Food for Thought : Possible Solution to Combat Logging & Stacking of Missions?

with my experience the people that combat log our the murdering hobos an there the same ones that cry the most about combat logging because the new players and the traders they keep killing over and over get sick of CMDER murdering hobo destroying there ship as soon as they go into SC. or the cmder trader gets his combat ship to go after CMDER murdering hobo and CMDR murdering hobo combat logs as soon as cmder trader opens fire on him.
 
Haha, says the teenager in his bedroom. One day you'll learn that life isn't all about computer games dude, life happens. My wife is upstairs with pneumonia at the moment and has been that way for 10 days, I'm logging out all the time when she needs me or the kids need me. Having said that if I had to do it during a duel I'd probably just retract my hard points and let the guy I was fighting kill me (assuming it wasn't a friendly). I think the 15 minute thing is a good idea though.. although sometimes the game crashes.... and that could get mighty annoying if it didn't let you in for 15 minutes because it decided you'd logged.
I am really sorry to hear about your troubles, but if i where in your place i won't even think to log in an online game. Personally i don't even think to mix games (or even worse online games) with real life.
PS: unfortunately i am way too old to be a teenager, but i am really happy some people mistakes me as an young one. Thank you.
 
I've updated the OP to clarify some things since people seem to be misunderstanding a few things and removed the bit about stacking missions.

To answer a few questions since I last checked this thread:

No I am not a "pew pew kiddie," I spent the last 4 hours yesterday mining in Open for BGS while working on this thread. I do a lot of things other than PvP but besides instancing issues, which I don't see being fixed anytime soon, combat logging is the #2 problem for PvPers.

The "15 minute" timer during combat is less of a loss than losing several millions of credits/merits, etc. That is kind of the point though, you choose which you would rather risk and suffer the consequences. I have seen too many "griefers" in noob systems abuse the 15 sec timer to avoid anti-pirate PvPers only to log right back in and continue to harass noobs.

There should be risk and the 15 second timer simply removes that if you choose to take the easy way out.

Highwaking vs logging out is somewhat of a moot point as you can still experience FSD/thruster malfunctions which cancel your Highwake. 15 second timer doesn't have such risk.
 
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I am really sorry to hear about your troubles, but if i where in your place i won't even think to log in an online game. Personally i don't even think to mix games (or even worse online games) with real life.
PS: unfortunately i am way too old to be a teenager, but i am really happy some people mistakes me as an young one. Thank you.

I can see your point, but sometimes, gaming is a good escape from the RL issues that dog us. Being a caretaker doesn't mean you have to devote 100% of your attention to the loved one. I know this from personal experience. You can still have an escape to spaceland or whatever suits you.
 
About the timer, in general, regardless of pvp/pve/whatever - If my ISP decided to choke and die for a second, or the game itself crash, while I'm in combat and I'd need to wait 15 minutes to get back in, I'd be tad annoyed.
 
I'll add my own, Rubbish! You are blaming the victim for the assaulting player's actions. That argument is not even valid for NPCs. The person ATTACKING the trader is responsible for the attack, not the person they choose to attack.

I think you also don't understand the rules of the game.
If you consent to playing with others and they attack you, then you cannot hold them as a player (not their ingame character) responsible for it, which is what you are implying - namely that the attacking party is violating the terms of use and should be punished outside the justice system of the game for attacking you.

In essence, you are making the attacking player responsible for the trader CHOOSING on their own free will, to play in open. And frankly, that idea sounds a bit ridiculous to me.

It's also not about blaming someone, it's merely expressing the rules of gameplay. It's up to you to make your own game experience enjoyable and if you choose the wrong game mode, please don't blame the consequences of your decision on others.

And yes, the same goes for NPCs - are you going to blame Sarah Jane if another NPC blows you up at an inconvenient time instead of blaming the individual player?
 
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I've updated the OP to clarify some things since people seem to be misunderstanding a few things and removed the bit about stacking missions.

To answer a few questions since I last checked this thread:

No I am not a "pew pew kiddie," I spent the last 4 hours yesterday mining in Open for BGS while working on this thread. I do a lot of things other than PvP but besides instancing issues, which I don't see being fixed anytime soon, combat logging is the #2 problem for PvPers.

The "15 minute" timer during combat is less of a loss than losing several millions of credits/merits, etc. That is kind of the point though, you choose which you would rather risk and suffer the consequences. I have seen too many "griefers" in noob systems abuse the 15 sec timer to avoid anti-pirate PvPers only to log right back in and continue to harass noobs.

There should be risk and the 15 second timer simply removes that if you choose to take the easy way out.

Highwaking vs logging out is somewhat of a moot point as you can still experience FSD/thruster malfunctions which cancel your Highwake. 15 second timer doesn't have such risk.

Sadly though you haven't seen the light either.

Locking people out the game is counter productive - you risk them leaving forever rather than learning from their mistakes.

- Combat log
- Message from FD upon return
- Force them into solo for X minutes

This catches the bad guys but doesn't hurt (too much) those with ISP / computer issues.
 
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People still don't realize this has nothing to do with ISP? The game registers ISP logouts differently. If you lose connection, your ship remains there but takes no damage until it gives up trying to re-establish connection. It is an entirely different process than the 15 sec logout timer.
 

Robert Maynard

Volunteer Moderator
People still don't realize this has nothing to do with ISP? The game registers ISP logouts differently. If you lose connection, your ship remains there but takes no damage until it gives up trying to re-establish connection. It is an entirely different process than the 15 sec logout timer.

This proposal does nothing to solve "combat logging" per Frontier's definition. What it does do is penalise players for using a game feature that Frontier have chosen to include.
 
People still don't realize this has nothing to do with ISP? The game registers ISP logouts differently. If you lose connection, your ship remains there but takes no damage until it gives up trying to re-establish connection. It is an entirely different process than the 15 sec logout timer.

No, it's you that doesn't get it.

Lose connection for whatever reason, whether that's the ISP or a player yanking the cable or killing the process, as far as anyone else is concerned you just vanish. As far as your save is concerned updates have ceased so nothing further happens to you. Yes, FD can log the "ungraceful exit" as a "combat log" but there is NO WAY for FD to tell the diff between a net glitch and a logoffski. All they can do is make a note of who does it a lot and then take action (that they will never tell us about)
 
Could someone please explain what the issue is here? Personally I have never combat logged, nor do I ever intend to as I don't care enough but I don't see why it gets people so upset. There's probably a really good reason that I don't understand so perhaps someone could enlighten me.
 
Could someone please explain what the issue is here? Personally I have never combat logged, nor do I ever intend to as I don't care enough but I don't see why it gets people so upset. There's probably a really good reason that I don't understand so perhaps someone could enlighten me.

Combat Logging is sending sigkill to the game client, thereby mitigating negative consequences. Ideally, it is only used when game bugs arise (e.g. screen freezes, game goes on) to avoid having to involve Frontier support. The underlaying issue is the missing of savegame management by removal of the single player offline mode.

Some people also "combat log" in PvP encounters, which is detrimental to the PvP experience, as it removes them from the outcome of the encounter. That's what people get upset about. While I'm not a PvP player and can rarely be found in open, I can understand their standpoint.

Care must be taken to provide a "solution" to the PvP issue without punishing the regular player base. In the past, Frontier has made the game worse for all to cater to the PvP crowd (e.g. speeding/bounty mechanic).
 
SIGKILL eh? Is that some new fangled Windows thingy or are we really talking about inter process communication strategies such as Berkley signals, 9 to be precise?

I don't want to be difficult but presumably if you are a PvP'er and your target just disappears, doesn't that still count as an "i won"?

Additionally, I notice FD are quite capable of dropping the connection randomly themselves, it happened a few times today in fact, and not a jot of data appears to have been lost although I did have to take off from the same planet twice.
 
I've updated the OP to clarify some things since people seem to be misunderstanding a few things and removed the bit about stacking missions.

To answer a few questions since I last checked this thread:

No I am not a "pew pew kiddie," I spent the last 4 hours yesterday mining in Open for BGS while working on this thread. I do a lot of things other than PvP but besides instancing issues, which I don't see being fixed anytime soon, combat logging is the #2 problem for PvPers.

The "15 minute" timer during combat is less of a loss than losing several millions of credits/merits, etc. That is kind of the point though, you choose which you would rather risk and suffer the consequences. I have seen too many "griefers" in noob systems abuse the 15 sec timer to avoid anti-pirate PvPers only to log right back in and continue to harass noobs.

There should be risk and the 15 second timer simply removes that if you choose to take the easy way out.

Highwaking vs logging out is somewhat of a moot point as you can still experience FSD/thruster malfunctions which cancel your Highwake. 15 second timer doesn't have such risk.

I knew you'd change it..


Combat Logging is sending sigkill to the game client, thereby mitigating negative consequences. Ideally, it is only used when game bugs arise (e.g. screen freezes, game goes on) to avoid having to involve Frontier support. The underlaying issue is the missing of savegame management by removal of the single player offline mode.

Some people also "combat log" in PvP encounters, which is detrimental to the PvP experience, as it removes them from the outcome of the encounter. That's what people get upset about. While I'm not a PvP player and can rarely be found in open, I can understand their standpoint.

Care must be taken to provide a "solution" to the PvP issue without punishing the regular player base. In the past, Frontier has made the game worse for all to cater to the PvP crowd (e.g. speeding/bounty mechanic).

Exactly!

That speeding thingie is really a step back in gaming experience.. A solo player/trader could swiftly fly a heavy T-9 or Cutter into the mail slot... now we have that speeding thing and that annoying a little bump from scanning npc autohrity..

I hope dev get smart and implement smarter solution for pvpers that are not going to punish solo trader n pve players..



Now,..

Regarding the new OP, imagine if a solo trader dced during NPC interdiction, which happened a lot, especially when we're on holding cargo mission or safe hands mission or time delivery mission..

(don't tell me you dont know how Holding Cargo Mission or Safe Hands Mission works)


15 minutes penalty will be very annoying especially when the trader fail the mission rendezvous as well..

things like ISP, electric short, temporary blackout, etc. happens..

This will make one scream at ISP support, electrician, wife/kids, neighbors dogs, FD staff for implementing stupid solution..


If they really need a hockey timer penalty, just put it in open.. we dont need that in solo..
 
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Why the feth do you care if someone stacks missions? That has no bearing on your gameplay whatsoever.
If you like going back to the station you are trying to build rep after each mission,good for you.
Stop trying to make others play your way....The major reason I do like this game is the choice to deal with players or not.
 
SIGKILL eh? Is that some new fangled Windows thingy or are we really talking about inter process communication strategies such as Berkley signals, 9 to be precise?

I don't want to be difficult but presumably if you are a PvP'er and your target just disappears, doesn't that still count as an "i won"?

Additionally, I notice FD are quite capable of dropping the connection randomly themselves, it happened a few times today in fact, and not a jot of data appears to have been lost although I did have to take off from the same planet twice.

Pretty much, zap the process from task manager in windows or throw it a kill -9 in unix/linux - it's all the same thing (and for what it's worth, windows does use BSD-style signals to do it too). Basically force the OS to shut it down right now with no exit procedures executing. If the process concerned is the ED executable then you instantly poof from the game. Same result if you just unplug your network cable. Lame idiots have been known to use this technique when they are losing a fight to avoid getting their ship destroyed. FD consider it an exploit. In other online multiplayer games this maneuver has come to be known as the "logoffski" and even if the game owners do not specifically chase it down it's regarded as really low and will get players that rely on it banned from guilds and groups.
 
This proposal does nothing to solve "combat logging" per Frontier's definition. What it does do is penalise players for using a game feature that Frontier have chosen to include.

No but it sure could save some traders lives when a pirate doesn't have to be so careful about a player logging off.
 
I am very well aquainted with signal mechanics actually. I was just surprised to see someone mention SIGKILL in a ED forum post :)

I am still not sure why people get upset about it though.
 
You certainly are welcome to that opinion however I believe you are overlooking there is sometimes a need to be able to log-out at a moments notice, whether in combat or not, as I mentioned due to RL emergencies.

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Serious. How many times does that happen to you on average? Do you have someone who doesn't like you who gave your number to a million telemarketers?

Edit: Further I should add how often does that happen to you while you're in the middle of combat? And it's not like it has to be 15 minutes. Could be 10, but something reasonable that doesn't enable the abuse that combat timers currently allow.
Clearly someone who is not married...I swear my fiance is in leauge with the Thargoids
 
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