That's an interesting point you raise. Its almost as if FD are determined to leave the old school way of doing things behind (in regards to a players perception) and are embracing new techniques and technologies that actually internalize your perception of the world you're in, immerse and surround you within the game instead of the older traditional done-to-death external views that games for the last two decades have offered.
If we know anything about David Braben its that he likes to do things differently and embrace new ways of doing things. Pushing the boundaries of what's possible.
I'm not saying both can't co-exist, but if I was a betting man I would say FDs priority will be down the internal VR route over the older external 3PV route when it comes to this aspect of the gameworld they're creating and our perception of it.
Exactly.
Often things that are new and innovative are not readily accepted by people who cannot perceive the end result.
If Frontier were to introduce an external view which is disconnected from some kind of cockpit mechanic they would be completely undermining this innovative approach.
David Braben and Ian Bell were criticised in the early days for forgoing the generally accepted approach 3 Lives and 5-10 minutes a game. Many people simply could not conceive of doing something different. I think it is the same with many of the people who are perturbed at the idea of a lack of an external view of their ship.
Instead of embracing Frontier's innovation and thinking outside the box many people want to pull Frontier back into the box.
If people want to view the beauty of space unhindered by a HUD or cockpit then why not think up solutions "outside the box" which do not conflict with Frontier's innovative intent?
We could have a "photojournalistic" role in Elite Dangerous. We could have a special kind of ship for taking photos, a ship designed with a fish bowl style cockpit unobstructed by struts. A ship which can have various cameras deployed on its hardpoints. There are all sorts of solutions which would add to the game without restricting true innovation.
I don't simply want Elite: Dangerous to be a beautifully rendered open sandbox with lots to do. I want Elite: Dangerous to be an experience of extraordinary proportions.
Star Citizen will be a sandbox with lots to do I am sure. I expect it will be beautiful and fun. Yet it certainly is not going to be a "you in your ship" experience as they are just rehashing and refining things within the confines of the old box. I am not trying to run down Star Citizen, it is what it is and I am a backer, it just isn't as innovative as Elite: Dangerous, not even close.
That is just my opinion on these things.
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