ANNOUNCEMENT Game Balancing

Looks like this thread is descending into a wish list of changes which are not actually up for consideration presumably followed by a subsequent thread creating merry hell that the changes actually applied are not what the players wanted.
Agreed. It's a shame because the devs probably gave up reading 30 pages back...
 
WOW @Fdev !!! Just WOW!!! Bought 716k painit on my carrier and now I can'T sell it to another Carriers??? Are U fu**ing kidding me??? No Patch-Time-.Announcement, no "warning", crashing the server, so you cant do anything while you get attacket by NPC, in couse of the patch implement, (RIP 512 Painit just mined) and RIP 3 BIO credits becouse I cant sell it anymore... Just great... That was it... won't buy Oddysee. Bye
 
Except if you mitigate interdiction, how will features like Powerplay work, or PvE piracy? Right now there are precious few places for NPC interaction in a basic A>B flight (no NAV, drop zones too small for NPCs). Remove SC too and you'll make it even duller- SC needs more things in it, like shipping lanes are but with consequences (such as proximity based security, 'no go' zones) so that SC agility actually becomes important.

That would call for being able to navigate by coordinates? I'd like that feature, and it would have many uses, along with an option to drop navigation beacons at places to make it easier to get back to them.
 
WOW @Fdev !!! Just WOW!!! Bought 716k painit on my carrier and now I can'T sell it to another Carriers??? Are U fu**ing kidding me??? No Patch-Time-.Announcement, no "warning", crashing the server, so you cant do anything while you get attacket by NPC, in couse of the patch implement, (RIP 512 Painit just mined) and RIP 3 BIO credits becouse I cant sell it anymore... Just great... That was it... won't buy Oddysee. Bye
👋
 
WOW @Fdev !!! Just WOW!!! Bought 716k painit on my carrier and now I can'T sell it to another Carriers??? Are U fu**ing kidding me??? No Patch-Time-.Announcement, no "warning", crashing the server, so you cant do anything while you get attacket by NPC, in couse of the patch implement, (RIP 512 Painit just mined) and RIP 3 BIO credits becouse I cant sell it anymore... Just great... That was it... won't buy Oddysee. Bye
No warning - other than at the start of the 50 page thread you are replying on :ROFLMAO:

(But still - anyone want to buy some Power Generators? very reasonable price, only used for one CG ;) )
 

Deleted member 192138

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It will be interesting to see how the pricing changes embed into the game. Looks like commodity prices across the board have had more of a shuffle than was originally indicated.

As a consideration for mining balancing, as the focus atm is on buffing core mining to make it more viable, granted we'd all love to see the PWA fixed. Could we also have a buff to the T7 to make it a competent mining ship with the new mining tools. Not having any medium hardpoints makes it very restricted, despite the generous yaw and good cargo size would make it one of the best ships for core mining - if only it could fit seismic charge launchers. The power plant going up a size to cope a little better would also be great but not so essential.

Could release it as a new ship and called it the T7+1 or something mad like that.
 
WOW @Fdev !!! Just WOW!!! Bought 716k painit on my carrier and now I can'T sell it to another Carriers??? Are U fu**ing kidding me??? No Patch-Time-.Announcement, no "warning", crashing the server, so you cant do anything while you get attacket by NPC, in couse of the patch implement, (RIP 512 Painit just mined) and RIP 3 BIO credits becouse I cant sell it anymore... Just great... That was it... won't buy Oddysee. Bye
Can I haz....oh wait, your stuffs worthless....forget it.
 
You do realise that some of us have live savings in the bank. People worked their butts to get what they have and your idea is to destroy that in one go?? Fantastic! You must be fun at parties - if you have any friends that would invite you that is...

Right. You'd just have to distribute your savings across multiple banks, or there would be other suitable ways to make sure that not all your belongings are lost when catastrophies happen.

I was told that carriers are invincible. Seriously? It's one of the things that need to be changed ...

And what about our own stations? I want to have my own system and my station in it, at least one ... If some catastrophy happens, like Thargoids wiping it out, well, if mining was finally automated, I'd just have to set up some automated mining operations at multiple places. If one blows, up, I'd set up another one, and at the end of the day, I won't need to worry about my life savings because it's more money than I could spend anyway.
 
Right. You'd just have to distribute your savings across multiple banks, or there would be other suitable ways to make sure that not all your belongings are lost when catastrophies happen.

I was told that carriers are invincible. Seriously? It's one of the things that need to be changed ...

And what about our own stations? I want to have my own system and my station in it, at least one ... If some catastrophy happens, like Thargoids wiping it out, well, if mining was finally automated, I'd just have to set up some automated mining operations at multiple places. If one blows, up, I'd set up another one, and at the end of the day, I won't need to worry about my life savings because it's more money than I could spend anyway.
FD
"Right guys, we're going to be adjusting a few of the commodity prices over the next few days, not all of them, mainly just the mining commodities. Any thoughts?"

Limpetdwarf
"Ok, I want destructible fleet carriers, multiple bank accounts, thargoids blowing everything up, automated mining, my own station with my name on the front and a partridge in a pear tree if that's not too much trouble"

FD
................
 
What you talking about is rubbish. You talking about a destruction of CMDRs carriers in one simple step... There is no word to describe people like you worth repeating here... Are you also a someone hunting down defenceless Sidewinders??

Supernovae happen. If your carrier happens to be in the way, it will be destroyed --- or at least it should be.
 
FD
"Right guys, we're going to be adjusting a few of the commodity prices over the next few days, not all of them, mainly just the mining commodities. Any thoughts?"

Limpetdwarf
"Ok, I want destructible fleet carriers, multiple bank accounts, thargoids blowing everything up, automated mining, my own station with my name on the front and a partridge in a pear tree if that's not too much trouble"

FD
................

It's not helpful to pretend that I said things I didn't say. Please read more carefully and understand first, maybe after a while you took to cool down.
 
Oh.
OK, I was curious as I play in Private Groups all the time and experience no problems but I rarely try to wing up with anyone as most of my activities don’t suit winged play.
If you don't try to Wing and actually play with another ship you can actually see, you will never know that PG is broken because the MAIN MENU will say that you are in PG. The other player/account will also show as PG in the MAIN MENU but when you check the COMM panels you see things like:
YOU HAVE NO FRIENDS ONLINE
Commander XXXXX SOLO
COMMANDER XXXXX UNREACHABLE

These can happen even when you have both ships sitting in normal space as close as 44 meters.

In the other thread I described only being able to see that WING SIGNAL of the other ship with a range to the signal of 44 meters but no ship visible.

I like to Explore and Mine in WING.
I like to play in PG simply because I so far do not see any actual GALAXY WIDE punishment for the over-engineered gankers. I love some of the ideas for putting bounty's on them to encourage those that like PvP to become Bounty Hunters of gankers in OPEN. Shoot, I did a lot of Bounty Hunting in my old Centurion and I enjoyed it so I might try it again. I also did it in a souped up Galaxy. Those top and bottom turrets put the Pirates at a major disadvantage.

Right now, and ever since the F___ C(ommoners) first dump, all the benefits of Exploration in Wing are broken. The CODEX is either out of date/not updating or broken. One ship can confirm something and the other ship can't. One ship gets a 50,000 CODEX Bonus and the other ship only gets 2500.
Both ships show something confirmed but get no credits. The list goes on.

I like mining in WING because:
1. Two ships can scan more area in the same time than one.
2. One ship can confirm the Scan the other made before I waste a prospector probe.
3. If I crack one and the Fragments start jumping off to someplace out of range of the Collectors, I can station the other ship at that spot and pick them up before they expire without having tor leave the area of the cracked rock to collect the wayward fragments then have to maneuver back into the cracked rock to continue Abrasion only to have the next fragment jump out of range and have to chase it down.
4. Selling in Wings gets extra credit for both ships. (Before the F___ C(ommoners) dump the same was true when selling Exploration Data, not true on my last sale.)
5. By dropping and scooping I can trade stuff between the ships to balance the future payout.
6. If one ship runs through Probes faster that the other, I can trade some to that ship.

Exploration/CODEX confirmation is broken so I am going to do a minimum fuel trip to where I have my miners stored at the edge of the bubble. Trade a few modules between ships to do the DEEP SPACE mining I do. Take a minimum fuel trip about 250LY out to one of the systems I have bookmarked and see how badly Mining has been broken.

I do all this on two accounts on two computers sitting side by side (this is also why I am so keenly aware that PG and Wing are broken since I know EXACTLY where both ships should be and what mode they should be in and when one of them isn't there I know it IMMEDIATELY) using Voice Attack macros to automate most of the boring repetitious stuff that some people don't like about mining.
YMMV
 
No I am saying that getting the big ship gave the player the bad experience. If they had stuck to a smaller ship for a start they could have won the interdiction mini game and escaped. Even experienced players will drop out in a T9 as it handles like a brick. That gets compounded by not having the experience of how to outfit the T9 to survive a pirate encounter or what to do to escape once you submit. Further exacerbated by the high rebuy cost of the T9 and the greater cost of the cargo loss. None of that is a problem with a smaller ship. I survived my first NPC interdiction in a Cobra by winning the mini game. The times I did lose the ship bounty hunting or whatever the rebuy cost easily recouped with a single courier mission. Consequently I had a much more enjoyable experience of the early days in ED.

I see what you mean. One big problem of the game is that the game has nothing in it to let players learn how to play it and to let them understand it. The result is that players are having bad experiences and that's one of the reasons for them to quit playing.

The game is even designed --- perhaps unintentionally, yet extremely strongly so --- to make players wanting to make money to get bigger or other/more ships. What else is there in the game? I know there is a paradigma that says that ED doesn't take players' hands and doesn't spoon feed them and lets them do whatever they want without forcing them, and that is a very bad paradigma that needs to be overcome.

Now you want to force players to somehow learn how to successfully play ED, and in order to do that, you want to limit their income so that they can't get bigger ships. Well, that isn't gona work. There is no way in the game for players to learn, so they will just quit. Replacing one frustration with another is not going to make the game any better, it only adds more frustration until players won't even start playing anymore because the game has a bad reputation of being nothing but frustrating.

I quit two times because of that. Last time I quit for other reasons. Anyway, put information and things into the game that allows players to learn. Give them fun quests that lets them do stuff, gives them information, suggests what kinds of ships to use for what they need to do. Put a flight simulator into the game so players can try out stuff without being frustrated. And there are probably more ways to let them learn.

Let the players have an income that lets them get bigger ships quickly. There is no point in frustrating players like that, they'll just quit when you do that. You don't need to and should not force players to do the learning. They will do it by themselves if it's fun to do.

I could almost say that this is what games are all about. ED fails miserably in that regard.
 
Now you want to force players to somehow learn how to successfully play ED, and in order to do that, you want to limit their income so that they can't get bigger ships. Well, that isn't gona work.
I believe the idea was that Frontier is attempting to create more balance between different activities to better reflect the relative skill and risks involved in each respective activity.

You get whatever size ship you want, no one's going to judge you for it ;-)
 
I believe the idea was that Frontier is attempting to create more balance between different activities to better reflect the relative skill and risks involved in each respective activity.

You get whatever size ship you want, no one's going to judge you for it ;-)
Nope, looks like that balancing is only going to affect income... It will not change anything within the game and will not add anything, just tweaks in the pricing of commodities/activities...
 
Nope, looks like that balancing is only going to affect income... It will not change anything within the game and will not add anything, just tweaks in the pricing of commodities/activities...
Yea that's what I meant. Its the credit rewards amounts for the various activities which will change, nothing else.

Which is why all this off-topic discussion is rather frustrating because the same people complaining about off-topic issues in the game will be the same people complaining that they were not "listened to".
 
I'm probably repeating what others have said, but how are these balance changes relevant when the pulse wave is broken? Seems like this nerfed the only viable means to mine, while leaving the most profitable broken?

I think if this was responding to feedback then you wouldn't start with a mining nerf, you'd:
1. Increase the other areas before touching mining (to bring them into balance, not preemptively bring mining into balance)
2. Fix the pulse wave
3. Balance mining to the new balancing


May I ask what the issue is with the pulse wave? This is not sarcasm I'm just not up to speed on this issue. Thank you.
 
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