There's a little discussion here on that subject - enjoy!And any chance to have it? Not for combat, but for a pleasure view of your own ship.
Sure, but you never wanna take a 3rd person peak after a crash, say? Check your wheels are still attached and aligned, suspension / deformation etc. etc? I do. And i occasionally watch hotlap replays using all the cameras, tracksides etc. - and also AI-only races (like when you set up an F1 sim to mimic that Sunday's race, admit it, we've all done it)..other people can do what they like with camera views (unless for whatever reason it gives them some tactical advantage during combat)
i myself will always use the cockpit view, just like in racing games.
I honestly don't understand why it is an issue at all. It worked just fine in Frontier and FFE without any combat advantages or whatever - you switched to the view and that was what you got, a beautiful view of what was going on. You could even use controls and watch your ship manoeuvre although there was no HUD so you didn't want to be doing that when in combat, or landing, or performing any non-trivial manoeuvre. It just wasn't an issue.
I honestly don't understand why it is an issue at all. It worked just fine in Frontier and FFE without any combat advantages or whatever - you switched to the view and that was what you got, a beautiful view of what was going on. You could even use controls and watch your ship manoeuvre although there was no HUD so you didn't want to be doing that when in combat, or landing, or performing any non-trivial manoeuvre. It just wasn't an issue.
The issue has nothing to do with combat advantages or disadvantages.
Frontier are going for a specific kind of immersion in Elite: Dangerous and they consider being able to switch to a view outside your head to break that immersion.
They are trying to create a universe which YOU inhabit. If you can leave your head then it undermines what they are attempting to do. What they are doing is making the game THEY want to play and the game THEY want to play is one where YOU are in a vibrant galaxy.
I agree with them.
Sure, but you never wanna take a 3rd person peak after a crash, say? Check your wheels are still attached and aligned, suspension / deformation etc. etc? I do. And i occasionally watch hotlap replays using all the cameras, tracksides etc. - and also AI-only races (like when you set up an F1 sim to mimic that Sunday's race, admit it, we've all done it)..
There is no breaking of immersion since third person drones are a reality in 2014, and because you can opt to not use the feature in the first place.
This pointless argument has been dead, buried and the zombie shot to death several times already.
If we would like to make a video to show some game play or short stories how could we do that without capturing the cockpit ?
It would work in a singleplayer game. In Multiplayer, a third person view is so tremendously advantegous, using it will become mandatory in order to stay remotely comepetitive.
It's like telling people: "Look - We're implementing a wallhack in our game - it's fine because you don't have to use it".
In Multiplayer, a third person view is so tremendously advantegous, using it will become mandatory in order to stay remotely comepetitive.
I've never understood how people consider this (external view) as some sort of advantage (for scouting)? If we assume they have no HUD in external view, all this individual (scout) has in external view is a bunch of unnamed dots moving around in the distance?
Meanwhile anyone in the same position in a cockpit has a full HUD system giving them far (useful) more information?
If I had someone sitting out on the edge of an area, feeding me information, I'd much rather they were in cockpit view with a HUD.
As it stands, visual range is further than scanner range. I've had it where I spotted a kerfuffle going on in the distance before it showed up on scanners, and I could then scoot over and see what was happening. Unless more effective scanners are implemented, eyeballs > scanners at long-range.