Fleet Carriers Update patch 1 - Downtime and patch notes

Fingers crossed for server stability, fingers crossed the BGS hasn't gone even more haywire
Who cares about these stupid things, all we need is those sweet, sweet concurrent numbers of zombies watching netflix on second monitor - it will make a nice graph for the next stakeholder meetings. And throw in a couple of bugs, so they will occassionally need to redo the whole thing, just not too harsh otherwise they will smear us on reddit...
 
So hauling tritium was gone in a day due to player overload, and sub-surface mining being a good competitor of laser mining is also gone the next day.

Could you perhaps boost massacre or assassination payouts instead? All we've had work on is Mining and Fleet Carriers, where's the combat incentive? I'd like to see Wing Elite Massacre Missions paying out 20m for 10-20 ships. Not 15m for 80.
 
Nothing mentioned about the Fleet Carrier Universal Cartographics adding our name to the data submitted to it. I placed mine on stand by because of this bug.
 
But this quick 'fix' may have another side effect. It may force anyone and everyone that wants to mine LTD into the closest Triple hotspot. At least thats the impression i get.
So no change there then.

Actually, I was mining in a double LTD hotspot yesterday. I wanted to get figures to compare double and triple hotspot mining. Bit pointless now. If I'm reading the patch notes aright, double LTD hotspots might as well not exist in future, and the triple will be the new double.

Which, if my experience subsurface mining in a double LTD yesterday is any guide, will make subsurface mining a lot less attractive - the mechanic is a fun challenge but goodness, the search for the next subsurface LTD deposit was an exercise in tedium.
 
It might come as a shock to some players but there are other players who would like the economy and credit balancing across various income streams and ship/module costs to resemble something a bit more coherent and dare I say, realistic - what we have now is a game-y exploit in a way and it should be rebalanced. It also ruins any sort of sense of progression for new players, they will just see Elite as a game where you 'mine until you get your Anaconda, then mine some more to get your FC, then stop playing because there's nothing more expensive to grind for".

The group of players who take the "I'm-all-right-jack" view are a very small minority I reckon. What other players earn or do not earn doesn't really affect my game as such (though I don't play the BGS or PP).


The community has been asking for that for years, and a rebalancing to what other activities paid out for at least a year and a half. Fdev isn't interested.

The fix isn't to take an activity that actually gets people together on the game that they can enjoy in small burst and make it less appealing. I don't know how much this will affect the activity itself but to me the answer shouldn't be "make the most popular activity less profitable" it should be make other aspects more appealing/engaging/profitable and give people the choice on what they want to do.
 

Deleted member 182079

D
Of course!
Off you go to play Tetris now...

(one day folk will stop using the tern 'endgame' in a game that doesn't had an ending... But then, maybe once you have had your FC for a month a massive Thargoid "Boss" will show up and dismantle it, and invalidate the insurance so that rebuy is the full 5 billion again 🤣 )
I'm playing for 5 years now and still haven't seen the epilogue and ending credits roll :unsure:
 
Bounty hunting doesn't take hours to complete. Mining does. So yeah it should be according to effort. Can't believe you combat focused builds actually cried at how unfair people who grind were getting wealthy. Bounty hunting is the fun part of the game, not a grind.
So fun shouldn't pay? Only annoying repetative boring things should be profitable?? I'm not saying make BH worth 200 mil/h but it should be profitable. Combat is the only thing that hasn't got a serious buff in the last years. That is just wrong.
 
that company's leadership won't take care of you.
There was actually an article out there that states exactly the opposite of what you just said. Said how employees of frontier development are one of the happier ones.

Mining was stupid powerful (probably still is), it desperately needed balancing.
 
So no change there then.

Actually, I was mining in a double LTD hotspot yesterday. I wanted to get figures to compare double and triple hotspot mining. Bit pointless now. If I'm reading the patch notes aright, double LTD hotspots might as well not exist in future, and the triple will be the new double.

Which, if my experience subsurface mining in a double LTD yesterday is any guide, will make subsurface mining a lot less attractive - the mechanic is a fun challenge but goodness, the search for the next subsurface LTD deposit was an exercise in tedium.

Yes, thats the impression i got. With LTD its either a single hotspot or triple hotspot. Since double hotspots have a diminishing effect as it gets further away from teh center of the hotspot. Im not sure how well this was thought through.
 
Damn, my carrier now has an ID that i don't like, which somehow i find is more annoying than no longer being able to make money without going insane.
 
Not really on topic this but...
I think Devs missed an opportunity with the design of hotspots.
In the real world they would be smeared out all around a ring rather than staying all in one place.
 
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