In my opinion, the definitive argument.
I'm just starting to appreciate the subtleties of what FD have delivered with tactical options and ship design in the alpha. Field of view is a very important one, it was picked up on by Neon Raven (regarding those excellent short films) when he(?) observed that you didn't have as good a view out of the top of the Cobra cockpit as you did in a Sidewinder.
Ship design for ED is more than just a list of hardpoints, manueverabilty and top speed. The actual cockpit placement has significant impact on what you can see, and that impacts on your awareness when eyeballing the scanner isn't enough. With the stealth mechanic that some FD genius came up with, the whole dynamic for visual range combat is turned on it's head.
Fair point... So as regards your issue, your concern is when jumping to external view, you may get a better view of the surrounding universe than through your cockpit? And no matter which ship you're in, you then get an equally good view?
I'd agree. Like for like, you'll definitely start with an advantage in the suggested external view over a cockpit. Almost certainly you'll see more like for like.
But, my take on it is - and this is where some of us seem to differ - then the negatives get piled on top of this +ve. eg:-
1) A 4-5 second delay to even get to it.
2) No scanner.
3) No hud - No access to hud features/controls?
4) Slower panning/movement of viewing then from within the cockpit. ie: It could well take longer to pan your view around than from within the cockpit.
5) Your ship blocking the middle of your view
6) Other optional limitations (nerfs) too?
7) A 4-5 delay to get out of it.
Now personally, at least for the moment, I see those -ve's as far outweighing any +ve's. And again, I know this is where some of us differ. And again, as more gameplay specifics come to light, this may not continue to be the case.
Does this at least explain my view? Even if it doesn't possibly fit your take on it?
We'll have to disagree here I feel. I don't see a contradiction. I see a feature that people will want to use periodically to more fully explore and enjoy the game. And let's not forget FD have hinted at such a feature in some shape or form (maybe using a droid?).For FD to invite an in-game mechanic that directly dilutes and contradicts an existing game mechanic, is frankly absurd.
If this can be done without introducing any tactical advantage then what's the problem. If you don't like the idea, don't use it.
To my mind the only problem with an external view is if it cannot be offered without it upsetting fair gameplay etc. I'm sure we all agree on this. We just seem to differ maybe on what constitutes "upsetting fair gameplay".
ps: I notice you explicitly mentioned "stealth combat". Do you have a specific concern in this area regarding external view?
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