Glaives (Hunter class ships) are overpowered and...

I really do feel like it’s time for a dedicated AX ship with a bunch of closely paired hardpoints: couple of C2s underneath, another pair topside and then a couple of C3s above/behind the cockpit - like a ”sawn-off Corvette” … call it the ”Constrictor” as a nod to the original game and give it the worlds worst shield multiplier so it will suck for non-AX use.

Oh, and 6 utility slots!
That would be a quite interesting ship and the favorite AX ship for sure.
 
That would be a quite interesting ship and the favorite AX ship for sure.
Yeh, that’d be the problem … it could make all other AX ships obsolete! But, realistically, you’d expect Core Dynamics to be working on precisely this sort of thing for the Fed navy … surely?!
 
Yeh, that’d be the problem … it could make all other AX ships obsolete! But, realistically, you’d expect Core Dynamics to be working on precisely this sort of thing for the Fed navy … surely?!
Maybe Lakon since the Alliance always seemed more in to everything Thargoid...
 
Guardian progression is being actively dismissed, rather than requiring us to build further on top of it.
I can't help but feel there is a giant clue wrt guardians that the playerbase is missing.
/off-topic, i know. pls don't yell at me. :v

If anything, the Glaive is so far removed from other Thargoid ships that I’m not sure they even can be compared to them.
That is because they are newly bio-engineered. And i don't know why more people are not concerned about the empty escape pods.




@Topic: What tools have CMDRs recently been given acces to apart from enhanced AX & fastboot FSD that could be of help?
 
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FDEV nerfs player tools obtained through grind mechanics defined by FDEV.

Players nerf active number of players in response to FDEV nerfs.

I wonder if FDEV likes this sort of challenging mechanic?

This is gud for all of the FDEV to have an actual challenge.

Things have been too easy for FDEV with too many players spending money at the cash shop.
 
And i don't know why more people are not concerned about the empty escape pods.
I think people are, they’re just not saying it out loud.

Deep inside, I believe(to avoid using think twice in a row) we all know whatever happens to those humans that are taken probably isn’t pretty. But the ambiguity of the subject also makes it a difficult subject to discuss at length, I would think at least.

Anyway, I don’t really believe Glaives are (former) human-piloted ships though. Same theory was put forth for Orthrus, but no real way to prove it(the human modules showing up was likely a bug).

What tools have CMDRs recently been given acces to apart from enhanced AX & fastboot FSD that could be of help?
Caustic sink would help with caustic missiles but that’s about all I can really imagine having any use out of the recent toys. Weapon stabilizer really depends on the ship being used whether it provides a significant benefit to fighting a Glaive.
 
I can't help but feel there is a giant clue wrt guardians that the playerbase is missing.
/off-topic, i know. pls don't yell at me. :v
And who's fault is that? Not the players...

Obscure and obtuse FDev stream references without proper in-game tips serve no purpose whatsoever.


That is because they are newly bio-engineered. And i don't know why more people are not concerned about the empty escape pods.
Maybe because there is no logical connection?


Off-Topic: What tools have CMDRs recently been given acces to apart from enhanced AX & fastboot FSD that could be of help?
Care to share?
 
And who's fault is that? Not the players...

Obscure and obtuse FDev stream references without proper in-game tips serve no purpose whatsoever.



Maybe because there is no logical connection?



Care to share?
Of course it is on the players to explore the game, what are you on about. :ROFLMAO:
And yes there is a connection, and i already shared the start of a list.
 
While you can easily die to a hunter, I feel like their threat is a lot larger than what their role seems meant to be, which I think is between a scout and interceptor, meant to soften up AX ships for interceptors to mop up. I recommend changing their missiles from FSD reboot to light shield piercing module damage but heavy shield piercing guardian tech module damage, while removing their anti-guardian environment when hostile passive effect. This would make them more dangerous to AX commanders using guardian weapons if they draw a hunter's ire, but not before. Might also change something in their kit to emissive munitions, allowing interceptors to have better accuracy when attacking colder ships under active fire from hunters.
 
I can't help but feel there is a giant clue wrt guardians that the playerbase is missing.
/off-topic, i know. pls don't yell at me. :v


That is because they are newly bio-engineered. And i don't know why more people are not concerned about the empty escape pods.




@Topic: What tools have CMDRs recently been given acces to apart from enhanced AX & fastboot FSD that could be of help?

It’s what the Thargoids have wanted with all of the escape pods all these years. They turn them into Glaives. Maybe they even extract the humans’ knowledge which is why the Glaives seem like such a perfect counter to our AX ships.
 
Of course it is on the players to explore the game, what are you on about. :ROFLMAO:
And yes there is a connection, and i already shared the start of a list.
In an 400 billion star systems' galaxy, where FDev has announced that, since release (December 2014) up until last December 2022, only 0,054% of that same galaxy has been explored (=visited), you think that some obscure hand waving on stream, will give players a clue where to search for a new secret existing in game?

You are surely kidding...
 
While you can easily die to a hunter, I feel like their threat is a lot larger than what their role seems meant to be, which I think is between a scout and interceptor, meant to soften up AX ships for interceptors to mop up. I recommend changing their missiles from FSD reboot to light shield piercing module damage but heavy shield piercing guardian tech module damage, while removing their anti-guardian environment when hostile passive effect. This would make them more dangerous to AX commanders using guardian weapons if they draw a hunter's ire, but not before. Might also change something in their kit to emissive munitions, allowing interceptors to have better accuracy when attacking colder ships under active fire from hunters.
Those are actually interesting ideas. (y)

But, if put in to the game, they would have to be properly balanced or it could make them an equally equivalent danger, although more focused on AX ships.
 
It’s what the Thargoids have wanted with all of the escape pods all these years. They turn them into Glaives. Maybe they even extract the humans’ knowledge which is why the Glaives seem like such a perfect counter to our AX ships.
I am inclined to think that concept as silly.
 
It’s what the Thargoids have wanted with all of the escape pods all these years. They turn them into Glaives. Maybe they even extract the humans’ knowledge which is why the Glaives seem like such a perfect counter to our AX ships.
The devs stated that thargoids are indeed bio-engineering new things and weapons, and guess how they get the information?
-turns out there's more or less an arms race going on with the thargoids and is why i think we need to up guardian stuff.

One can not ignore the fact that thargoids will pick up escape pods when encountered in various scenarios.

In an 400 billion star systems' galaxy, where FDev has announced that, since release (December 2014) up until last December 2022, only 0,054% of that same galaxy has been explored (=visited), you think that some obscure hand waving on stream, will give players a clue where to search for a new secret existing in game?

You are surely kidding...
Why would i? Spectrum analyzing has been a tool to unlock various things(triangulation too) in the game along with people doing exploring, and the "hand waving" (three blue circles) was a very literal hint as to do the things in a wing (Orthrus/interceptors/restoration). -you know the one with a circle and three blue dots.
The importance of the Orthrus was even on galnet, so they do help us when it is really needed.
Otherwise yes, it is on players to explore and figure things out.

But sure, fdev could explain and tell about every mystery in the game and then give everyone every module and ship, because that would give everyone reason to explore and use their noggin. -that was not serious of course. Elite has been a game of exploration since '84 and i am thankful we don't have giant "solution here" arrows everywhere.
 
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While you can easily die to a hunter, I feel like their threat is a lot larger than what their role seems meant to be, which I think is between a scout and interceptor, meant to soften up AX ships for interceptors to mop up. I recommend changing their missiles from FSD reboot to light shield piercing module damage but heavy shield piercing guardian tech module damage, while removing their anti-guardian environment when hostile passive effect. This would make them more dangerous to AX commanders using guardian weapons if they draw a hunter's ire, but not before. Might also change something in their kit to emissive munitions, allowing interceptors to have better accuracy when attacking colder ships under active fire from hunters.


Seems more like they are designed to snare guardian AX ships or other supply ships, pull their teeth, and hold them down so the interceptors can swat them to me. I've been in 3 or 4 AXCZs now where once a hunter is on scene I am the only pilot that can operate at all because I made my new AX ship a mixed design. Time for us to adapt.
 
As I am severely limited in game I'd thought I would release this here - This is by no means the only ship, but it can outrun a Glaive and can ECM the initial missile. However I am unlikely going to get much combat time to test. Maybe it will help some people think about further possibilities. Whether it needs 2 off ECM is a moot point, just applying some testing as per pack hound defence. The Pulse laser was left on from previous testing. Its not essential :) Its just a fast ship with some offensive Xeno weaponry.

Its a work in progress - https://edsy.org/s/vP1boDB
 
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