I've updated the OP to clarify some things since people seem to be misunderstanding a few things and removed the bit about stacking missions.
To answer a few questions since I last checked this thread:
No I am not a "pew pew kiddie," I spent the last 4 hours yesterday mining in Open for BGS while working on this thread. I do a lot of things other than PvP but besides instancing issues, which I don't see being fixed anytime soon, combat logging is the #2 problem for PvPers.
The "15 minute" timer during combat is less of a loss than losing several millions of credits/merits, etc. That is kind of the point though, you choose which you would rather risk and suffer the consequences. I have seen too many "griefers" in noob systems abuse the 15 sec timer to avoid anti-pirate PvPers only to log right back in and continue to harass noobs.
There should be risk and the 15 second timer simply removes that if you choose to take the easy way out.
Highwaking vs logging out is somewhat of a moot point as you can still experience FSD/thruster malfunctions which cancel your Highwake. 15 second timer doesn't have such risk.
I knew you'd change it..
Combat Logging is sending sigkill to the game client, thereby mitigating negative consequences. Ideally, it is only used when game bugs arise (e.g. screen freezes, game goes on) to avoid having to involve Frontier support. The underlaying issue is the missing of savegame management by removal of the single player offline mode.
Some people also "combat log" in PvP encounters, which is detrimental to the PvP experience, as it removes them from the outcome of the encounter. That's what people get upset about. While I'm not a PvP player and can rarely be found in open, I can understand their standpoint.
Care must be taken to provide a "solution" to the PvP issue without punishing the regular player base. In the past, Frontier has made the game worse for all to cater to the PvP crowd (e.g. speeding/bounty mechanic).
Exactly!
That speeding thingie is really a step back in gaming experience.. A solo player/trader could swiftly fly a heavy T-9 or Cutter into the mail slot... now we have that speeding thing and that annoying a little bump from scanning npc autohrity..
I hope dev get smart and implement smarter solution for pvpers that are not going to punish solo trader n pve players..
Now,..
Regarding the new OP, imagine if a solo trader dced during NPC interdiction, which happened a lot, especially when we're on holding cargo mission or safe hands mission or time delivery mission..
(don't tell me you dont know how Holding Cargo Mission or Safe Hands Mission works)
15 minutes penalty will be very annoying especially when the trader fail the mission rendezvous as well..
things like ISP, electric short, temporary blackout, etc. happens..
This will make one scream at ISP support, electrician, wife/kids, neighbors dogs, FD staff for implementing stupid solution..
If they really need a hockey timer penalty, just put it in open.. we dont need that in solo..