“Free” ARX: Broken by Design. Fix Inside.

No, it sounds like something that is not an issue. a 'non-issue' if you will. Items can purchased from the store whenever you want the items. If you play the game some items will be discounted or some smaller items free. The company gives up revenue to reward certain actions within the game. This is not an issue. There are 'complaints', but then people, being people, will find complaints to voice in absolutely anything that anyone does for any reason they do it. It doesn't make the thing done 'an issue'.

it’s a non-issue to you, because... other means? non-answer

lost revenue? non-excuse

i value all non-responses equally.

not all gameplay is valued equally, so why should the forums be any different?
 
While I don't necessarily agree with your proposed fix, I can attest to your second point, OP.

A day after the update I got back from a long expedition and had about 50mil in data to sell. When I maxed out the arx, my gaming instincts told me to wait for the reset to sell the rest. I ended up not playing for a few days.

Regardless of how ARX are earned, they should absolutely never discourage one from playing. The current system needs to be changed to avoid that.
 
While I don't necessarily agree with your proposed fix, I can attest to your second point, OP.

A day after the update I got back from a long expedition and had about 50mil in data to sell. When I maxed out the arx, my gaming instincts told me to wait for the reset to sell the rest. I ended up not playing for a few days.

Regardless of how ARX are earned, they should absolutely never discourage one from playing. The current system needs to be changed to avoid that.
Or you simply don't care, continue playing as you played before, remembering it's 0,28 € / week you're changing your gaming habits for.
 
Or you simply don't care, continue playing as you played before, remembering it's 0,28 € / week you're changing your gaming habits for.

That is a very good point, Bigmaec. Unfortunately I think there are many people out there who will have the same knee-jerk reaction I did. The issue is that the new system encourages players to change their gaming habits, in a way that I think will be detrimental to the long term health of the game. For instance, driving people to play in solo to protect their data instead of selling.
 
That is a very good point, Bigmaec. Unfortunately I think there are many people out there who will have the same knee-jerk reaction I did. The issue is that the new system encourages players to change their gaming habits, in a way that I think will be detrimental to the long term health of the game. For instance, driving people to play in solo to protect their data instead of selling.
I don't think so. Also people already hand in their stuff in solo, and that is totally ok as long as explorers have by far the most to lose.
Sure, some people will be affected by that, some people will buy more ARX then before, but a lot also gets stuff for free.
As long as it's not lootboxes and only cosmetics I guess we're fine.
 
The problem is earning Arx is totally unbalanced.
Fdev trying to disguise the numbers as usual. (just cut it out)

Transparency needed from the outset, how much Arx is earned and if it's not working then change it.
 
loyalty ARX just aren’t worth the increase in server population?
Since Frontier don't advertise the numeric server population anywhere, and someone sitting AFK in a hangar in Solo isn't providing any of the actual benefits of increased population like "you might see another player" or "the BGS gets more inputs" or "they might be enjoying the game and telling their friends"... why would it be worth Frontier's time to take actions solely to maximise the server population in itself?
 
Since Frontier don't advertise the numeric server population anywhere, and someone sitting AFK in a hangar in Solo isn't providing any of the actual benefits of increased population like "you might see another player" or "the BGS gets more inputs" or "they might be enjoying the game and telling their friends"... why would it be worth Frontier's time to take actions solely to maximise the server population in itself?

currently 7th on this ranking site showing 2.27% growth tick...

what else you guys got?

# universal gameplay for all
 
currently 7th on this ranking site showing 2.27% growth tick...
Well, sure. But the numbers that site shows are massively inconsistent with the few numbers Frontier has released.

On the game's specific page: https://mmo-population.com/r/EliteDangerous/
...total estimated players are 9.4 million. To January 2019 Frontier reported having sold 3 million copies of the base game, so either this site is pulling its numbers out of a black hole, or Frontier sold 6.4 million copies of the base game in 2019 - more than twice as many as it sold in the first four years of release.

...daily players are estimated at 540,000 peak in the last year, or 265,000 in the last month. Both of those figures, and the difference between them, also seem implausible. (Lots of ways of estimating player numbers give 200-300k total semi-active players, but if there were that many daily players it would be really noticeable, and it doesn't fluctuate anywhere near that much)

On their algorithm page - https://mmo-population.com/about - they describe the black hole used to assess player numbers: basically they go entirely off Reddit activity on the game's official subreddit, and nothing in game at all. So if Frontier want to boost their score on this site (and why would they bother?), they shouldn't give ARX for in-game activity of any sort at all, they should give it for posting on r/elitedangerous

The site said:
Of course the data is not extremely accurate, or in many cases, accurate at all. There is no way of really getting MMO subscriber numbers today.

what else you guys got?
I don't know, do you have any numbers which aren't completely fictional?
 
Yeah, the exploration ARX balancing certainly needs to be looked at, handing in exploration data should not be given so much ARX, FSS and DSS scanning should earn 1 per system scan complete, or planet mapped, and handing in data should only pay out 1 ARX per 10 million credits received from handing in data.
Not tried combat yet, but it sounds like that balancing is weirdly skewed too.
I have no problem with the cap - there has to be one otherwise hacks would just mine them, but the balancing has to be right
 
It's a tiny amount that upsets so many folk (see quantity of threads about it) that its just not worth the bother.
It's all madness. It looks like people find stuff to be upset about. They actively search for it.

Personally I don't care how much Arx one activity gives me over another. I just play the game, have fun and if I earn some Arx at the same time, that's great, if I don't, no big deal.
 
Yeah, the exploration ARX balancing certainly needs to be looked at, handing in exploration data should not be given so much ARX, FSS and DSS scanning should earn 1 per system scan complete, or planet mapped, and handing in data should only pay out 1 ARX per 10 million credits received from handing in data.
Not tried combat yet, but it sounds like that balancing is weirdly skewed too.
I have no problem with the cap - there has to be one otherwise hacks would just mine them, but the balancing has to be right
I think combat is fine - ARX for kills, bonds, bounties - even for ammo synth (I expect), and for dying and paying fines. Just needs ARX for CQC, but that's not a mainstream worry.

Exploration getting ARX for jumping/fueling and scans is too low though it's still not clear exactly what scans they are being given for. I'd also like them to boost the ARX for Codex finds - making that 10 or more would encourage people to visit surfaces more (though the general ARX need a boost).

Trade is actually the worst served. It seems there are no ARX for trading - hence none for mining, or missions. So you're left with the few ARX you get for jumping around, occasional ship / module purchases. I guess there should be something like 1 ARX/million profit (though that's not fair on smaller ship owners), or on tonnage, or transactions, though they're all difficult to baance between large & small ships.
 
Trade is actually the worst served. It seems there are no ARX for trading - hence none for mining, or missions. So you're left with the few ARX you get for jumping around, occasional ship / module purchases. I guess there should be something like 1 ARX/million profit (though that's not fair on smaller ship owners), or on tonnage, or transactions, though they're all difficult to baance between large & small ships.
Also very difficult to balance between mining and normal trade - best you can do for profit with normal trade is about 10k/tonne, which even Palladium mining beats, but of course on tonnage it's much faster on trading than mining.
 
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