I'm a little out of the loop, what did they do?
I'm not sure exactly, and if it's noted somewhere upthread I'm not seeing what - specifically - was done to payouts for cargo missions.
So the old formula for delivery missions was here:
https://forums.frontier.co.uk/threads/rev-enging-mission-boards.543467/post-8476668
Pertinent part in spreadsheet form being:
Payout = 10000 + (Rank factor * (LY Part + Ls Part + CV Part + 1029500))
Rank factor = Rank / 9 (Elite = 1.0, Merchant = 5/9, etc.)
Ls Part = ROUND(Ls)*7.982
CV Part = 3.96 * tons of cargo * galactic average price of cargo
LY Part = Adjusted distance * 27720
Adjusted distance => take FLOOR(LY). If <10, subtract 1/7LY for every LY less than 10 (can go negative for same-system). If >25, subtract 1/7 LY for every LY greater than 25. Otherwise use it.
Spreadsheet formula: A2=rank 1-9, K2=tons*gal avg, J2=adjusted distance LY, H2=distance Ls
=10000+FLOOR(((A2/9))*(1029500+(3.96*K2)+(27720*J2))+(7.982*H2)))
Consider a hauling mission of 180t of arbitrary cargo, taken 20Ly, 1,000Ls.
Before balancing started, these commodities would generate these sorts of rewards:
Biowaste (Galactic average 324): ~1.8m reward
Gold (Galactic average guess ~10,000): ~ 8.8m reward
The initial change did this, using that same formula:
Biowaste (@324): ~1.8m reward
Gold (@ 47,487): ~35.5m reward
Then FD did this:
Delivery Missions
The increase in minable commodity prices has had an unexpectedly large effect on delivery missions due to compounding multipliers, allowing large numbers of credits to be earned with minimal risk and effort. To re-focus the earnings on the effort made, the rewards for these have been changed so that the distance travelled and quantity transported has a larger effect on the pay. Payouts remain relatively high and will be monitored for any further necessary adjustments.
I'm not entirely sure what they did, but it certainly didn't achieve the effect they said they wanted. Even zeroing that cargo-value reward produces a 1.6m credit reward for any tonnage, there's missions fetching far less than that out there. It's as if, instead of dividing the tonnage*value component by 10, they divided the overall reward by 10, or something like that. Either way, what we've got means that, even if you leave any opinion about the overall value of delivery missions at the door, the premium rewards
still sit with missions delivering high value commodities, rather than high tonnage and distance. 196t of silver will pay around 4-5m while 196t of biowaste will pay closer to 1m or less
(I need to confirm, happy if someone else could please)
As
@DemiserofD points out, cargo type shouldn't matter jack, 180t is 180t, and any game where players have control over the costs of delivery reflects that. Pirates will come after you regardless of if it's 180t of biowaste or 180t of gold, and even then that risk is fairly low.
The correct rebalance would've put both 180t of Gold and 180t of Biowaste paying out =~ 8m credits by pumping J2 and H2 (Distances), and removing cargo value from K2, then pumping that (so it's just a factor of cargo tonnage).