GALNET - Prototype Frame Shift Drive almost production ready, competitor sceptical - 04 APR 3310

I went ahead and tested interdiction on NPCs, and to my surprise, not only is it possible to use / trigger the interdictor while SCOing, but it will even disable the SCO for you and smoothly transition into the interdiction minigame. The control interference is a non-issue, since you just have to be within the 50deg arc to initiate the interdiction (...shows just how much I know about interdicting ships... ). Even for a schmuck like me it as a cake picnic in the park to get the target in the line of sight and literally just push the button despite all the wobble.

Now for the cool part of the discussion: I didn't have the patiece to spend time looking for ships, but in theory I could have lined up with a shipping lane of something, and attempt to interdict from far away. Because the tether is measured in seconds, once you get ludicrous speed, you could in theory start interdictions from very far away, no? Does this mean players could pull off system wide interdictions, with the appropriate vector? Forget ganking, think about the the memeification of pulling players across vasts distances in space with no in-game repercutions...

I'm actually surprised that this isn't being tried out more and discussed about here... unless it's a hush-hush type situation? Someone should really try it with another player and confirm the mechanics are the same for both PCs and NPCs. And also I'm curious about what happens when you manage to interdict ships which are in SCO themselves, and that can't be tested with NPCs.


Edit: Forget the above, it doesn't work. I went back and tried it, even at 2000c the interdictor reports out of range. There must be some sort of upper limit built in.
 
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I'm not a car guy, especially when it comes to supercars (why fret over something I'll never, ever be able to afford anyway?) but I remember some local auto journalist/reviewer claim 911 to be rather practical in which trunk you can actually fit a bag of groceries. Unlike many other sports/supercars where the "trunk" is barely bigger than the glovebox. But that was some 20 years ago so things probably have changed a lot since then, I just haven't had any reason to keep up with them and 911 was the only thing that popped into my mind beside McLaren F1 and Lotus Elise:)
A problem with using the 911 as an example of a supercar is that it is a bit like saying Porsche is an example of a supercar, there are a lot of very different 911 models some of which are top end sports cars rather than supercars.
Now the F1 is a supercar but the Elise would be back in the sports car category.
 
I don't get it. The courier flies at 850 m/s, if anything.
I think this a horses for courses thing. Most people get out of small ships ASAP as they believe the bigger ships to be better, and broadly speaking they're not wrong, from a purely statistical standpoint. When I last reset my CMDR I decided to hang around in the smaller ships and avoid the rush to the bigger ships that I did before, and I'm pleasantly surprised at just how much fun I'm having. Is a Python "better" than a Sidewinder? Sure, in many definable ways. Is it the ship I'll have the most fun in at any given particular moment? Not by a long shot. I still regularly pull the Sidewinder out just for the experience of flying it, and seeing just what can be achieved in it, despite the odds.

These new modules are similar, but actually less widely spaced. There are use cases where SCO is objectively better than a standard drive, but they are also decidedly niche, and many players can probably carry on playing without using one quite happily. I'll be chucking them in all sorts of builds just for the fun of it.
 
I think this a horses for courses thing. Most people get out of small ships ASAP as they believe the bigger ships to be better, and broadly speaking they're not wrong, from a purely statistical standpoint. When I last reset my CMDR I decided to hang around in the smaller ships and avoid the rush to the bigger ships that I did before, and I'm pleasantly surprised at just how much fun I'm having. Is a Python "better" than a Sidewinder? Sure, in many definable ways. Is it the ship I'll have the most fun in at any given particular moment? Not by a long shot. I still regularly pull the Sidewinder out just for the experience of flying it, and seeing just what can be achieved in it, despite the odds.

These new modules are similar, but actually less widely spaced. There are use cases where SCO is objectively better than a standard drive, but they are also decidedly niche, and many players can probably carry on playing without using one quite happily. I'll be chucking them in all sorts of builds just for the fun of it.
Yeah, I agree everyone plays the game the way they want.

I just said, when there is a Courier then Sidewinder is not needed, you can think that the pirates will fly by, (although strange, any ganker seeing the Sidewinder will immediately kill him) and you can fly on the Courier and laugh at the gankers in their face !
 
Yeah, I agree everyone plays the game the way they want.

I just said, when there is a Courier then Sidewinder is not needed, you can think that the pirates will fly by, (although strange, any ganker seeing the Sidewinder will immediately kill him) and you can fly on the Courier and laugh at the gankers in their face !
A Sidey isn't as quick as a Courier, granted, but they aren't slow by any stretch of the imagination if equally engineered. Everyone knows Couriers are quick, but if your goal is to goad gankers into interdicting you and fly off laughing I'd actually pick the Sidey for the fact it is more likely to act as bait. There is still the cost to consider as well, despite credits not being the roadblock they used to be; a Sidey rebuy is still a fraction of a Courier for the financially conscious, especially when doing something that is very likely to send you to a rebuy screen.

Both are great ships, and I do see pros and cons both ways, no matter how small and trivial they are.
 
A Sidey isn't as quick as a Courier, granted, but they aren't slow by any stretch of the imagination if equally engineered. Everyone knows Couriers are quick, but if your goal is to goad gankers into interdicting you and fly off laughing I'd actually pick the Sidey for the fact it is more likely to act as bait. There is still the cost to consider as well, despite credits not being the roadblock they used to be; a Sidey rebuy is still a fraction of a Courier for the financially conscious, especially when doing something that is very likely to send you to a rebuy screen.

Both are great ships, and I do see pros and cons both ways, no matter how small and trivial they are.
If I could be bothered to build mine properly I'd be looking at something that could boost over 700m/s and I'd still feel confident about taking out an NPC Anaconda with it.

Small and fast like that would make it perfect for scanning missions.
 
If I could be bothered to build mine properly I'd be looking at something that could boost over 700m/s and I'd still feel confident about taking out an NPC Anaconda with it.

Small and fast like that would make it perfect for scanning missions.
Yeah, that'd be great little build. I'm planning to build mine out as a "short"-range Exobiology hunter; 700+m/s boost and just shy of 40ly a jump. I'll probably try and scoop some surface materials from the cockpit while I'm there, just for laughs as I won't have an SRV.
 
I'll probably try and scoop some surface materials from the cockpit while I'm there, just for laughs as I won't have an SRV.
I managed to scoop some mission cargo from surface once with my Phantom. There was that one annoying canister that my limpets couldn't pick up and I didn't have an SRV, so I tried to just scoop it up, and succeeded, to my own surprise🙂

And SRV-less exobio Courier works very well, the ship itself is small enough to be an SRV.
 
Yeah, that'd be great little build. I'm planning to build mine out as a "short"-range Exobiology hunter; 700+m/s boost and just shy of 40ly a jump. I'll probably try and scoop some surface materials from the cockpit while I'm there, just for laughs as I won't have an SRV.
That's a good point actually. Generally I find myself trying to find plants by skimming the surface of a planet or moon at around 50m from the surface at speeds that would make a bit of a dent in my Krait Phantom if I messed up. It would be a whole lot easier to do in a Sidewinder. Plus there has been times where parking has been a nuisance.
 
I think this a horses for courses thing. Most people get out of small ships ASAP as they believe the bigger ships to be better, and broadly speaking they're not wrong...
I've been playing this game since release and the python is the largest ship I have ever owned. I would take my Courier over it any day. But yeah I guess it just depends on how you like to play; fast and freakin' furious for me thanks :)

The SCO FSD has just taken my Courier from awesome to holy s***! So thank you very much FDev. I am eternally grateful.
 
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