External View [A definitive discussion]

An External View yes or no, Multiple choice

  • Yes: an External View for Combat

    Votes: 28 8.8%
  • No: This will break immersion fo me

    Votes: 117 36.6%
  • Yes: I want to know from where I am being attacked from

    Votes: 16 5.0%
  • No: the Scanner is all you need.

    Votes: 103 32.2%
  • Yes: a Simple external ship viewer None Combat

    Votes: 161 50.3%
  • No: Keep everything within the ship

    Votes: 105 32.8%

  • Total voters
    320
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Hello Folk!

To add a little developer clarification:

We are looking at external camera views, with the following caveats:

* They are contextualised as camera/drone systems
* They are not designed to be used as alternate flight views
* Their primary function is to allow "beauty shots"
* They may have occasional tertiary game play functions (such as seeing how close you are to something)

No ETA at the moment though.

Hope this helps.

No - please don't cave into pressure.

Parking cameras I can accept but being able to view my ship from a fixed viewpoint external to the craft will be abused in combat.
 

Robert Maynard

Volunteer Moderator
Let's not go through this again :)

Maybe they've considered that, and infact external views will be so nerfed that they will be a huge disadvantage in combat?

Indeed - Sandro's post is quite informative - it seems to go some way to satisfy the request for an external view on the one hand without over-powering it on the other. I for one will simply accept whatever Frontier offer up - it's their game, after all.
 
Let's not go through this again :)

Maybe they've considered that, and infact external views will be so nerfed that they will be a huge disadvantage in combat?

How can you nerf an external view?

And while you say "Let's not go through this again" there was 300 no's to 120 yes.
 
No - please don't cave into pressure.

Parking cameras I can accept but being able to view my ship from a fixed viewpoint external to the craft will be abused in combat.

Read whole post - this has been discussed a year ago and camera drones was considered a good compromise, even more so it might be add additional gameplay regarding spying, scouting, etc. As long as it is actual drone which can be shoot down and destroyed and you have to buy new one, it is actually cool thing.

I was big proponent of camera drones and it is so awesome FD consider those ideas expressed year ago worth implementing.
 

Robert Maynard

Volunteer Moderator
How can you nerf an external view?

And while you say "Let's not go through this again" there was 300 no's to 120 yes.

There were three questions:

1) An external view for combat: Yes: 28; No: 117 - the nays have it.
2) Where am I being attacked from: Yes: 16; No: 103 - the nays have it again.

and, most importantly:

3) A simple ship external view, non combat: Yes: 162; No: 105 - the ayes have the last.

What Frontier are proposing to introduce seems to be aimed at satisfying the third option.
 
external views can easily be tuned to not provide an angular view advantage.

done by restricting the view advantage or the free floating nature of what you might expect for an external view. very easy to do. it just doesn't look or feel good for a form of flight.

rainbow six vegas fps/3rd person combat did this very well by not allowing you to look over walls or around corners yet be positioned externally.

I am very happy with the proposition of external view drones.
 
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How can you nerf an external view?
See the OP. eg:-
- No HUD. ie: You can't see the dozen ships approaching on your scanner. You can't lock on another ship to see their spec (eg: even if they are WANTED or not).
- A time delay entering/exiting external view so you can't quickly/easily flick between cockpit and external view.
- etc...

there was 300 no's to 120 yes
See the first line of first post. The Poll is broken (votes add up to more than 100%) and TBH the options are not great. If an option had been in there, "offer an external view only if it is limited such that its a disadvantage in combat", it may have got a few votes for example.


Anyway, seems FD are looking into it, so fingers crossed a usable external view comes out. I believe a few simple limitations/nerfs can deliver a usable external view that does risk introducing combat issues.
 
Hello Folk!

To add a little developer clarification:

We are looking at external camera views, with the following caveats:

* They are contextualised as camera/drone systems
* They are not designed to be used as alternate flight views
* Their primary function is to allow "beauty shots"
* They may have occasional tertiary game play functions (such as seeing how close you are to something)

No ETA at the moment though.

Hope this helps.

That's great news - it will let people see the paintjobs they shelled out real $ for.
 
Anyway, seems FD are looking into it, so fingers crossed a usable external view comes out. I believe a few simple limitations/nerfs can deliver a usable external view that does risk introducing combat issues.

Well, limitations is already there - you won't be able pilot ship while watching stream and drones can be shoot down by enemies, making them useless.
 
Well, limitations is already there - you won't be able pilot ship while watching stream and drones can be shoot down by enemies, making them useless.

Surely that's conjecture? - I've not seen any (official) comments suggesting either of those behaviours?
 
For larger vessels they could be useful during docking manoeuvres. I know when I flew an Anaconda the first few times I was unsure how far the ship extended. You learn from experience quite quickly but a docking camera drone would be a nice addition all the same.
 
No - please don't cave into pressure.

Parking cameras I can accept but being able to view my ship from a fixed viewpoint external to the craft will be abused in combat.

That's a bit simplistic view given the little we know of the intentions of devs.

While I think external view probably doesn't belong in combat - I'm mainly interested in it just to take screenies without cockpit and HUD -, it might offer added gameplay depth when used in combat, as many other have suggested (drone use in repairs, spying, etc.).
 
Mind quoting? Even though I'm logged in, the forums complain about insufficient privileges or some such.
Certainly sir!

That may be the communities stance on it but it's not ours. We don't want 3rd person view to be implemented in a non-fictional way as our current debug cameras act in our local builds. 3rd person view will be implemented at some point using drones that keep them firmly in the fiction of the universe and can't be used to give an alternative point of view for flying as that isn't how we want player's to experience the game. We want an in-cockpit experience for flying but 3rd person drones will allow you to inspect your ship or to do beauty shots etc.
 
I'd just like to admire my ship from time to time. :cool:

For example, the first time you buy a ship, all you see is the cockpit, unless you go to the fitting screen. Even then, you only see sections of the ship - never the thing as a whole. What if I've bought a rare ship that I never see flying around, like a Moray (this game had better have Morays!!!)?

Also, what's the in-game excuse for being able to see the underslung gun port while I'm supposed to be sitting in the cockpit? eh? EH? :p

So, I reckon the game at least needs a rotational camera while docked, in order to fix their own plot hole. :) Say it's a view-filling HUD that's linked to a camera that's operated by the launchpad or something.
 
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