If we assume they have no HUD in external view, all this individual (scout) has in external view is a bunch of unnamed dots moving around in the distance?
Meanwhile any in the same position in a cockpit has a full HUD system giving them far more information?
They're just dev tools at the moment. We are looking at ways to allow external views like camera drones.
Michael
I have seen a few videos of premium beta players using external view. I have tried looking in the key binding customization menu for a similar function but I couldn't find anything like that.
Could anyone please tell me how to do that?
Thank you.