LOL, just amazing what you do, way more skills then I have. Been following a lot of your adventures and it is kind of exciting to be at the same place you are. You are actually making me visit places I never knew of or you going to places I have been on my first trip to Colonia. Its so cool. Do people still say cool?

In the meantime, I am not having any luck finding Osmium whether laser mining or from a carrier. Not sure if its a bug as read about some issues finding platnium? or something else also which reguires loging in and out. Not working for me so we shall see how you do. I'm about to gave up on this quest and move on with something else. Will eventually head back to the bubble in my slow boat but gonna putt around Colonia for a bit before I do.
 
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dammit it occurs to me that if we don't have ship interiors then the biggest thing for me for a possible run to Colonia is gone.

I suppose to I could try to farm a fleet carrier and jump there that way. I don't really want to take a megaship
 
No problem @Marbat, hope you sort out those bindings. Odd about the mining, I haven't looked into it yet. This weekend I'm currently toying with the idea of attempting to go and land on the planet of death. We'll see ... knowing me I'll probably get distracted and end up doing something entirely different.
 
Thoroughly enjoying this series Alec. The positivity is refreshing and makes me want to jump straight into the game and mooch about a bit after reading :)

The images and vista shots, along with the narrative, are great fun and really makes me look forward to what will be achieved with Odyssey and the new terrain and lighting engine update... good times!

:)
 
Thoroughly enjoying this series Alec. The positivity is refreshing and makes me want to jump straight into the game and mooch about a bit after reading :)

The images and vista shots, along with the narrative, are great fun and really makes me look forward to what will be achieved with Odyssey and the new terrain and lighting engine update... good times!

:)
Thanks Kemo! I was just saying elsewhere that I'm more excited by the new Stellar Forge changes than I am by any number of new guns or cutting tools.

I don't know if people have read the excellent recent article starting on page 38 of MCV/Develop ..


.. but it includes a great interview with our favourite Stellar Blacksmith Dr Kay Ross.

Where before we had a generator for rocky surfaces and one for ice surfaces which both took Stellar Forge inputs, we now have terrains and terrain materials of various different types and scales which are deterministically selected and blended together depending on the Stellar Forge driven properties of that planet.
Landable planets are still classified between rocky, icy, rocky ice, high metal content and metal rich depending on what emerges from the Stellar Forge simulation, but their terrains are dependent on those simulation values more than these discrete titles. Terrain shapes, styles, and combinations are mixed together, meaning there is a lot of variation within these classes.
As with everything in Elite Dangerous, the planets are full sized, and so it is a challenge to ensure that the resources we make work on all scales, work with each other, and provide detail all the way from orbit to the surface. I think we’ve done a grand job selling the scale of these things.
Across a planet there is now a large scale mask processed which determines different zones of types of terrain based. The mask depends on things like how gravitationally stressed the planet is, the crust thickness and if the planet is, or has been, tectonically active. These zones mask out further subzones of terrain and material types, and follow the flow patterns laid out by the layer above it, creating a seamless landscape across the planet.

With that in mind one of the things I'm most looking forward to doing later in the year is organising another great planetary expedition where we'll pick a stunning new planet and do a mass circumnavigation of it over the course of several weeks (or even months).

If people aren't familiar with the First Great Planetary Expedition then you can see the interactive globe map we created for it over here ..

(click and drag to rotate the globe, use the mousewheel to zoom in/out)

.. and read the full forum thread by click the blue title at the top of that page.
 
Thanks Kemo! I was just saying elsewhere that I'm more excited by the new Stellar Forge changes than I am by any number of new guns or cutting tools.

I don't know if people have read the excellent recent article starting on page 38 of MCV/Develop ..


.. but it includes a great interview with our favourite Stellar Blacksmith Dr Kay Ross.

Where before we had a generator for rocky surfaces and one for ice surfaces which both took Stellar Forge inputs, we now have terrains and terrain materials of various different types and scales which are deterministically selected and blended together depending on the Stellar Forge driven properties of that planet.
Landable planets are still classified between rocky, icy, rocky ice, high metal content and metal rich depending on what emerges from the Stellar Forge simulation, but their terrains are dependent on those simulation values more than these discrete titles. Terrain shapes, styles, and combinations are mixed together, meaning there is a lot of variation within these classes.
As with everything in Elite Dangerous, the planets are full sized, and so it is a challenge to ensure that the resources we make work on all scales, work with each other, and provide detail all the way from orbit to the surface. I think we’ve done a grand job selling the scale of these things.
Across a planet there is now a large scale mask processed which determines different zones of types of terrain based. The mask depends on things like how gravitationally stressed the planet is, the crust thickness and if the planet is, or has been, tectonically active. These zones mask out further subzones of terrain and material types, and follow the flow patterns laid out by the layer above it, creating a seamless landscape across the planet.

With that in mind one of the things I'm most looking forward to doing later in the year is organising another great planetary expedition where we'll pick a stunning new planet and do a mass circumnavigation of it over the course of several weeks (or even months).

If people aren't familiar with the First Great Planetary Expedition then you can see the interactive globe map we created for it over here ..

(click and drag to rotate the globe, use the mousewheel to zoom in/out)

.. and read the full forum thread by click the blue title at the top of that page.

excellent... many thanks for the MCV link Alec. Very interesting stuff, I wish FDev did more of this type of stuff in the 'Dev Diaries'

Cannot wait to see this in action, from the little we have seen and from what Dr Kay Ross highlights, this is going to be such a breath of fresh air for the game (a tenuous pun). Just to be able to fly through coloured skies, chasing a setting sun over an icy moon with a thin atmosphere...

I'm very tempted to get involved in the next great planetary expedition of the new era, the first one looked outstanding.

:)
 
Question, krait vs anaconda, jump range price just overall koolness
Anaconda will get you there faster but personally I just don't like the ship. I find it tedious to fly, I don't like the view out of the cockpit, it's a swine to land on rough terrain, you can't take it to outposts and it ugly to photograph (imho).
 
I have been trying to read all posts and there sure is a lot of them, but I have my goals, Colonia, She A*, beagle pt, discover new life and hope they will be friends with me
 
Anaconda will get you there faster but personally I just don't like the ship. I find it tedious to fly, I don't like the view out of the cockpit, it's a swine to land on rough terrain, you can't take it to outposts and it ugly to photograph (imho).
So what is in your opinion is the better exploring ship, and after I get back to bubble, what is best for not having get my kicked , well exploring is first
 
Question, krait vs anaconda, jump range price just overall koolness
The Anaconda is very good for moving lots of stuff very quickly. I'm using one (for the first time for long distance travel) in the current CG.

The Krait is cheaper, almost as fast, can still carry a decent loadout. Some sort of Krait (Phantom or MkII) is my regular ship for just about anything else.
 
Apologies for there being no log today. I only flippin' landed on the World Of Death this afternoon!!!

Only problem now is that I have hours and hours of video and need to decide what to do with it all.

P.S. anyone got any idea how I get off this planet without dying? I guess I'll worry about that tomorrow.
 
Where is this World Of Death? I have both my mining and bindings all figured out, I could head your way and see what this world is all about.
 
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