FDev - Please Buff Combat instead of Nerfing Mining!

Can't wait for the new thread: Proof FD have introduced killer NS Cones, the game is finished.
The White Dwarf cones have been reworked similarly, but I forgot to record those...

Never been killed by a NS cone yet, but did lose my ship twice to the same White Dwarf in one play session (but had only been playing a few weeks) 🙀
 
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Thanks for the video, very pretty!

The worse I saw in beta was 200,000+ which was for zero demand... (or around 20% of 'peak') which is still over the 'Galactic Average' - a system next to the one I was in was paying 880,000+

1,600,000+ is not an 'average' price, just the maximum 'boosted' achievable...
I suppose it's worth observing though that the galactic average price isn't nearly as important as the max available price. Since there are sites that will point you to the nearest system with maxed-out prices, it's plausible that a large portion of the actual VO/LTD/Painite sales are occurring at or close to the maximum possible price. (Plausible but I think unlikely, given how often even the subset that think to post their questions on the forums/reddit needs to be pointed to basic tools like EDDB.) The net effect of this change will be to significantly decrease how long the max price is available. That will necessarily work out to a nerf to mining profits, either due to accepting the demand-reduced payout or to spending extra time hunting a higher price instead of mining. Which I think is totally fine and makes the mining game more interesting while still highly profitable, but reasonable people could certainly disagree about how fine it is.
 
A long time ago, fighting in conflict zones was all I ever did for credits. Yes, I would dump this billion I cheesed in well under 10 hours of mining, and work back up to it while having fun in the process.

Mission stacking was a good balance of excitement+income.

Now it's like 'Kill 96 ships for a handful of peanuts. Oh, by the way, combat bonds aren't worth as much as they used to be.'

Don't normally do CZs so hadn't noticed, what will my next 100,000 credit bond be worth now?
 
I suppose it's worth observing though that the galactic average price isn't nearly as important as the max available price. Since there are sites that will point you to the nearest system with maxed-out prices, it's plausible that a large portion of the actual VO/LTD/Painite sales are occurring at or close to the maximum possible price. (Plausible but I think unlikely, given how often even the subset that think to post their questions on the forums/reddit needs to be pointed to basic tools like EDDB.) The net effect of this change will be to significantly decrease how long the max price is available. That will necessarily work out to a nerf to mining profits, either due to accepting the demand-reduced payout or to spending extra time hunting a higher price instead of mining. Which I think is totally fine and makes the mining game more interesting while still highly profitable, but reasonable people could certainly disagree about how fine it is.
It will be interesting to see how 'prices' are managed in the January update, I had too little time in the beta (a family weekend!) to go further afield to check pricing so only experienced a very limited 'window' to sell my 5 VO's... (won't mention the forgotten abrasion blaster).
However it works out, for me at least, it will be a little more fun than waiting for the right 'state' in my home system to encourage me out to mine :)
 
A long time ago, fighting in conflict zones was all I ever did for credits. Yes, I would dump this billion I cheesed in well under 10 hours of mining, and work back up to it while having fun in the process.

Mission stacking was a good balance of excitement+income.

Now it's like 'Kill 96 ships for a handful of peanuts. Oh, by the way, combat bonds aren't worth as much as they used to be.'
Thing I hate about massacre missions is the rewards in terms of influence and reputation.

A mission to kill 60 ships may pay out credits comparably well in the order of 20-30m for a massacre vs 1-2m for a normally-beefier single target... but the rep and inf rewards are virtually identical, for orders of magnitude more effort.

Non wing massacres need to be cut back to be no more than 15-20 kills maximum.
 
Thing I hate about massacre missions is the rewards in terms of influence and reputation.

A mission to kill 60 ships may pay out credits comparably well in the order of 20-30m for a massacre vs 1-2m for a normally-beefier single target... but the rep and inf rewards are virtually identical, for orders of magnitude more effort.

Non wing massacres need to be cut back to be no more than 15-20 kills maximum.

Agreed. It seems at the moment if I am not allied with the faction I see suitably sized mission - 16-40 kills (I'm talking about war massacre missions here) but once I am allied I generally see 40+ and often 70-90 kill missions. I'd like to see this reversed or eliminated. If I'm allied maybe I shouldn't have to kill as many to get the same effect on the war, or at least should continue to see the smaller missions. Generally I use massacre missions as a handy kill counter, but I try to take multiple smaller missions (because every little helps & more completed missions = better).

It's not a huge issue though, completing the battle seems to have more of an effect than anything else.
 
Agreed. It seems at the moment if I am not allied with the faction I see suitably sized mission - 16-40 kills (I'm talking about war massacre missions here) but once I am allied I generally see 40+ and often 70-90 kill missions. I'd like to see this reversed or eliminated. If I'm allied maybe I shouldn't have to kill as many to get the same effect on the war, or at least should continue to see the smaller missions. Generally I use massacre missions as a handy kill counter, but I try to take multiple smaller missions (because every little helps & more completed missions = better).

It's not a huge issue though, completing the battle seems to have more of an effect than anything else.
Yeah... that's the standard mo for mission rep progression.

Higher rep means:
  • more credit rewards, but
  • deliver more cargo for source/ deliver missions
  • salvage / hijack more cargo for such missions; and
  • kill more targets, for massacre missions
 
A long time ago, fighting in conflict zones was all I ever did for credits. Yes, I would dump this billion I cheesed in well under 10 hours of mining, and work back up to it while having fun in the process.

Mission stacking was a good balance of excitement+income.

Now it's like 'Kill 96 ships for a handful of peanuts. Oh, by the way, combat bonds aren't worth as much as they used to be.'
As others have mentioned, combat mission stacking is still a "thing", though AFAIK it's limited to pirates massacres (not CZs) where different factions are targeting the same group. It takes a bit of luck to find these and some planning is needed to make the most of them, but right now I'm doing that in an exceptional place where initially 11 factions in 2 systems were offering massacre missions against the same group of pirates. Stacking these in the last week has (so far) earned nearly 600M CR which required about 4x80=320 kills.
 
As others have mentioned, combat mission stacking is still a "thing", though AFAIK it's limited to pirates massacres (not CZs) where different factions are targeting the same group. It takes a bit of luck to find these and some planning is needed to make the most of them, but right now I'm doing that in an exceptional place where initially 11 factions in 2 systems were offering massacre missions against the same group of pirates. Stacking these in the last week has (so far) earned nearly 600M CR which required about 4x80=320 kills.
I'll need to validate, but massacre / assassination missions only spawn for pirate factions within 10ly... so just find a system where that's the case and you're solid. There's a few smack in the middle of the bubble like that
 
IN:RE Decimated meaning from a few comments before.

Decimated, if memory serves me correctly, originated during Roman legion times.

As punishment for violating legion codes/rules likely mutiny, the offending unit had every tenth soldier in the ranks executed as punishment.

Tough outfit, the legion.
 
I'll need to validate, but massacre / assassination missions only spawn for pirate factions within 10ly... so just find a system where that's the case and you're solid. There's a few smack in the middle of the bubble like that

The Ant Hill Mob massacre money train down in Maia seems to have finaly come to an end after almost 2 years. Currently my best money spot is in Mbutsi, collecting pirate massacres from Rowley Port in LHS 277 & Jahn Dock in Momoirent. The money isnt amazing but, its not terrible either and is fairly reliable, plus its only 30'ish light years from Jameson Memorial.
 
The Ant Hill Mob massacre money train down in Maia seems to have finaly come to an end after almost 2 years. Currently my best money spot is in Mbutsi, collecting pirate massacres from Rowley Port in LHS 277 & Jahn Dock in Momoirent. The money isnt amazing but, its not terrible either and is fairly reliable, plus its only 30'ish light years from Jameson Memorial.
I've found Assassination missions to be a bit more distinguished, I can grab a few and usually clean them up quite neatly in a short amount of time. The money can be good to great, but the real prize is veritable bounty of engineering materials and rep - a lot of small missions hand those rewards out fast.

Plus I grab the odd Massacre mission, since those targets in the same system will stack up nicely. Getting through some Imperial ranks just so.
 
I've found Assassination missions to be a bit more distinguished, I can grab a few and usually clean them up quite neatly in a short amount of time. The money can be good to great, but the real prize is veritable bounty of engineering materials and rep - a lot of small missions hand those rewards out fast.

Plus I grab the odd Massacre mission, since those targets in the same system will stack up nicely. Getting through some Imperial ranks just so.

Yeah the mats are usually very good. I get most of my mats from killing mission spawn pirates while doing trade missions.
 
I've found Assassination missions to be a bit more distinguished, I can grab a few and usually clean them up quite neatly in a short amount of time. The money can be good to great, but the real prize is veritable bounty of engineering materials and rep - a lot of small missions hand those rewards out fast.

Plus I grab the odd Massacre mission, since those targets in the same system will stack up nicely. Getting through some Imperial ranks just so.

I've barely touched assassination missions. Games closed at the moment but I think I've only done 'round 50 million worth since ps4 launch. The elite vettes can be fun but I cant be bothered spending the eng mats to deal with elite cutter shields so they usually highwake before I can crack 'em.

How much do they pay these days? Cant imagine they could compete with the cash of a good pirate massacre system. After combat payouts got a bump a year or more ago, you could typically make 120+ per hour down in Maia killing Ant Hill Mob, and on a few occasions that got up to 200 p/hr. Only doing around 60'ish at the moment in Mbutsi. Working on some other spots but they're all in the rep up phase, and I'm not seeing as many missions on offer as I'd like.
 
Yeah the mats are usually very good. I get most of my mats from killing mission spawn pirates while doing trade missions.
Oh I'm talking about mission reward materials, while it is nice to scoop up the remains of targets, too. I've got a wealth of G5 materials thanks to high-ranking Assassination missions.
 
How much do they pay these days?
Usually over a million, but for me I'm always keeping an eye out for the other rewards, high rep rewards and rare materials. Plus knocking out so many small missions gives me a lot of very lucrative follow-on missions.
 
Usually over a million, but for me I'm always keeping an eye out for the other rewards, high rep rewards and rare materials. Plus knocking out so many small missions gives me a lot of very lucrative follow-on missions.

Do follow-on missions reduce the likelihood other missions being offered by a faction? I'm mostly only interested in pve haz bounty hunting (the pirate massacre stacking was initially just a joyful bonus I've since become accustomed to) and so just ignore the follow-on offers, but if they're cluttering the board and pushing out massacres, I may as well clear any follow-ons that are relatively quick to accomplish. Might also justify the existence of the cargo cutter that hasn't seen action in a year.
 
I'd be quite happy if all activities were "normalised", so if I just wanted to earn money, I can go do the activity I enjoy the most.

Admittedly, I do enjoy core mining, but it's literally just a money making exercise, and sometimes I'd rather do a bit of combat, but it barely pays.
IMHO, I'd make CZs pay a lot more, and also drop more rare materials on top. Mainly because they can be dangerous (risk reward). But I wouldn't make the pay so good it's the meta, because then everyone will be messing up wars for the money. Lol
 
Do follow-on missions reduce the likelihood other missions being offered by a faction? I'm mostly only interested in pve haz bounty hunting (the pirate massacre stacking was initially just a joyful bonus I've since become accustomed to) and so just ignore the follow-on offers, but if they're cluttering the board and pushing out massacres, I may as well clear any follow-ons that are relatively quick to accomplish. Might also justify the existence of the cargo cutter that hasn't seen action in a year.
I don't think so, but I'm not 100% sure. The follow-on missions populate after you turn in, so the missions on-board are already populated before they show up. After they first populate I'm not sure, but follow-ons usually have a very good reward for a pretty simple task.

The boon for Assassination for me is that it takes out some of the luck in finding enough targets. Drop in, hit the Nav Beacon, and the hunt is on. Sometimes you can actually encounter the target at the beacon, which is nice, or they'll Interdict you and save you the trouble.
 
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