Perceptions: External View vs First Person Only View
Perceptions: External View vs First Person Only View
I think there is a lot of misunderstanding regarding this topic and I want to highlight a few of the issues that I believe are important.
This is my own opinion arrived at through subjective judgement of following the Elite: Dangerous project since about September 2013 (I came on board late compared to many others).
I do think Frontier are all about innovation whereby they are pushing the limit of both technology and perception.
Elite: Dangerous, I believe, is intended to be a truly next generation open sandbox game with a next generation level of immersion. It is this intention which is the root reason why Frontier have chosen a "First Person Only" approach for Elite: Dangerous. They want to create a true "you in your ship" and a true "you in the universe" feel to the game.
David Braben has stated that there has been a lot of focus on the audio for immersive purposes. Rich 5.1 audio whereby players can hear relay switches, engines noises and ship systems in actual 3D locations around their ships all adds to the overall immersion.
The early adoption of Oculus Rift and TrackIR gives us some very clear insight into the overall approach of Frontier. A few months before support for these technologies were implemented into the game, I remember reading vague interest by Frontier who didn't really seem aware of the potential of these technologies but were willing to look at them. It seems as soon as they looked at these technologies and saw them for what they were they immediately worked on implementing their support very quickly. Why? Well these technologies perfectly compliment the perception of immersion which Frontier envisions.
Please take a quick look at the 18:00 - 19:06 section in the following video where David Braben speaks of the immersive richness that the developers at Frontier are trying to create in Elite: Dangerous. An immersive richness that such technologies can only enhance.
My other car's a Cobra MKIII - Nordic Game 2014
https://www.youtube.com/watch?v=rOYhoFYIWmw
Frontier want a "you IN your ship" experience married to a "you IN the universe" experience. This approach is truly on the cutting edge of innovation and is a step outside the box in regards to what has been done before.
Is it possible that many of the people who are perturbed by the idea of "no external view" to view their ship or the cosmos have not considered the true intent of Frontier? I do think so.
The lack of the implementation of an external view has nothing to do with combat advantages or disadvantages or wanting to limit peoples enjoyment of the beauty of their ship or the cosmos. Yet these misconceptions are continually espoused by many usually at the total exclusion of the real reasoning behind the design choice. The withholding of an out of cockpit external view is instead related to the immersion of "you being IN your ship IN the universe." It stands to reason that the implemention of an external view apart from some "in your ship" mechanic (ie. via a cockpit viewscreen for example) would completely undermine Frontier's intent.
From the very beginning Frontier Developments have stated their intention.
In "Elite: Dangerous" you fly a spaceship using a first person from-the-cockpit view, building on the elements from the previous games, with sumptious graphics enabled by the performance of modern PCs - all made possible using procedural techniques (see video on 'Procedural Generation' below).
Official Kickstarter
https://www.kickstarter.com/projects/1461411552/elite-dangerous
That sentiment has been alluded to since by various developers from time to time.
Just to clarify: the first person only view was not implemented because of any multiplayer consideration - it was a design choice that we feel supports the "you are in the world" experience we're aiming for. Obviously, I'm not saying you have to agree that it was a good choice though!
Sandro Sammarco - Senior Designer
http://forums.frontier.co.uk/showthread.php?p=297128#post297128
Elite will have cockpits just like this one and you're not going to be able to toggle them off either...
We're both saying that you play the game through the eyes of the pilot which means you do see the inside of your ship and you do look around and have camera motion that matches that of a head lolling about within the cockpit as you fly around.
When you want to walk around your ship you just stand up and then your walking around in first person, seamlessly. This creates an incredible level of immersion and will make even more sense if and when we get Oculus Rift or TrackIR support. Hell even just using the mouse to look around within your cockpit would be incredibly useful when flying your ship.
Mike Evans - Game Designer
http://forums.frontier.co.uk/showthread.php?p=141072#post141072
There's no third person view for flying the ship, the game is about you in your cockpit and based around that central premise. There may be some external cameras views in certain situations, but the game is played as a commander in the cockpit.
Michael Brookes - Executive Producer
http://forums.frontier.co.uk/showthread.php?p=154634#post154634
You folks keep stating nonsense like this. The first person only view is premised on the idea that the player is in their body. It has nothing fundamentally to do with PvP.
Now I know it is easier to argue from a point of fiction and get wrapped up in side issues because the fundamental issue is black and white but all you are really doing is attempting to a score goal whilst ignoring the actual goal box.
Pretty much. The experience is the main issue and the reason we did it. The fact it has implications for multiplayer (those implications being that everything is conveniently fair) is a bonus really.
Mike Evans - Game Designer
https://forums.frontier.co.uk/showthread.php?p=329873#post329873
David Braben and Ian Bell had a vision back in 1984, a vision which was outside the box. The box had 3 lives and 5-10 minutes of gameplay. There were many who could not envision what was outside of this box and thus would stubbornly stick to what they already knew and were familiar with. Thankfully Acornsoft were not limited by the box and they pubished the original Elite.
I would ask those perturbed by a lack of an external view to think outside the box. I would ask that we all think of solutions which do not limit Frontier's innovative vision, that we think of solutions which would instead enhance it.
Imagine a game where when you land you can walk around your ship and examine the new battle scars from your most recent exploits. A game where you are not sure what kind of external damage you have taken until such a time you have to get out and take a look, just like in real life when we check our cars after a ding.
Imagine a game where a player who wants to take beautiful screenshots (photos) when exploring can take the role of a photo-journalist. They would have a specialist ship equipped for such a role. Perhaps cameras deployed on hardpoints, perhaps a totally new ship design with a fishbowl cockpit where struts do not obstruct the view. Perhaps some kind of drone which they can remote control from the cockpit and then download and edit the video/photos later on.
The issue of a player wanting to view their ship externally or wanting to view the cosmos unobstructed can be solved without infringing on the innovative level of immersion which Frontier is trying hard to achieve.
Executive Producer Michael Brookes even recently stated regarding the external views utilised in some of their promotional material.
They're just dev tools at the moment. We are looking at ways to allow external views like camera drones.
http://forums.frontier.co.uk/showpost.php?p=561322&postcount=1231
Clearly the devleopers of Elite: Dangerous are continually looking at ways to enhance the experience for the players of Elite: Dangerous. Let's encourage them within the framework of their overall vision instead of unwittingly attempting to undermining it. The outcome of that can only be great, a resulting unique immersive experience with very solid gameplay.
I am looking forward to Elite: Dangerous more than any other game because of the vision I perceive Frontier as having. Perhaps I have misread them, I sure hope not.
